Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities... - Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis - Added a few cards - Fixed a (windows) bug in gatherer tool - Adding stdint.h for VC++ (see wikipedia->stdint.h) - deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
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@@ -36,7 +36,7 @@ public:
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virtual ~AIPlayer();
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virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
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virtual int chooseTarget(TargetChooser * tc = NULL);
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virtual int Act();
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virtual int Act(float dt);
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int isAI(){return 1;};
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};
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@@ -49,7 +49,7 @@ protected:
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MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
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public:
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AIPlayerBaka(MTGPlayerCards * _deck, char * deckFile);
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virtual int Act();
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virtual int Act(float dt);
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void initTimer();
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};
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