- Added onslaught, future sight, exodus, champions of kamigawa, Fallen empires, Time Spiral
- NOT TESTED, I just made sure the files where not crashing Wagic on the PC version. Have fun updating these files, guys :)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-04 14:49:43 +00:00
parent b1e35a6bcb
commit 20a0322ebb
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#Fallen Empires
#Version 0.7.1
#Pyros_70
#09-06-30
#Thanks to Wololo, Dr. Solomat, leungclj and the other coders
###############################################
#1890 Svyelunite Priest U no upkeep only
#1866 Thrull Champion B no death scene
###############################################
[card]
text={1}{T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
id=1827
name=Aeolipile
rarity=R
color=Artifact
type=Artifact
mana={2}
auto={1}{T}{S}:damage:2 target(creature,player)
[/card]
[card]
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
id=1842
name=Basal Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={B}{B}
power=1
toughness=2
auto={S}:add {B}{B}
[/card]
[card]
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
id=1843
alias=1842
name=Basal Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={B}{B}
power=1
toughness=2
[/card]
[card]
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
id=1844
alias=1842
name=Basal Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={B}{B}
power=1
toughness=2
[/card]
[card]
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
id=1845
alias=1842
name=Basal Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={B}{B}
power=1
toughness=2
[/card]
[card]
#how to make permanent?
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
id=1838
name=Armor Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={2}{B}
power=1
toughness=3
auto={s}:target(creature):1/2
[/card]
[card]
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
id=1839
alias=1838
name=Armor Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={2}{B}
power=1
toughness=3
[/card]
[card]
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
id=1840
alias=1838
name=Armor Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={2}{B}
power=1
toughness=3
[/card]
[card]
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
id=1841
alias=1838
name=Armor Thrull
rarity=C
color=Black
type=Creature
subtype=Thrull
mana={2}{B}
power=1
toughness=3
[/card]
[card]
text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
id=1943
name=Dwarven Lieutenant
rarity=U
color=Red
type=Creature
subtype=Dwarf Soldier
mana={R}{R}
power=1
toughness=2
auto={1}{R}: target(dwarf) 1/0
[/card]
[card]
text=Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
id=2005
name=Dwarven Ruins
rarity=U
color=Land
type=Land
auto=tap
auto={T}:add {R}
auto={T}{S}:add {R}{R}
[/card]
[card]
text=Ebon Stronghold comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
id=2006
name=Ebon Stronghold
rarity=U
color=Land
type=Land
auto=tap
auto={T}:add {B}
auto={T}{S}:add {B}{B}
[/card]
[card]
#cannot highlite
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
id=1904
name=Elven Fortress
rarity=C
color=Green
type=Enchantment
mana={G}
auto={1}{G}:target(creature[blocking]) 0/1
[/card]
[card]
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
id=1905
alias=1904
name=Elven Fortress
rarity=C
color=Green
type=Enchantment
mana={G}
[/card]
[card]
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
id=1906
alias=1904
name=Elven Fortress
rarity=C
color=Green
type=Enchantment
mana={G}
[/card]
[card]
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
id=1907
alias=1904
name=Elven Fortress
rarity=C
color=Green
type=Enchantment
mana={G}
[/card]
[card]
text=Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
id=2007
name=Havenwood Battleground
rarity=U
color=Land
type=Land
auto=tap
auto={T}:add {G}
auto={T}{S}:add {G}{G}
[/card]
[card]
text={U}: Tap target green creature.
id=1879
name=Homarid Shaman
rarity=R
color=Blue
type=Creature
subtype=Homarid Shaman
mana={2}{U}{U}
power=2
toughness=1
auto={U}:tap target(creature[green])
[/card]
[card]
text=Target player discards two cards at random.
id=1849
name=Hymn to Tourach
rarity=C
color=Black
type=Sorcery
mana={B}{B}
target=player
auto=discard:2
[/card]
[card]
text=Target player discards two cards at random.
id=1850
alias=1849
name=Hymn to Tourach
rarity=C
color=Black
type=Sorcery
mana={B}{B}
[/card]
[card]
text=Target player discards two cards at random.
