Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
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@@ -8,6 +8,7 @@
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#include "PlayGuiObject.h"
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#include "DuelLayers.h"
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#include "TargetChooser.h"
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#include "PhaseRing.h"
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#define MAX_GAME_OBSERVERS 500
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@@ -33,6 +34,7 @@ class GameObserver{
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int targetListIsSet(MTGCardInstance * card);
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public:
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PhaseRing * phaseRing;
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int cancelCurrentAction();
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int currentGamePhase;
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int oldGamePhase;
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