- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
This commit is contained in:
wagic.the.homebrew
2008-11-09 04:28:03 +00:00
parent 45f3d6fe6e
commit 01d2110e8d
34 changed files with 849 additions and 233 deletions

View File

@@ -49,18 +49,6 @@ subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.
id=129465
name=Angel of Mercy
rarity=U
color=White
type=Creature
mana={4}{W}
power=3
subtype=Angel
toughness=3
[/card]
[card]
text=Whenever a creature comes into play under your control, you gain life equal to its toughness.
id=129710
name=Angelic Chorus
@@ -101,15 +89,6 @@ subtype=Wizard
toughness=4
[/card]
[card]
text=Destroy target tapped creature.
id=135194
name=Assassinate
rarity=C
color=Black
type=Sorcery
mana={2}{B}
[/card]
[card]
text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
id=130976
name=Aura Graft
@@ -520,15 +499,6 @@ type=Sorcery
mana={2}{R}
[/card]
[card]
text=Destroy target green or white creature.
id=129910
name=Deathmark
rarity=U
color=Black
type=Sorcery
mana={B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
id=129521
name=Dehydration
@@ -695,15 +665,6 @@ subtype=Elf Shaman
toughness=1
[/card]
[card]
text=Essence Drain deals 3 damage to target creature or player and you gain 3 life.
id=135191
name=Essence Drain
rarity=C
color=Black
type=Sorcery
mana={4}{B}
[/card]
[card]
text=Return all creatures to their owners' hands.
id=129541
name=Evacuation
@@ -721,18 +682,6 @@ color=Land
type=Land
[/card]
[card]
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
id=135186
name=Femeref Archers
rarity=U
color=Green
type=Creature
mana={2}{G}
power=2
subtype=Human Archer
toughness=2
[/card]
[card]
text=When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
id=129546
name=Festering Goblin
@@ -902,18 +851,6 @@ type=Instant
mana={X}{W}
[/card]
[card]
text={2}: Target blue or red creature gets +1/+0 until end of turn.
id=130995
name=Hate Weaver
rarity=U
color=Black
type=Creature
mana={1}{B}
power=2
subtype=Zombie Wizard
toughness=1
[/card]
[card]
text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
id=135255
name=Head Games
@@ -1249,18 +1186,6 @@ type=Sorcery
mana={X}{2}{B}
[/card]
[card]
text={2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=130996
name=Might Weaver
rarity=U
color=Green
type=Creature
mana={1}{G}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
id=129644
name=Mind Bend
@@ -1468,18 +1393,6 @@ subtype=Illusion Warrior
toughness=2
[/card]
[card]
text=When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
id=135189
name=Phyrexian Rager
rarity=C
color=Black
type=Creature
mana={2}{B}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text={2}, {T}, Sacrifice a creature: Draw a card.
id=135281
name=Phyrexian Vault
@@ -1590,18 +1503,6 @@ subtype=Dryad
toughness=1
[/card]
[card]
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
id=130997
name=Rage Weaver
rarity=U
color=Red
type=Creature
mana={1}{R}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
id=129690
name=Rampant Growth
@@ -1671,15 +1572,6 @@ type=Instant
mana={1}{U}
[/card]
[card]
text=You gain 3 life. Draw a card.
id=132089
name=Reviving Dose
rarity=C
color=White
type=Instant
mana={2}{W}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play.
id=106384
name=Reya Dawnbringer
@@ -1906,18 +1798,6 @@ type=Sorcery
mana={3}{U}
[/card]
[card]
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
id=130998
name=Sky Weaver
rarity=U
color=Blue
type=Creature
mana={1}{U}
power=2
subtype=Metathran Wizard
toughness=1
[/card]
[card]
text={T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.
id=135182
name=Skyshroud Ranger
@@ -2013,18 +1893,6 @@ subtype=Zombie Mercenary
toughness=2
[/card]
[card]
text={2}: Target green or blue creature gets +0/+1 until end of turn.
id=130999
name=Spirit Weaver
rarity=U
color=White
type=Creature
mana={1}{W}
power=2
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
id=136509
name=Spitting Earth
@@ -2070,18 +1938,6 @@ subtype=Antelope Beast
toughness=4
[/card]
[card]
text={7}{W}: You gain 5 life.
id=130385
name=Starlight Invoker
rarity=U
color=White
type=Creature
mana={1}{W}
power=1
subtype=Human Cleric Mutant
toughness=3
[/card]
[card]
text=You can't play creature spells.
id=135235
name=Steel Golem
@@ -2383,18 +2239,6 @@ subtype=Vedalken Wizard
toughness=2
[/card]
[card]
text=When Venerable Monk comes into play, you gain 2 life.
id=129786
name=Venerable Monk
rarity=C
color=White
type=Creature
mana={2}{W}
power=2
subtype=Human Monk Cleric
toughness=2
[/card]
[card]
text=At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control.
id=129788
name=Verdant Force