Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
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@@ -30,7 +30,7 @@ class Player: public Damageable, public Targetable{
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ManaCost * getManaPool();
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int manaBurn();
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void cleanupPhase();
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virtual int Act(){return 0;};
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virtual int Act(float dt){return 0;};
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virtual int isAI(){return 0;};
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Player * opponent();
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int getId();
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