Jeck - Yes, I really did just do this twice. Another missing file from r1640.

This commit is contained in:
wagic.jeck
2009-12-12 11:26:50 +00:00
parent 61c9772a66
commit 2387cd23f3

View File

@@ -0,0 +1,241 @@
/*
This is where the player views their awards, etc.
*/
#include "../include/config.h"
#include <JRenderer.h>
#include "../include/GameStateAwards.h"
#include "../include/GameApp.h"
#include "../include/MTGDeck.h"
#include "../include/Translate.h"
#include "../include/OptionItem.h"
#include "../include/GameOptions.h"
enum ENUM_AWARDS_STATE{
STATE_LISTVIEW,
STATE_DETAILS,
};
GameStateAwards::GameStateAwards(GameApp* parent): GameState(parent){
}
GameStateAwards::~GameStateAwards() {
}
void GameStateAwards::End()
{
SAFE_DELETE(menu);
SAFE_DELETE(detailview);
SAFE_DELETE(listview);
SAFE_DELETE(setSrc);
//TODO Memoize viewed status here.
}
void GameStateAwards::Start()
{
char buf[256];
mState = STATE_LISTVIEW;
menu = NULL;
listview = NEW WGuiList("Listview");
listview->setX(210);
listview->setWidth(SCREEN_WIDTH - 220);
detailview = NULL;
WGuiAward * aw;
WGuiButton * btn;
WGuiHeader * wgh = NEW WGuiHeader("Achievements");
listview->Add(wgh);
wgh = NEW WGuiHeader("");
listview->Add(wgh);
aw = NEW WGuiAward(Options::DIFFICULTY_MODE_UNLOCKED,"Difficulty Modes","Achieved a 66% victory ratio.");
btn = NEW WGuiButton(aw,-103,Options::DIFFICULTY_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::MOMIR_MODE_UNLOCKED,"Momir Mode","Won with exactly 8 lands.");
btn = NEW WGuiButton(aw,-103,Options::MOMIR_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::EVILTWIN_MODE_UNLOCKED,"Evil Twin Mode","Won with same army size.");
btn = NEW WGuiButton(aw,-103,Options::EVILTWIN_MODE_UNLOCKED,this);
listview->Add(btn);
aw = NEW WGuiAward(Options::RANDOMDECK_MODE_UNLOCKED,"Random Deck Mode","Won against a higher difficulty.");
btn = NEW WGuiButton(aw,-103,Options::RANDOMDECK_MODE_UNLOCKED,this);
listview->Add(btn);
listview->Add(NEW WGuiHeader("Click a set for details."));
int locked = 0;
for (int i = 0; i < setlist.size(); i++){
MTGSetInfo * si = setlist.getInfo(i);
if(!si)
continue;
if(!options[Options::optionSet(i)].number){
locked++;
continue;
}
if(!si->author.size())
sprintf(buf,"%i cards.",si->totalCards());
else if(si->year > 0)
sprintf(buf,"%s (%i): %i cards",si->author.c_str(),si->year,si->totalCards());
else
sprintf(buf,"%s: %i cards.",si->author.c_str(),si->totalCards());
aw = NEW WGuiAward(Options::optionSet(i),si->getName(),buf);
btn = NEW WGuiButton(aw,-103,Options::optionSet(i),this);
listview->Add(btn);
}
if(locked)
sprintf(buf,_("%i locked sets remain.").c_str(),locked);
else
sprintf(buf,_("Unlocked all %i sets.").c_str(),setlist.size());
wgh->setDisplay(buf);
listview->Entering(0);
detailview = NULL;
setSrc = NULL;
showMenu = false;
}
void GameStateAwards::Create()
{
}
void GameStateAwards::Destroy()
{
}
void GameStateAwards::Render()
{
JRenderer * r = JRenderer::GetInstance();
JQuad * bg = resources.RetrieveTempQuad("awardback.jpg");
r->RenderQuad(bg, 0, 0);
switch(mState){
case STATE_LISTVIEW:
if(listview)
listview->Render();
break;
case STATE_DETAILS:
if(detailview)
detailview->Render();
break;
}
if(showMenu && menu)
menu->Render();
}
void GameStateAwards::Update(float dt)
{
if(mEngine->GetButtonClick(PSP_CTRL_TRIANGLE))
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
if(showMenu){
menu->Update(dt);
}
else{
switch(mState){
case STATE_LISTVIEW:
if(listview)
listview->Update(dt);
break;
case STATE_DETAILS:
if(detailview)
detailview->Update(dt);
break;
}
switch(mEngine->ReadButton()){
case PSP_CTRL_START:
showMenu = true;
SAFE_DELETE(menu);
menu = NEW SimpleMenu(-102, this,Constants::MENU_FONT, 50,170);
if(mState == STATE_DETAILS)
menu->Add(2, "Back to Trophies");
menu->Add(1, "Back to Main Menu");
menu->Add(3, "Cancel");
break;
case PSP_CTRL_LTRIGGER:
mParent->SetNextState(GAME_STATE_MENU);
break;
case PSP_CTRL_CROSS:
if(mState == STATE_LISTVIEW)
mParent->SetNextState(GAME_STATE_MENU);
else{
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
}
break;
}
}
if(setSrc)
setSrc->Update(dt);
}
bool GameStateAwards::enterSet(int setid){
MTGSetInfo * si = setlist.getInfo(setid);
char buf[1024];
map<int, MTGCard *>::iterator it;
if(!si)
return false;
SAFE_DELETE(detailview);
SAFE_DELETE(setSrc);
setSrc = NEW WSrcMTGSet(setid);
detailview = NEW WGuiMenu(PSP_CTRL_DOWN,PSP_CTRL_UP);
WGuiList * spoiler = NEW WGuiList("Spoiler",setSrc);
spoiler->setX(210);
spoiler->setWidth(SCREEN_WIDTH - 220);
MTGAllCards * c = GameApp::collection;
for(it = c->collection.begin();it!=c->collection.end();it++){
if(it->second && it->second->setId == setid)
spoiler->Add(NEW WGuiItem(it->second->name));
}
spoiler->Entering(0);
WGuiCardImage * wi = NEW WGuiCardImage(setSrc);
wi->setX(105);
wi->setY(137);
detailview->Add(wi);
detailview->Add(spoiler);
detailview->Entering(0);
return true;
}
void GameStateAwards::ButtonPressed(int controllerId, int controlId)
{
if(controllerId == -102)
switch (controlId){
case 1:
mParent->SetNextState(GAME_STATE_MENU);
showMenu = false;
break;
case 2:
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
showMenu = false;
break;
case 3:
showMenu = false;
break;
}
else if(controllerId == -103){
//Enter "Details Mode" for that item. TODO: Details for non-sets
if(controlId >= Options::SET_UNLOCKS){
mState = STATE_DETAILS;
mDetailItem = controlId;
int setid = controlId-Options::SET_UNLOCKS;
enterSet(setid);
}
}
}