Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
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@@ -306,7 +306,7 @@ void MTGGuiPlay::RenderPhaseBar(){
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int currentPhase = game->getCurrentGamePhase();
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for (int i=0; i < 12; i++){
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int index = 2*i + 1 ;
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if (i==currentPhase){
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if (i==currentPhase-1){
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index-=1;
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}
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renderer->RenderQuad(phaseIcons[index], 200 + 14*i,0,0,0.5,0.5);
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