id=1851
alias=1849
name=Hymn to Tourach
rarity=C
color=Black
type=Sorcery
mana={B}{B}
[/card]
[card]
text=Target player discards two cards at random.
id=1852
alias=1849
name=Hymn to Tourach
rarity=C
color=Black
type=Sorcery
mana={B}{B}
[/card]
[card]
text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn.
id=1981
name=Icatian Infantry
rarity=C
color=White
type=Creature
subtype=Human Soldier
mana={W}
power=1
toughness=1
auto={1}:banding
auto={1}:first strike
[/card]
[card]
text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn.
id=1982
alias=1981
name=Icatian Infantry
rarity=C
color=White
type=Creature
subtype=Human Soldier
mana={W}
power=1
toughness=1
[/card]
[card]
text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn.
id=1983
alias=1981
name=Icatian Infantry
rarity=C
color=White
type=Creature
subtype=Human Soldier
mana={W}
power=1
toughness=1
[/card]
[card]
text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn.
id=1984
alias=1981
name=Icatian Infantry
rarity=C
color=White
type=Creature
subtype=Human Soldier
mana={W}
power=1
toughness=1
[/card]
[card]
text={1}{W}: Target Soldier creature gets +1/+0 until end of turn.
id=1988
name=Icatian Lieutenant
rarity=R
color=White
type=Creature
subtype=Human Soldier
mana={W}{W}
power=1
toughness=2
auto={1}{W}:target(soldier) 1/0
[/card]
[card]
text=Banding
id=1992
name=Icatian Phalanx
rarity=U
color=White
type=Creature
subtype=Human Soldier
mana={4}{W}
power=2
toughness=4
abilities=banding
[/card]
[card]
text={1}{W}{W}: Target creature gets +1/+1 until end of turn.
id=1993
name=Icatian Priest
rarity=U
color=White
type=Creature
subtype=Human Cleric
mana={W}
power=1
toughness=1
auto={1}{W}{W}:target(creature) 1/1
[/card]
[card]
text={1}{T}: Target creature gains first strike until end of turn.
id=1994
name=Icatian Scout
rarity=C
color=White
type=Creature
subtype=Human Soldier Scout
mana={W}
power=1
toughness=1
auto={1}{T}:target(creature) first strike
[/card]
[card]
text={1}{T}: Target creature gains first strike until end of turn.
id=1995
alias=1994
name=Icatian Scout
rarity=C
color=White
type=Creature
subtype=Human Soldier Scout
mana={W}
power=1
toughness=1
[/card]
[card]
text={1}{T}: Target creature gains first strike until end of turn.
id=1996
alias=1994
name=Icatian Scout
rarity=C
color=White
type=Creature
subtype=Human Soldier Scout
mana={W}
power=1
toughness=1
[/card]
[card]
text={1}{T}: Target creature gains first strike until end of turn.
id=1997
alias=1994
name=Icatian Scout
rarity=C
color=White
type=Creature
subtype=Human Soldier Scout
mana={W}
power=1
toughness=1
[/card]
[card]
text=Put four 1/1 white Citizen creature tokens into play.
