Sensei Golden-Tail corrected, thanks kevlahnota

This commit is contained in:
omegablast2002@yahoo.com
2012-05-02 13:06:43 +00:00
parent 30b7133862
commit 0c9bf6938b

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@@ -68167,9 +68167,7 @@ toughness=4
[card]
name=Sensei Golden-Tail
auto=bushido(1/1)
auto={1}{W}{T}:counter(0/0,1,Training) target(creature) asSorcery
auto=lord(creature[counter{0/0.1.training}]) transforms((samurai))
auto=lord(creature[counter{0/0.1.training}]) bushido(1/1)
auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature) becomes(Samurai) )])) asSorcery forever
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
mana={1}{W}
type=Legendary Creature