tweaked prevent next damage
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@@ -48,7 +48,7 @@ int Damage::resolve(){
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//prevent next damage-----------------------------
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if((target)->preventable >= 1) {
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int preventing =(target)->preventable;
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for(int k = preventing; k > 0;k--){
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for(int k = preventing; k > 1;k--){
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//the following keeps preventable from ADDING toughness/life if damage was less then preventable amount.
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for (int i = 0; i < damage; i++){
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damage -= 1;
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