id=1999
name=Icatian Town
rarity=R
color=White
type=Sorcery
mana={5}{W}
auto=token(Citizen,creature human,1/1,white)*4
[/card]
[card]
text={1}{T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
id=1834
name=Implements of Sacrifice
rarity=R
color=Artifact
type=Artifact
mana={2}
auto={1}{T}{S}:add {G}{G}
auto={1}{T}{S}:add {U}{U}
auto={1}{T}{S}:add {R}{R}
auto={1}{T}{S}:add {W}{W}
auto={1}{T}{S}:add {B}{B}
[/card]
[card]
text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
id=2000
name=Order of Leitbur
rarity=C
color=White
type=Creature
subtype=Human Cleric Knight
mana={W}{W}
power=2
toughness=1
abilities=protection from black
auto={W}:first strike
auto={W}{W}:1/0
[/card]
[card]
text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
id=2001
alias=2000
name=Order of Leitbur
rarity=C
color=White
type=Creature
subtype=Human Cleric Knight
mana={W}{W}
power=2
toughness=1
abilities=protection from black
[/card]
[card]
text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
id=2002
alias=2000
name=Order of Leitbur
rarity=C
color=White
type=Creature
subtype=Human Cleric Knight
mana={W}{W}
power=2
toughness=1
abilities=protection from black
[/card]
[card]
text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
id=1862
name=Order of the Ebon Hand
rarity=C
color=Black
type=Creature
subtype=Cleric Knight
mana={B}{B}
power=2
toughness=1
abilities=protection from white
auto={B}:first strike
auto={B}{B}:1/0
[/card]
[card]
text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
id=1863
alias=1862
name=Order of the Ebon Hand
rarity=C
color=Black
type=Creature
subtype=Cleric Knight
mana={B}{B}
power=2
toughness=1
abilities=protection from white
[/card]
[card]
text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
id=1864
alias=1862
name=Order of the Ebon Hand
rarity=C
color=Black
type=Creature
subtype=Cleric Knight
mana={B}{B}
power=2
toughness=1
abilities=protection from white
[/card]
[card]
text={U}: River Merfolk gains mountainwalk until end of turn.
id=1888
name=River Merfolk
rarity=R
color=Blue
type=Creature
subtype=Merfolk
mana={U}{U}
power=2
toughness=1
auto={U}:mountainwalk
[/card]
[card]
text=Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
id=2011
name=Ruins of Trokair
rarity=U
color=Land
type=Land
auto=tap
auto={T}:add {W}
auto={T}{S}:add {W}{W}
[/card]
[card]
#upkeep part not enforceable
text={U}{U}{T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep.
id=1890
name=Svyelunite Priest
rarity=U
color=Blue
type=Creature
subtype=Merfolk Cleric
mana={1}{U}
power=1
toughness=1
auto={U}{U}{T}:target(creature) shroud
[/card]
[card]
text=Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
id=2013
name=Svyelunite Temple
rarity=U
color=Land
type=Land
auto=tap
auto={T}:add {U}
auto={T}{S}:add {U}{U}
[/card]
[card]
#needs onmoveTo command to release thrulls
text=Thrull creatures get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion.
id=1866
name=Thrull Champion
rarity=R
color=Black
type=Creature
subtype=Thrull
mana={4}{B}
power=2
toughness=2
auto=lord(thrull) 1/1
auto={T}:moveTo(myinplay) target(thrull|opponentinplay)
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
id=1867
name=Thrull Retainer
rarity=U
color=Black
type=Enchantment
subtype=Aura
mana={B}
target=creature
auto=:1/1
auto={S}:regenerate
[/card]
[card]
text=First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn.
id=1895
name=Vodalian Knights
rarity=R
color=Blue
type=Creature
subtype=Merfolk Knight
mana={1}{U}{U}
power=2
toughness=2
abilities=islandhome,first strike
auto={U}:flying
[/card]
[card]
text=
id=1899
name=Vodalian Soldiers
rarity=C
color=Blue
type=Creature
subtype=Merfolk Soldier
mana={1}{U}
power=1
toughness=2
[/card]
[card]
text=
id=1900
#alias=1899
name=Vodalian Soldiers
rarity=C
color=Blue
type=Creature
subtype=Merfolk Soldier
mana={1}{U}
power=1
toughness=2
[/card]
[card]
text=
id=1901
#alias=1899
name=Vodalian Soldiers
rarity=C
color=Blue
type=Creature
subtype=Merfolk Soldier
mana={1}{U}
power=1
toughness=2
[/card]
[card]
text=
id=1902
#alias=1899
name=Vodalian Soldiers
rarity=C
color=Blue
type=Creature
subtype=Merfolk Soldier
mana={1}{U}
power=1
toughness=2
[/card]

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@@ -0,0 +1,981 @@
[card]
id=1827
name=Aeolipile
mana={2}
type=Artifact
text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
rarity=R
[/card]
[card]
id=1838
name=Armor Thrull
mana={2}{B}
type=Creature
subtype=Thrull
power=1
toughness=3
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
rarity=C
[/card]
[card]
id=1828
name=Balm of Restoration
mana={2}
type=Artifact
text={1}, {T}, Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
rarity=R
[/card]
[card]
id=1844
name=Basal Thrull
mana={B}{B}
type=Creature
subtype=Thrull
power=1
toughness=2
text={T}, Sacrifice Basal Thrull: Add oBoB to your mana pool.
