Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
@@ -47,6 +47,7 @@ public:
|
||||
};
|
||||
class TestSuite{
|
||||
public:
|
||||
float timerLimit;
|
||||
int currentAction;
|
||||
TestSuiteState initState;
|
||||
TestSuiteState endState;
|
||||
@@ -72,9 +73,9 @@ public:
|
||||
class TestSuiteAI:public AIPlayer{
|
||||
public:
|
||||
TestSuite * suite;
|
||||
int timer;
|
||||
float timer;
|
||||
TestSuiteAI(MTGAllCards * collection,TestSuite * suite, int playerId);
|
||||
virtual int Act();
|
||||
virtual int Act(float dt);
|
||||
virtual int displayStack(){return 1;}
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user