- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions

View File

@@ -1,6 +1,6 @@
#include "../include/debug.h"
#include "../include/TargetChooser.h"
#include "../include/CardDescriptor.h"
#include "../include/MTGGameZones.h"
#include "../include/GameObserver.h"
#include "../include/Subtypes.h"
@@ -75,8 +75,9 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
zones[1]= game->players[1]->game->inPlay;
}
TypeTargetChooser * tc = NULL;
TargetChooser * tc = NULL;
int maxtargets = 1;
CardDescriptor * cd = NULL;
while(s1.size()){
found = s1.find(",");
@@ -88,20 +89,128 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
typeName = s1;
s1 = "";
}
//Advanced cards caracteristics ?
found = typeName.find("[");
if (found != string::npos){
int nbminuses = 0;
int end = typeName.find("]");
#ifdef WIN32
OutputDebugString("Advanced Attributes 1 \n");
#endif
string attributes = typeName.substr(found+1,end-found-1);
#ifdef WIN32
OutputDebugString(attributes.c_str());
OutputDebugString("\n");
#endif
cd = NEW CardDescriptor();
while(attributes.size()){
int found2 = attributes.find(";");
string attribute;
if (found2 != string::npos){
attribute = attributes.substr(0,found2);
attributes = attributes.substr(found2+1);
}else{
attribute = attributes;
attributes = "";
}
int minus = 0;
if (attribute[0] == '-'){
#ifdef WIN32
OutputDebugString("MINUS\n");
#endif
minus = 1;
nbminuses++;
}
#ifdef WIN32
OutputDebugString(attribute.c_str());
OutputDebugString("\n");
#endif
//Attacker
if (attribute.find("attacking") != string::npos){
if (minus){
cd->attacker = -1;
}else{
cd->attacker = 1;
}
//Blocker
}else if (attribute.find("blocking") != string::npos){
if (minus){
cd->defenser = (MTGCardInstance *)-1; //Oh yeah, that's ugly....
}else{
cd->defenser = (MTGCardInstance *)1;
}
//Tapped, untapped
}else if (attribute.find("tapped") != string::npos){
if (minus){
cd->tapped = -1;
}else{
cd->tapped = 1;
}
}else{
int attributefound = 0;
//Colors
for (int cid = 0; cid < MTG_NB_COLORS; cid++){
if (attribute.find(MTGColorStrings[cid]) != string::npos){
attributefound = 1;
if (minus){
cd->colors[cid] = -1;
}else{
cd->colors[cid] = 1;
}
}
}
if (!attributefound){
//Abilities
for (int j = 0; j < NB_BASIC_ABILITIES; j++){
if (attribute.find(MTGBasicAbilities[j]) != string::npos){
attributefound = 1;
if (minus){
cd->basicAbilities[j] = -1;
}else{
cd->basicAbilities[j] = 1;
}
}
}
}
}
}
if (nbminuses < 2){
#ifdef WIN32
OutputDebugString("Switching to OR\n");
#endif
cd->mode = CD_OR;
}
typeName = typeName.substr(0,found);
}
//X targets allowed ?
if (typeName.at(typeName.length()-1) == 's'){
typeName = typeName.substr(0,typeName.length()-1);
maxtargets = -1;
}
if (!tc){
if (typeName.compare("*")==0){
return NEW TargetZoneChooser(zones, nbzones,card, maxtargets);
if (cd){
if (!tc){
if (typeName.compare("*")!=0) cd->setSubtype(typeName);
tc = NEW DescriptorTargetChooser(cd,zones,nbzones,card,maxtargets);
#ifdef WIN32
OutputDebugString("Advanced Attributes 2 \n");
#endif
}else{
tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets);
return NULL;
}
}else{
tc->addType(typeName.c_str());
tc->maxtargets = maxtargets;
if (!tc){
if (typeName.compare("*")==0){
return NEW TargetZoneChooser(zones, nbzones,card, maxtargets);
}else{
tc = NEW TypeTargetChooser(typeName.c_str(), zones, nbzones, card,maxtargets);
}
}else{
((TypeTargetChooser *)tc)->addType(typeName.c_str());
tc->maxtargets = maxtargets;
}
}
}
return tc;
@@ -275,8 +384,41 @@ int TypeTargetChooser::canTarget(Targetable * target ){
return 0;
}
/**
A Target Chooser associated to a Card Descriptor object, for fine tuning of targets description
**/
DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){
GameObserver * game = GameObserver::GetInstance();
MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay};
init(default_zones,2);
cd = _cd;
}
DescriptorTargetChooser::DescriptorTargetChooser(CardDescriptor * _cd, MTGGameZone ** _zones, int nbzones, MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){
GameObserver * game = GameObserver::GetInstance();
if (nbzones == 0){
MTGGameZone * default_zones[] = {game->players[0]->game->inPlay, game->players[1]->game->inPlay};
init(default_zones,2);
}else{
init(_zones, nbzones);
}
cd = _cd;
}
int DescriptorTargetChooser::canTarget(Targetable * target){
if (target->typeAsTarget() == TARGET_CARD){
MTGCardInstance * card = (MTGCardInstance *) target;
if (!TargetZoneChooser::canTarget(card)) return 0;
if (cd->match(card)) return 1;
}
return 0;
}
/**
Choose a creature anywhere. This is actually not enough as a zone should be selected
Choose a creature
**/
CreatureTargetChooser::CreatureTargetChooser( MTGCardInstance * card, int _maxtargets):TargetZoneChooser(card, _maxtargets){