Files
wagic/projects/mtg/src/GuiPlay.cpp
wagic.the.homebrew@gmail.com 60845ee3b3 Erwan
- fix issue 111
2009-10-24 13:06:02 +00:00

289 lines
8.9 KiB
C++

#include "../include/config.h"
#include "../include/GameApp.h"
#include "../include/GuiPlay.h"
#include "../include/Trash.h"
#define CARD_WIDTH (31)
const float GuiPlay::HORZWIDTH = 300.0f;
const float GuiPlay::VERTHEIGHT = 80.0f;
void GuiPlay::CardStack::reset(unsigned total, float x, float y)
{
this->total = total;
this->x = 0; baseX = x;
this->y = 0; baseY = y;
}
void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iterator end, float x, float y)
{
while (begin != end)
{
if ((*begin)->card->target == card)
{
RenderSpell(card, begin+1, end, x, y - 10);
(*begin)->x = x; (*begin)->y = y;
(*begin)->Render();
return;
}
++begin;
}
}
GuiPlay::HorzStack::HorzStack() {}
GuiPlay::VertStack::VertStack() {}
void GuiPlay::VertStack::reset(unsigned total, float x, float y)
{
GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y);
count = 0;
}
void GuiPlay::HorzStack::Render(CardView* card, iterator begin, iterator end)
{
RenderSpell(card->card, begin, end, card->x, card->y - 10);
card->Render();
}
void GuiPlay::HorzStack::Enstack(CardView* card)
{
card->x = x + baseX; card->y = y + baseY;
if (total < 8) x += CARD_WIDTH;
else if (total < 16) x += (SCREEN_WIDTH - 200 - baseX) / total;
else x += (SCREEN_WIDTH - 50 - baseX) / total;
}
void GuiPlay::VertStack::Enstack(CardView* card)
{
if (0 == count % 3) { x += CARD_WIDTH; y = 0; }
card->x = x + baseX; card->y = y + baseY;
y += 12;
if (++count == total-1 && y == 12) y += 12;
}
void GuiPlay::VertStack::Render(CardView* card, iterator begin, iterator end)
{
RenderSpell(card->card, begin, end, card->x + 5, card->y - 10);
card->Render();
}
inline float GuiPlay::VertStack::nextX() { if (0 == count) return x + CARD_WIDTH; else return x; }
GuiPlay::BattleField::BattleField() : attackers(0), blockers(0), height(0.0), red(0), colorFlow(0) {}
const float GuiPlay::BattleField::HEIGHT = 80.0f;
void GuiPlay::BattleField::addAttacker(MTGCardInstance*) { ++attackers; colorFlow = 1; }
void GuiPlay::BattleField::removeAttacker(MTGCardInstance*) { --attackers; }
void GuiPlay::BattleField::reset(float x, float y) { HorzStack::reset(0, x, y); currentAttacker = 1; }
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{
GameObserver* game = GameObserver::GetInstance();
card->x = currentAttacker * (HORZWIDTH-20) / (attackers + 1); card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y : -20 - y);
++currentAttacker;
// JRenderer::GetInstance()->RenderQuad(resources.GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));
}
void GuiPlay::BattleField::EnstackBlocker(CardView* card)
{
GameObserver* game = GameObserver::GetInstance();
MTGCardInstance * c = card->card;
if (!c) return;
int offset = 0;
if (c->defenser && c->defenser->view){
offset = c->defenser->getDefenserRank(c);
card->x = c->defenser->view->x + 5 * offset;
}
card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y + 6 * offset : -20 - y + 6 * offset);
}
void GuiPlay::BattleField::Update(float dt)
{
if (0 == attackers)
height -= 10 * dt * height;
else
height += 10 * dt * (HEIGHT - height);
if (colorFlow){
red+= colorFlow * 300 * dt;
if (red < 0) red = 0;
if (red > 70) red = 70;
}
}
void GuiPlay::BattleField::Render()
{
if (height > 3)
JRenderer::GetInstance()->FillRect(22, SCREEN_HEIGHT / 2 + 10 - height / 2, 250, height, ARGB(127, red, 0, 0));
}
GuiPlay::GuiPlay(GameObserver* game, CardSelector* cs) : game(game), cs(cs)
{
end_spells = cards.end();
}
GuiPlay::~GuiPlay()
{
for (iterator it = cards.begin(); it != cards.end(); ++it){
delete(*it);
}
}
bool isSpell(CardView* c) { return c->card->isSpell() && !c->card->isCreature(); }
void GuiPlay::Replace()
{
unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0,
battleFieldAttackersN = 0, battleFieldBlockersN = 0, selfCreaturesN = 0, selfLandsN = 0;
end_spells = stable_partition(cards.begin(), cards.end(), &isSpell);
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if (game->players[0] == (*it)->card->controller()) ++selfSpellsN;
