307 lines
7.0 KiB
C++
307 lines
7.0 KiB
C++
#include "PrecompiledHeader.h"
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#include "CardPrimitive.h"
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#include "MTGDeck.h"
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#include "Subtypes.h"
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#include "Translate.h"
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using std::string;
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CardPrimitive::CardPrimitive()
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{
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init();
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}
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CardPrimitive::CardPrimitive(CardPrimitive * source)
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{
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for (map<int, int>::const_iterator it = source->basicAbilities.begin(); it != source->basicAbilities.end(); ++it)
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basicAbilities[it->first] = source->basicAbilities[it->first];
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for (size_t i = 0; i < source->types.size(); ++i)
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types.push_back(source->types[i]);
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
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colors[i] = source->colors[i];
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manaCost.copy(source->getManaCost());
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text = source->text;
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setName(source->name);
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power = source->power;
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toughness = source->toughness;
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magicText = source->magicText;
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for (map<string, string>::const_iterator it = source->magicTexts.begin(); it != source->magicTexts.end(); ++it)
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magicTexts[it->first] = source->magicTexts[it->first];
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spellTargetType = source->spellTargetType;
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alias = source->alias;
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}
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int CardPrimitive::init()
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{
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basicAbilities.clear();
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types.clear();
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for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
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colors[i] = 0;
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magicText = "";
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magicTexts.clear();
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spellTargetType = "";
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alias = 0;
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return 1;
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}
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const vector<string>& CardPrimitive::formattedText()
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{
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if (ftdText.empty())
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{
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std::string s = text;
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std::string::size_type found = s.find_first_of("{}");
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while (found != string::npos)
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{
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s[found] = '/';
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found = s.find_first_of("{}", found + 1);
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}
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
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mFont->FormatText(s, ftdText);
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}
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return ftdText;
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}
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bool CardPrimitive::isCreature()
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{
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return hasSubtype(Subtypes::TYPE_CREATURE);
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}
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bool CardPrimitive::isLand()
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{
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return hasSubtype(Subtypes::TYPE_LAND);
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}
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bool CardPrimitive::isSpell()
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{
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return (!isCreature() && !isLand());
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}
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void CardPrimitive::setColor(string _color, int removeAllOthers)
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{
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if (_color.compare("blue") == 0)
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return setColor(Constants::MTG_COLOR_BLUE, removeAllOthers);
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if (_color.compare("red") == 0)
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return setColor(Constants::MTG_COLOR_RED, removeAllOthers);
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if (_color.compare("green") == 0)
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return setColor(Constants::MTG_COLOR_GREEN, removeAllOthers);
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if (_color.compare("black") == 0)
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return setColor(Constants::MTG_COLOR_BLACK, removeAllOthers);
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if (_color.compare("white") == 0)
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return setColor(Constants::MTG_COLOR_WHITE, removeAllOthers);
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if (_color.compare("artifact") == 0)
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return setColor(Constants::MTG_COLOR_ARTIFACT, removeAllOthers);
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}
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void CardPrimitive::setColor(int _color, int removeAllOthers)
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{
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if (removeAllOthers)
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for (int i = 0; i < Constants::MTG_NB_COLORS; i++)
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colors[i] = 0;
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colors[_color] = 1;
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}
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void CardPrimitive::removeColor(int _color)
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{
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colors[_color] = 0;
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}
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int CardPrimitive::getColor()
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{
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for (int i = 1; i < Constants::MTG_NB_COLORS; i++)
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if (colors[i])
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return i;
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return 0;
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}
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int CardPrimitive::hasColor(int color)
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{
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return (colors[color]);
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}
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int CardPrimitive::countColors()
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{
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int result = 0;
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
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if (hasColor(i))
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++result;
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return result;
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}
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void CardPrimitive::setManaCost(string s)
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{
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ManaCost::parseManaCost(s, &manaCost);
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; i++)
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{
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if (manaCost.hasColor(i))
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{
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setColor(i);
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}
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}
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}
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void CardPrimitive::setType(const string& _type_text)
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{
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setSubtype(_type_text);
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}
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void CardPrimitive::addType(char * _type_text)
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{
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setSubtype(_type_text);
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}
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void CardPrimitive::setSubtype(const string& value)
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{
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int id = Subtypes::subtypesList->find(value);
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addType(id);
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}
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void CardPrimitive::addType(int id)
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{
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types.push_back(id);
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}
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//TODO Definitely move some of these functions to CardInstance. There is no reason to remove a type from an CardPrimitive since they represent the Database
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//Removes a type from the types of a given card
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//If removeAll is true, removes all occurences of this type, otherwise only removes the first occurence
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int CardPrimitive::removeType(string value, int removeAll)
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{
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int id = Subtypes::subtypesList->find(value);
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return removeType(id, removeAll);
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}
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int CardPrimitive::removeType(int id, int removeAll)
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{
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int result = 0;
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for (int i = types.size() - 1; i >= 0; i--)
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{
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if (types[i] == id)
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{
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types.erase(types.begin() + i);
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result++;
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if (!removeAll)
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return result;
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}
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}
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return result;
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}
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void CardPrimitive::setText(const string& value)
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{
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text = value;
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}
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const char * CardPrimitive::getText()
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{
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return text.c_str();
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}
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void CardPrimitive::addMagicText(string value)
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{
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std::transform(value.begin(), value.end(), value.begin(), ::tolower);
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if (magicText.size())
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magicText.append("\n");
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magicText.append(value);
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}
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void CardPrimitive::addMagicText(string value, string key)
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{
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std::transform(value.begin(), value.end(), value.begin(), ::tolower);
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if (magicTexts[key].size())
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magicTexts[key].append("\n");
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magicTexts[key].append(value);
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}
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void CardPrimitive::setName(const string& value)
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{
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name = value;
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lcname = value;
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std::transform(lcname.begin(), lcname.end(), lcname.begin(), ::tolower);
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//This is a bug fix for plague rats and the "foreach ability"
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//Right now we add names as types, so that they get recognized
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if (lcname.at(value.length() - 1) == 's')
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Subtypes::subtypesList->find(lcname);
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}
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const string CardPrimitive::getName() const
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{
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return name;
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}
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const string CardPrimitive::getLCName() const
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{
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return lcname;
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}
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ManaCost* CardPrimitive::getManaCost()
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{
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return &manaCost;
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}
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bool CardPrimitive::hasType(int _type)
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{
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for (size_t i = 0; i < types.size(); i++)
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if (types[i] == _type)
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return true;
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return false;
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}
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bool CardPrimitive::hasSubtype(int _subtype)
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{
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return hasType(_subtype);
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}
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bool CardPrimitive::hasType(const char * _type)
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{
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int id = Subtypes::subtypesList->find(_type);
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return hasType(id);
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}
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bool CardPrimitive::hasSubtype(const char * _subtype)
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{
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int id = Subtypes::subtypesList->find(_subtype);
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return hasType(id);
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}
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bool CardPrimitive::hasSubtype(string _subtype)
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{
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int id = Subtypes::subtypesList->find(_subtype);
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return hasType(id);
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}
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int CardPrimitive::has(int basicAbility)
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{
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return basicAbilities[basicAbility];
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}
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//---------------------------------------------
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// Creature specific
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//---------------------------------------------
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void CardPrimitive::setPower(int _power)
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{
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power = _power;
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}
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int CardPrimitive::getPower()
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{
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return power;
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}
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void CardPrimitive::setToughness(int _toughness)
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{
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toughness = _toughness;
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}
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int CardPrimitive::getToughness()
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{
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return toughness;
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}
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