rarity=C
[/card]
[card]
id=2003
name=Bottomless Vault
mana=
type=Land
text=Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
rarity=R
[/card]
[card]
id=1940
name=Brassclaw Orcs
mana={2}{R}
type=Creature
subtype=Orc
power=3
toughness=2
text=Brassclaw Orcs can't block creatures with power 2 or greater.
rarity=C
[/card]
[card]
id=1846
name=Breeding Pit
mana={3}{B}
type=Enchantment
text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the end of your turn, put a 0/1 black Thrull creature token into play.
rarity=U
[/card]
[card]
id=1970
name=Combat Medic
mana={2}{W}
type=Creature
subtype=Human Cleric Soldier
power=0
toughness=2
text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
rarity=C
[/card]
[card]
id=1829
name=Conch Horn
mana={2}
type=Artifact
text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
rarity=R
[/card]
[card]
id=1871
name=Deep Spawn
mana={5}{U}{U}{U}
type=Creature
subtype=Homarid
power=6
toughness=6
text=Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
rarity=U
[/card]
[card]
id=1830
name=Delif's Cone
mana={0}
type=Artifact
text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
rarity=C
[/card]
[card]
id=1831
name=Delif's Cube
mana={1}
type=Artifact
text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
rarity=R
[/card]
[card]
id=1847
name=Derelor
mana={3}{B}
type=Creature
subtype=Thrull
power=4
toughness=4
text=Black spells you play cost {B} more to play.
rarity=U
[/card]
[card]
id=1832
name=Draconian Cylix
mana={3}
type=Artifact
text={2}, {T}, Discard a card at random: Regenerate target creature.
rarity=R
[/card]
[card]
id=1941
name=Dwarven Armorer
mana={R}
type=Creature
subtype=Dwarf
power=0
toughness=2
text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
rarity=R
[/card]
[card]
id=1942
name=Dwarven Catapult
mana={X}{R}
type=Instant
text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
rarity=U
[/card]
[card]
id=2004
name=Dwarven Hold
mana=
type=Land
text=Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
rarity=R
[/card]
[card]
id=1943
name=Dwarven Lieutenant
mana={R}{R}
type=Creature
subtype=Dwarf Soldier
power=1
toughness=2
text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
rarity=U
[/card]
[card]
id=2005
name=Dwarven Ruins
mana=
type=Land
text=Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
rarity=U
[/card]
[card]
id=1946
name=Dwarven Soldier
mana={1}{R}
type=Creature
subtype=Dwarf Soldier
power=2
toughness=1
text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
rarity=C
[/card]
[card]
id=1848
name=Ebon Praetor
mana={4}{B}{B}
type=Creature
subtype=Avatar
power=5
toughness=5
text=First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn.
rarity=R
[/card]
[card]
id=2006
name=Ebon Stronghold
mana=
type=Land
text=Ebon Stronghold comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
rarity=U
[/card]
[card]
id=1904
name=Elven Fortress
mana={G}
type=Enchantment
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
rarity=C
[/card]
[card]
id=1833
name=Elven Lyre
mana={2}
type=Artifact
text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
rarity=R
[/card]
[card]
id=1908
name=Elvish Farmer
mana={1}{G}
type=Creature
subtype=Elf
power=0
toughness=2
text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life.
