#include "../include/config.h" #include "../include/GameApp.h" #include "../include/GuiPlay.h" #include "../include/Trash.h" #define CARD_WIDTH (31) const float GuiPlay::HORZWIDTH = 300.0f; const float GuiPlay::VERTHEIGHT = 80.0f; void GuiPlay::CardStack::reset(unsigned total, float x, float y) { this->total = total; this->x = 0; baseX = x; this->y = 0; baseY = y; } void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iterator end, float x, float y) { while (begin != end) { if ((*begin)->card->target == card) { RenderSpell(card, begin+1, end, x, y - 10); (*begin)->x = x; (*begin)->y = y; (*begin)->Render(); return; } ++begin; } } GuiPlay::HorzStack::HorzStack() {} GuiPlay::VertStack::VertStack() {} void GuiPlay::VertStack::reset(unsigned total, float x, float y) { GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y); count = 0; } void GuiPlay::HorzStack::Render(CardView* card, iterator begin, iterator end) { RenderSpell(card->card, begin, end, card->x, card->y - 10); card->Render(); } void GuiPlay::HorzStack::Enstack(CardView* card) { card->x = x + baseX; card->y = y + baseY; if (total < 8) x += CARD_WIDTH; else if (total < 16) x += (SCREEN_WIDTH - 200 - baseX) / total; else x += (SCREEN_WIDTH - 50 - baseX) / total; } void GuiPlay::VertStack::Enstack(CardView* card) { if (0 == count % 3) { x += CARD_WIDTH; y = 0; } card->x = x + baseX; card->y = y + baseY; y += 12; if (++count == total-1 && y == 12) y += 12; } void GuiPlay::VertStack::Render(CardView* card, iterator begin, iterator end) { RenderSpell(card->card, begin, end, card->x + 5, card->y - 10); card->Render(); } inline float GuiPlay::VertStack::nextX() { if (0 == count) return x + CARD_WIDTH; else return x; } GuiPlay::BattleField::BattleField() : attackers(0), blockers(0), height(0.0), red(0), colorFlow(0) {} const float GuiPlay::BattleField::HEIGHT = 80.0f; void GuiPlay::BattleField::addAttacker(MTGCardInstance*) { ++attackers; colorFlow = 1; } void GuiPlay::BattleField::removeAttacker(MTGCardInstance*) { --attackers; } void GuiPlay::BattleField::reset(float x, float y) { HorzStack::reset(0, x, y); currentAttacker = 1; } void GuiPlay::BattleField::EnstackAttacker(CardView* card) { GameObserver* game = GameObserver::GetInstance(); card->x = currentAttacker * (HORZWIDTH-20) / (attackers + 1); card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y : -20 - y); ++currentAttacker; // JRenderer::GetInstance()->RenderQuad(resources.GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime())); } void GuiPlay::BattleField::EnstackBlocker(CardView* card) { GameObserver* game = GameObserver::GetInstance(); MTGCardInstance * c = card->card; if (!c) return; int offset = 0; if (c->defenser && c->defenser->view){ offset = c->defenser->getDefenserRank(c); card->x = c->defenser->view->x + 5 * offset; } card->y = baseY + (game->players[0] == card->card->controller() ? 20 + y + 6 * offset : -20 - y + 6 * offset); } void GuiPlay::BattleField::Update(float dt) { if (0 == attackers) height -= 10 * dt * height; else height += 10 * dt * (HEIGHT - height); if (colorFlow){ red+= colorFlow * 300 * dt; if (red < 0) red = 0; if (red > 70) red = 70; } } void GuiPlay::BattleField::Render() { if (height > 3) JRenderer::GetInstance()->FillRect(22, SCREEN_HEIGHT / 2 + 10 - height / 2, 250, height, ARGB(127, red, 0, 0)); } GuiPlay::GuiPlay(GameObserver* game, CardSelector* cs) : game(game), cs(cs) { end_spells = cards.end(); } GuiPlay::~GuiPlay() { for (iterator it = cards.begin(); it != cards.end(); ++it){ delete(*it); } } bool isSpell(CardView* c) { return c->card->isSpell() && !c->card->isCreature(); } void GuiPlay::Replace() { unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0, battleFieldAttackersN = 0, battleFieldBlockersN = 0, selfCreaturesN = 0, selfLandsN = 0; end_spells = stable_partition(cards.begin(), cards.end(), &isSpell); for (iterator it = cards.begin(); it != end_spells; ++it) if (!