- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions
+55
View File
@@ -449,6 +449,13 @@ public:
//That means the player has to choose one. although that is perfect for cards such as birds of paradise or badlands,
other solutions need to be provided for abilities that add mana (ex: mana flare)
*/
/*
Currently the mana is added to the pool AFTER the animation
This is VERY BAD, since we don't have any control on the duration of the animation. This can lead to bugs with
the AI, who is expecting to have the mana in its manapool right after clicking the land card !!!
The sum of "dt" has to be 0.25 for the mana to be in the manapool currently
*/
class AManaProducer: public MTGAbility{
protected:
ManaCost * cost;
@@ -2643,6 +2650,54 @@ public:
}
};
//Stasis
class AStasis:public ActivatedAbility{
public:
int paidThisTurn;
AStasis(int _id, MTGCardInstance * card):ActivatedAbility(_id,card, NEW ManaCost(),1,0){
paidThisTurn = 1;
cost->add(MTG_COLOR_BLUE,1);
}
void Update(float dt){
//Upkeep Cost
if (newPhase !=currentPhase){
if (newPhase == MTG_PHASE_UPKEEP){
paidThisTurn = 0;
}else if (!paidThisTurn && newPhase > MTG_PHASE_UPKEEP && game->currentPlayer==source->controller() ){
game->currentPlayer->game->putInGraveyard(source);
paidThisTurn = 1;
}
}
//Stasis Effect
for (int i = 0; i < 2; i++){
game->phaseRing->removePhase(MTG_PHASE_UNTAP,game->players[i]);
}
//Parent Class Method Call
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card){
return (!paidThisTurn && currentPhase == MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card));
}
int resolve(){
paidThisTurn = 1;
return 1;
}
int destroy(){
for (int i = 0; i < 2; i++){
game->phaseRing->addPhaseBefore(MTG_PHASE_UNTAP,game->players[i],MTG_PHASE_UPKEEP,game->players[i]);
}
return 1;
}
};
//--------------Addon Abra------------------
//ShieldOfTheAge
class AShieldOfTheAge: public TargetAbility{