rarity=R
[/card]
[card]
id=1911
name=Elvish Hunter
mana={1}{G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
rarity=C
[/card]
[card]
id=1914
name=Elvish Scout
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
rarity=C
[/card]
[card]
id=1978
name=Farrelite Priest
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
text={1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest.
rarity=U
[/card]
[card]
id=1974
name=Farrel's Mantle
mana={2}{W}
type=Enchantment
subtype=Aura
text=Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.
rarity=U
[/card]
[card]
id=1976
name=Farrel's Zealot
mana={1}{W}{W}
type=Creature
subtype=Human
power=2
toughness=2
text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
rarity=U
[/card]
[card]
id=1915
name=Feral Thallid
mana={3}{G}{G}{G}
type=Creature
subtype=Fungus
power=6
toughness=3
text=At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
rarity=U
[/card]
[card]
id=1916
name=Fungal Bloom
mana={G}{G}
type=Enchantment
text={G}{G}: Put a spore counter on target Fungus.
rarity=R
[/card]
[card]
id=1949
name=Goblin Chirurgeon
mana={R}
type=Creature
subtype=Goblin Shaman
power=0
toughness=2
text=Sacrifice a Goblin: Regenerate target creature.
rarity=C
[/card]
[card]
id=1950
name=Goblin Flotilla
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
text=Islandwalk At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
rarity=R
[/card]
[card]
id=1952
name=Goblin Grenade
mana={R}
type=Sorcery
text=As an additional cost to play Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player.
rarity=U
[/card]
[card]
id=1954
name=Goblin Kites
mana={1}{R}
type=Enchantment
text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature.
rarity=U
[/card]
[card]
id=1956
name=Goblin War Drums
mana={2}{R}
type=Enchantment
text=Each creature you control can't be blocked except by two or more creatures.
rarity=U
[/card]
[card]
id=1959
name=Goblin Warrens
mana={2}{R}
type=Enchantment
text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
rarity=R
[/card]
[card]
id=1979
name=Hand of Justice
mana={5}{W}
type=Creature
subtype=Avatar
power=2
toughness=6
text={T}, Tap three untapped white creatures you control: Destroy target creature.
rarity=R
[/card]
[card]
id=2007
name=Havenwood Battleground
mana=
type=Land
text=Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
rarity=U
[/card]
[card]
id=1980
name=Heroism
mana={2}{W}
type=Enchantment
text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.
rarity=U
[/card]
[card]
id=1872
name=High Tide
mana={U}
type=Instant
text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
rarity=U
[/card]
[card]
id=2008
name=Hollow Trees
mana=
type=Land
text=Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
rarity=R
[/card]
[card]
id=1876
name=Homarid
mana={2}{U}
type=Creature
subtype=Homarid
power=2
toughness=2
text=Homarid comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four tide counters on Homarid, remove all tide counters from it.
rarity=C
[/card]
[card]
id=1879
name=Homarid Shaman
mana={2}{U}{U}
type=Creature
subtype=Homarid Shaman
power=2
toughness=1
text={U}: Tap target green creature.
rarity=R
[/card]
[card]
id=1880
name=Homarid Spawning Bed
mana={U}{U}
type=Enchantment
text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost.
rarity=U
[/card]
[card]
id=1881
name=Homarid Warrior
mana={4}{U}
type=Creature
subtype=Homarid Warrior
power=3
toughness=3
text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
rarity=C
[/card]
[card]
id=1851
name=Hymn to Tourach
mana={B}{B}
type=Sorcery
text=Target player discards two cards at random.
rarity=U
[/card]
[card]
id=1982
name=Icatian Infantry
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
text={1}: Icatian Infantry gains banding until end of turn. {1}: Icatian Infantry gains first strike until end of turn.
rarity=C
[/card]
[card]
id=1987
name=Icatian Javelineers
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
text=Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
rarity=C
[/card]
[card]
id=1988
name=Icatian Lieutenant
mana={W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
text={1}{W}: Target Soldier creature gets +1/+0 until end of turn.