(*it)->card->target) { if (game->players[0] == (*it)->card->controller()) ++selfSpellsN; else ++opponentSpellsN; } for (iterator it = end_spells; it != cards.end(); ++it) { if ((*it)->card->isCreature()) { if ((*it)->card->isAttacker()) ++battleFieldAttackersN; else if ((*it)->card->isDefenser()) ++battleFieldBlockersN; else if (game->players[0] == (*it)->card->controller()) ++selfCreaturesN; else ++opponentCreaturesN; } else if ((*it)->card->isLand()) { if (game->players[0] == (*it)->card->controller()) ++selfLandsN; else ++opponentLandsN; } } opponentSpells.reset(opponentSpellsN, 18, 60); selfSpells.reset(selfSpellsN, 18, 215); for (iterator it = cards.begin(); it != end_spells; ++it) if (!(*it)->card->target) { if (game->players[0] == (*it)->card->controller()) selfSpells.Enstack(*it); else opponentSpells.Enstack(*it); } float x = 24 + MAX(opponentSpells.nextX(), selfSpells.nextX()); opponentLands.reset(opponentLandsN, x, 50); opponentCreatures.reset(opponentCreaturesN, x, 95); battleField.reset(x, 145); selfCreatures.reset(selfCreaturesN, x, 195); selfLands.reset(selfLandsN, x, 240); for (iterator it = end_spells; it != cards.end(); ++it) { if ((*it)->card->isCreature()) { if ((*it)->card->isAttacker()) battleField.EnstackAttacker(*it); else if ((*it)->card->isDefenser()) battleField.EnstackBlocker(*it); else if (game->players[0] == (*it)->card->controller()) selfCreatures.Enstack(*it); else opponentCreatures.Enstack(*it); } else if ((*it)->card->isLand()) { if (game->players[0] == (*it)->card->controller()) selfLands.Enstack(*it); else opponentLands.Enstack(*it); } } } void GuiPlay::Render() { battleField.Render(); for (iterator it = cards.begin(); it != cards.end(); ++it) if ((*it)->card->isLand()) { if (game->players[0] == (*it)->card->controller()) selfLands.Render(*it, cards.begin(), end_spells); else opponentLands.Render(*it, cards.begin(), end_spells); } else if ((*it)->card->isCreature()) { if (game->players[0] == (*it)->card->controller()) selfCreatures.Render(*it, cards.begin(), end_spells); else opponentCreatures.Render(*it, cards.begin(), end_spells); } else{ if (!(*it)->card->target) { if (game->players[0] == (*it)->card->controller()) selfSpells.Render(*it, cards.begin(), end_spells); else opponentSpells.Render(*it, cards.begin(), end_spells); } } } void GuiPlay::Update(float dt) { battleField.Update(dt); for (iterator it = cards.begin(); it != cards.end(); ++it) (*it)->Update(dt); } int GuiPlay::receiveEventPlus(WEvent * e) { if (WEventZoneChange *event = dynamic_cast(e)) { if ((game->players[0]->inPlay() == event->to) || (game->players[1]->inPlay() == event->to)) { CardView * card; if (event->card->view) card = NEW CardView(CardSelector::playZone, event->card, *(event->card->view)); else card = NEW CardView(CardSelector::playZone, event->card, 0, 0); cards.push_back(card); card->t = 0; card->alpha = 255; cs->Add(card); Replace(); return 1; } } else if (WEventCreatureAttacker* event = dynamic_cast(e)) { if (NULL != event->after) battleField.addAttacker(event->card); else if (NULL != event->before) battleField.removeAttacker(event->card); Replace(); } else if (dynamic_cast(e)) { Replace(); } else if (WEventCardTap* event = dynamic_cast(e)) { if (CardView* cv = dynamic_cast(event->card->view)) cv->t = event->after ? M_PI / 2 : 0; else event->card->view->actT = event->after ? M_PI / 2 : 0; return 1; } else if (WEventPhaseChange *event = dynamic_cast(e)) { if (Constants::MTG_PHASE_COMBATEND == event->to->id) battleField.colorFlow = -1; } else if (dynamic_cast(e)) Replace(); return 0; } int GuiPlay::receiveEventMinus(WEvent * e) { if (WEventZoneChange *event = dynamic_cast(e)) { if ((game->players[0]->inPlay() == event->from) || (game->players[1]->inPlay() == event->from)) for (iterator it = cards.begin(); it != cards.end(); ++it) if (event->card->previous == (*it)->card || event->card == (*it)->card ) { if (event->card->previous && event->card->previous->attacker) battleField.removeAttacker(event->card->previous); else if (event->card->attacker) battleField.removeAttacker(event->card); CardView* cv = *it; cs->Remove(cv); cards.erase(it); trash(cv); Replace(); return 1; } } return 0; }