- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions

View File

@@ -27,7 +27,7 @@ MTGCardInstance * AIPlayer::chooseCard(TargetChooser * tc, MTGCardInstance * sou
return NULL;
}
int AIPlayer::Act(){
int AIPlayer::Act(float dt){
GameObserver * gameObs = GameObserver::GetInstance();
if (gameObs->currentPlayer == this){
gameObs->userRequestNextGamePhase();
@@ -486,7 +486,7 @@ void AIPlayerBaka::initTimer(){
timer = 20;
}
int AIPlayerBaka::Act(){
int AIPlayerBaka::Act(float dt){
GameObserver * gameObs = GameObserver::GetInstance();
int currentGamePhase = gameObs->getCurrentGamePhase();