menutitle scaling
can load 2x res...
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@@ -141,10 +141,10 @@ void GameStateMenu::Start()
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WResourceManager::Instance()->ClearUnlocked();
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WResourceManager::Instance()->ClearUnlocked();
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bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
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bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
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mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
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mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 0, 0); // Create background quad for rendering.
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if (mBg)
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if (mBg)
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mBg->SetHotSpot(128, 50);
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mBg->SetHotSpot(0, 0);
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if (MENU_STATE_MAJOR_MAINMENU == currentState)
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if (MENU_STATE_MAJOR_MAINMENU == currentState)
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currentState = currentState | MENU_STATE_MINOR_FADEIN;
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currentState = currentState | MENU_STATE_MINOR_FADEIN;
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@@ -790,7 +790,7 @@ void GameStateMenu::Render()
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scroller->Render();
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scroller->Render();
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if (mBg.get())
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if (mBg.get())
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renderer->RenderQuad(mBg.get(), SCREEN_WIDTH / 2, 50);
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renderer->RenderQuad(mBg.get(), (SCREEN_WIDTH/4)-6, 2, 0, 256 / mBg->mWidth, 166 / mBg->mHeight);
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RenderTopMenu();
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RenderTopMenu();
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