rarity=R
[/card]
[card]
id=1991
name=Icatian Moneychanger
mana={W}
type=Creature
subtype=Human
power=0
toughness=2
text=Icatian Moneychanger comes into play with three credit counters on it. When Icatian Moneychanger comes into play, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
rarity=C
[/card]
[card]
id=1992
name=Icatian Phalanx
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
text=Banding
rarity=U
[/card]
[card]
id=1993
name=Icatian Priest
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
text={1}{W}{W}: Target creature gets +1/+1 until end of turn.
rarity=U
[/card]
[card]
id=1996
name=Icatian Scout
mana={W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
text={1}, {T}: Target creature gains first strike until end of turn.
rarity=C
[/card]
[card]
id=1998
name=Icatian Skirmishers
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
text=Banding, first strike Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
rarity=R
[/card]
[card]
id=2009
name=Icatian Store
mana=
type=Land
text=Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
rarity=R
[/card]
[card]
id=1999
name=Icatian Town
mana={5}{W}
type=Sorcery
text=Put four 1/1 white Citizen creature tokens into play.
rarity=U
[/card]
[card]
id=1834
name=Implements of Sacrifice
mana={2}
type=Artifact
text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
rarity=R
[/card]
[card]
id=1853
name=Initiates of the Ebon Hand
mana={B}
type=Creature
subtype=Cleric
power=1
toughness=1
text={1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand.
rarity=C
[/card]
[card]
id=1885
name=Merseine
mana={2}{U}{U}
type=Enchantment
subtype=Aura
text=Enchant creature Merseine comes into play with three net counters on it. Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature.
rarity=C
[/card]
[card]
id=1856
name=Mindstab Thrull
mana={1}{B}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
rarity=C
[/card]
[card]
id=1861
name=Necrite
mana={1}{B}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
rarity=C
[/card]
[card]
id=1918
name=Night Soil
mana={G}{G}
type=Enchantment
text={1}, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
rarity=U
[/card]
[card]
id=1960
name=Orcish Captain
mana={R}
type=Creature
subtype=Orc Warrior
power=1
toughness=1
text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
rarity=U
[/card]
[card]
id=1962
name=Orcish Spy
mana={R}
type=Creature
subtype=Orc Rogue
power=1
toughness=1
text={T}: Look at the top three cards of target player's library.
rarity=C
[/card]
[card]
id=1965
name=Orcish Veteran
mana={2}{R}
type=Creature
subtype=Orc
power=2
toughness=2
text=Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn.
rarity=C
[/card]
[card]
id=2002
name=Order of Leitbur
mana={W}{W}
type=Creature
subtype=Human Cleric Knight
power=2
toughness=1
text=Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
rarity=C
[/card]
[card]
id=1862
name=Order of the Ebon Hand
mana={B}{B}
type=Creature
subtype=Cleric Knight
power=2
toughness=1
text=Protection from white {B}: Order of the Ebon Hand gains first strike until end of turn. {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
rarity=C
[/card]
[card]
id=1968
name=Orgg
mana={3}{R}{R}
type=Creature
subtype=Orgg
power=6
toughness=6
text=Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.
rarity=R
[/card]
[card]
id=1969
name=Raiding Party
mana={2}{R}
type=Enchantment
text=Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
rarity=U
[/card]
[card]
id=2010
name=Rainbow Vale
mana=
type=Land
text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.
rarity=R
[/card]
[card]
id=1835
name=Ring of Renewal
mana={5}
type=Artifact
text={5}, {T}, Discard a card at random: Draw two cards.
rarity=R
[/card]
[card]
id=1888
name=River Merfolk
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
text={U}: River Merfolk gains mountainwalk until end of turn.
rarity=R
[/card]
[card]
id=2011
name=Ruins of Trokair
mana=
type=Land
text=Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
rarity=U
[/card]
[card]
id=2012
name=Sand Silos
mana=
type=Land
text=Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
rarity=R
[/card]
[card]
id=1889
name=Seasinger
mana={1}{U}{U}
type=Creature
subtype=Merfolk
power=0
toughness=1
text=When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped.
