- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions
+1 -5
View File
@@ -12,10 +12,6 @@ MTGGamePhase::MTGGamePhase(int id):ActionElement(id){
void MTGGamePhase::Render(){
/*if (animation){
RenderMessageBackground(10, 100);
mFont->DrawString(MTGPhaseNames[currentState], SCREEN_WIDTH_F/2, 30, JGETEXT_CENTER);
}*/
}
@@ -37,7 +33,7 @@ void MTGGamePhase::Update(float dt){
if (animation > 0){
fprintf(stderr, "animation = %f", animation);
animation -= 0.05;
animation -= dt *5 ;
}else{
activeState = INACTIVE;
animation = 0;