else ++opponentSpellsN;
}
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->isCreature())
{
if ((*it)->card->isAttacker()) ++battleFieldAttackersN;
else if ((*it)->card->isDefenser()) ++battleFieldBlockersN;
else if (game->players[0] == (*it)->card->controller()) ++selfCreaturesN;
else ++opponentCreaturesN;
}
else if ((*it)->card->isLand())
{
if (game->players[0] == (*it)->card->controller()) ++selfLandsN;
else ++opponentLandsN;
}
}
opponentSpells.reset(opponentSpellsN, 18, 60);
selfSpells.reset(selfSpellsN, 18, 215);
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if (game->players[0] == (*it)->card->controller()) selfSpells.Enstack(*it);
else opponentSpells.Enstack(*it);
}
float x = 24 + MAX(opponentSpells.nextX(), selfSpells.nextX());
opponentLands.reset(opponentLandsN, x, 50);
opponentCreatures.reset(opponentCreaturesN, x, 95);
battleField.reset(x, 145);
selfCreatures.reset(selfCreaturesN, x, 195);
selfLands.reset(selfLandsN, x, 240);
for (iterator it = end_spells; it != cards.end(); ++it)
{
if ((*it)->card->isCreature())
{
if ((*it)->card->isAttacker()) battleField.EnstackAttacker(*it);
else if ((*it)->card->isDefenser()) battleField.EnstackBlocker(*it);
else if (game->players[0] == (*it)->card->controller()) selfCreatures.Enstack(*it);
else opponentCreatures.Enstack(*it);
}
else if ((*it)->card->isLand())
{
if (game->players[0] == (*it)->card->controller()) selfLands.Enstack(*it);
else opponentLands.Enstack(*it);
}
}
}
void GuiPlay::Render()
{
battleField.Render();
for (iterator it = cards.begin(); it != cards.end(); ++it)
if ((*it)->card->isLand())
{
if (game->players[0] == (*it)->card->controller()) selfLands.Render(*it, cards.begin(), end_spells);
else opponentLands.Render(*it, cards.begin(), end_spells);
}
else if ((*it)->card->isCreature())
{
if (game->players[0] == (*it)->card->controller()) selfCreatures.Render(*it, cards.begin(), end_spells);
else opponentCreatures.Render(*it, cards.begin(), end_spells);
}
else{
if (!(*it)->card->target) {
if (game->players[0] == (*it)->card->controller()) selfSpells.Render(*it, cards.begin(), end_spells);
else opponentSpells.Render(*it, cards.begin(), end_spells);
}
}
}
void GuiPlay::Update(float dt)
{
battleField.Update(dt);
for (iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt);
}
int GuiPlay::receiveEventPlus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((game->players[0]->inPlay() == event->to) ||
(game->players[1]->inPlay() == event->to))
{
CardView * card;
if (event->card->view)
card = NEW CardView(CardSelector::playZone, event->card, *(event->card->view));
else
card = NEW CardView(CardSelector::playZone, event->card, 0, 0);
cards.push_back(card);
card->t = 0; card->alpha = 255;
cs->Add(card);
Replace();
return 1;
}
}
else if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{
if (NULL != event->after)
battleField.addAttacker(event->card);
else if (NULL != event->before)
battleField.removeAttacker(event->card);
Replace();
}
else if (dynamic_cast<WEventCreatureBlocker*>(e))
{
Replace();
}
else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
{
if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
cv->t = event->after ? M_PI / 2 : 0;
else
event->card->view->actT = event->after ? M_PI / 2 : 0;
return 1;
}
else if (WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e))
{
if (Constants::MTG_PHASE_COMBATEND == event->to->id) battleField.colorFlow = -1;
}
else if (dynamic_cast<WEventCardChangeType*>(e))
Replace();
return 0;
}
int GuiPlay::receiveEventMinus(WEvent * e)
{
if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
{
if ((game->players[0]->inPlay() == event->from) ||
(game->players[1]->inPlay() == event->from))
for (iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card || event->card == (*it)->card )
{
if (event->card->previous && event->card->previous->attacker) battleField.removeAttacker(event->card->previous);
else if (event->card->attacker) battleField.removeAttacker(event->card);
CardView* cv = *it;
cs->Remove(cv);
cards.erase(it);
trash(cv);
Replace();
return 1;
}
}
return 0;
}