removed a change that wasnt supposed to be there. sorry!
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@@ -213,13 +213,6 @@ void GuiPlay::Replace()
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else
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else
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++opponentLandsN;
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++opponentLandsN;
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}
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}
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//else if ((*it)->card->hasType("Planeswalker"))
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//{
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// if (game->players[0] == (*it)->card->controller())
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// ++selfPlaneswalkern;
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// else
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// ++opponentPlaneswalkern;
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//}
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}
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}
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opponentSpells.reset(opponentSpellsN, 18, 60);
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opponentSpells.reset(opponentSpellsN, 18, 60);
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@@ -240,7 +233,7 @@ void GuiPlay::Replace()
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//seperated the varible X into 2 different varibles. There are 2 players here!!
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//seperated the varible X into 2 different varibles. There are 2 players here!!
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//we should not be using a single varible to determine the positioning of cards!!
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//we should not be using a single varible to determine the positioning of cards!!
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float myx = 24 + selfSpells.nextX();
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float myx = 24 + selfSpells.nextX();
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opponentLands.reset(opponentLandsN,55 + x, 50);
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opponentLands.reset(opponentLandsN,x, 50);
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opponentCreatures.reset(opponentCreaturesN, x, 95);
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opponentCreatures.reset(opponentCreaturesN, x, 95);
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battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled?
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battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled?
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selfCreatures.reset(selfCreaturesN, myx, 195);
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selfCreatures.reset(selfCreaturesN, myx, 195);
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