rarity=U
[/card]
[card]
id=1865
name=Soul Exchange
mana={B}{B}
type=Sorcery
text=As an additional cost to play Soul Exchange, remove a creature you control from the game. Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull.
rarity=U
[/card]
[card]
id=1836
name=Spirit Shield
mana={3}
type=Artifact
text=You may choose not to untap Spirit Shield during your untap step. {2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
rarity=R
[/card]
[card]
id=1922
name=Spore Cloud
mana={1}{G}{G}
type=Instant
text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
rarity=U
[/card]
[card]
id=1923
name=Spore Flower
mana={G}{G}
type=Creature
subtype=Fungus
power=0
toughness=1
text=At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
rarity=U
[/card]
[card]
id=1890
name=Svyelunite Priest
mana={1}{U}
type=Creature
subtype=Merfolk Cleric
power=1
toughness=1
text={U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.)
rarity=U
[/card]
[card]
id=2013
name=Svyelunite Temple
mana=
type=Land
text=Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
rarity=U
[/card]
[card]
id=1925
name=Thallid
mana={G}
type=Creature
subtype=Fungus
power=1
toughness=1
text=At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.
rarity=C
[/card]
[card]
id=1928
name=Thallid Devourer
mana={1}{G}{G}
type=Creature
subtype=Fungus
power=2
toughness=2
text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
rarity=U
[/card]
[card]
id=1931
name=Thelonite Druid
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
rarity=U
[/card]
[card]
id=1932
name=Thelonite Monk
mana={2}{G}{G}
type=Creature
subtype=Insect Monk Cleric
power=1
toughness=2
text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.)
rarity=R
[/card]
[card]
id=1929
name=Thelon's Chant
mana={1}{G}{G}
type=Enchantment
text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
rarity=U
[/card]
[card]
id=1930
name=Thelon's Curse
mana={G}{G}
type=Enchantment
text=Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
rarity=R
[/card]
[card]
id=1935
name=Thorn Thallid
mana={1}{G}{G}
type=Creature
subtype=Fungus
power=2
toughness=2
text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
rarity=C
[/card]
[card]
id=1866
name=Thrull Champion
mana={4}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
text=Thrull creatures get +1/+1. {T}: Gain control of target Thrull as long as you control Thrull Champion.
rarity=R
[/card]
[card]
id=1867
name=Thrull Retainer
mana={B}
type=Enchantment
subtype=Aura
text=Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
rarity=U
[/card]
[card]
id=1868
name=Thrull Wizard
mana={2}{B}
type=Creature
subtype=Thrull Wizard
power=1
toughness=1
text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
rarity=U
[/card]
[card]
id=1893
name=Tidal Flats
mana={U}
type=Enchantment
text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
rarity=C
[/card]
[card]
id=1894
name=Tidal Influence
mana={2}{U}
type=Enchantment
text=Play Tidal Influence only if no permanents named Tidal Influence are in play. Tidal Influence comes into play with a tide counter on it. At the beginning of your upkeep, put a tide counter on Tidal Influence. As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
rarity=U
[/card]
[card]
id=1869
name=Tourach's Chant
mana={1}{B}{B}
type=Enchantment
text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
rarity=U
[/card]
[card]
id=1870
name=Tourach's Gate
mana={1}{B}{B}
type=Enchantment
subtype=Aura
text=Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
rarity=R
[/card]
[card]
id=1895
name=Vodalian Knights
mana={1}{U}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
text=First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn.
rarity=U
[/card]
[card]
id=1897
name=Vodalian Mage
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
text={U}, {T}: Counter target spell unless its controller pays {1}.
rarity=C
[/card]
[card]
id=1901
name=Vodalian Soldiers
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=2
rarity=C
[/card]
[card]
id=1903
name=Vodalian War Machine
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=4
text=Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities.
rarity=R
[/card]
[card]
id=1837
name=Zelyon Sword
mana={3}
type=Artifact
text=You may choose not to untap Zelyon Sword during your untap step. {3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
rarity=R
[/card]