From 282e1f5ce4ff3357ad048ef18b5a63c1dc4f2d5a Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Sat, 28 Aug 2010 20:55:14 +0000 Subject: [PATCH] tweaked prevent next damage --- projects/mtg/src/Damage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/mtg/src/Damage.cpp b/projects/mtg/src/Damage.cpp index e59ae8544..a7b6826d1 100644 --- a/projects/mtg/src/Damage.cpp +++ b/projects/mtg/src/Damage.cpp @@ -48,7 +48,7 @@ int Damage::resolve(){ //prevent next damage----------------------------- if((target)->preventable >= 1) { int preventing =(target)->preventable; - for(int k = preventing; k > 0;k--){ + for(int k = preventing; k > 1;k--){ //the following keeps preventable from ADDING toughness/life if damage was less then preventable amount. for (int i = 0; i < damage; i++){ damage -= 1;