J :
* Really not pop out when not my turn
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@@ -182,7 +182,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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else if (WEventBlockersAssigned* event = dynamic_cast<WEventBlockersAssigned*>(e))
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{
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if (active) return 0; // Why do I take this event twice >.>
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if (go->currentlyActing()->isAI()) return 0;
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if (go->currentPlayer->isAI()) return 0;
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unsigned size = 0;
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for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
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if (1 < (*it)->blockers.size()) ++size;
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