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wagic/projects/mtg/bin/Res/sets/primitives/WAR.txt
2019-05-05 21:13:48 -05:00

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grade=borderline
[card]
name=Ahn-Crop Invader
auto=this(variable{controllerturn}>0) first strike
auto={1}{S(other creature|mybattlefield)}:2/0 ueot
text=As long as it's your turn, Ahn-Crop Invader has first strike. -- {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Zombie Minotaur Warrior
power=2
toughness=2
[/card]
[card]
name=Aid the Fallen
auto=name(creature and planeswalker) moveTo(ownerHand) target(creature|mygraveyard) and!(may moveTo(ownerHand) target(planeswalker|mygraveyard))!
auto=moveTo(ownerHand) target(planeswalker|mygraveyard)
text=Choose one or both— -- • Return target creature card from your graveyard to your hand. -- • Return target planeswalker card from your graveyard to your hand.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Ajani, the Greathearted
auto=counter(0/0,5,loyalty)
auto=lord(creature|myBattlefield) vigilance
auto={C(0/0,1,Loyalty)}:life:3
auto={C(0/0,-2,Loyalty)}:counter(1/1) all(creature|myBattlefield) && counter(0/0,1,Loyalty)all(other planeswalker|myBattlefield)
text=Creatures you control have vigilance. -- +1: You gain 3 life. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
mana={2}{G}{W}
type=Legendary Planeswalker
subtype=Ajani
[/card]
[card]
name=Angrath's Rampage
auto=ability$! name(sacrifices artifact) sacrifice notatarget(artifact|mybattlefield)!$ target(player)
auto=ability$! name(sacrifices creature) sacrifice notatarget(creature|mybattlefield)!$ target(player)
auto=ability$! name(sacrifices planeswalker) sacrifice notatarget(planeswalker|mybattlefield)!$ target(player)
text=Choose one — -- • Target player sacrifices an artifact. -- • Target player sacrifices a creature. -- • Target player sacrifices a planeswalker.
mana={B}{R}
type=Sorcery
[/card]
[card]
name=Angrath, Captain of Chaos
auto=counter(0/0,5,loyalty)
auto=lord(creature|myBattlefield) menace
auto={C(0/0,-2,Loyalty)}:counter(1/1,2) notATarget(army|myBattlefield)
auto={C(0/0,-2,Loyalty)}:create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))!
text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{BR}{BR}
type=Legendary Planeswalker
subtype=Angrath
[/card]
[card]
name=Arboreal Grazer
abilities=reach
auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand)
text=Reach -- When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
mana={G}
type=Creature
subtype=Beast
power=0
toughness=3
[/card]
[card]
name=Arlinn's Wolf
auto=cantbeblockedby(creature[power<=2])
text=Arlinn's Wolf can't be blocked by creatures with power 2 or less.
mana={2}{G}
type=Creature
subtype=Wolf
power=3
toughness=2
[/card]
[card]
name=Arlinn, Voice of the Pack
auto=counter(0/0,7,loyalty)
auto=@movedTo(*[Wolf;Werewolf]|myBattlefield):all(trigger[to]) counter(1/1)
auto={C(0/0,-2,Loyalty)}:create(wolf:creature wolf:2/2:green)
text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token.
mana={4}{G}{G}
type=Legendary Planeswalker
subtype=Arlinn
[/card]
[card]
name=Ashiok's Skulker
auto={3}{U}:unblockable
text={3}{U}: Ashiok's Skulker can't be blocked this turn.
mana={4}{U}
type=Creature
subtype=Nightmare
power=3
toughness=5
[/card]
[card]
name=Ashiok, Dream Render
auto=counter(0/0,5,loyalty)
auto=lord(*|opponentlibrary) shroud
auto={C(0/0,-1,Loyalty)}:target(player) deplete:4 && moveTo(exile) all(*|opponentgraveyard)
text=Spells and abilities your opponents control can't cause their controller to search their library. -- -1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
mana={1}{UB}{UB}
type=Legendary Planeswalker
subtype=Ashiok
[/card]
[card]
name=Aven Eternal
abilities=flying
auto=_AMASS_(1)
text=Flying -- When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{U}
type=Creature
subtype=Zombie Bird Warrior
power=2
toughness=2
[/card]
[card]
name=Awakening of Vitu-Ghazi
target=land|myBattlefield
auto=transforms((Legendary Elemental Creature, Vitu-Ghazi,newability[counter(1/1.9)],newability[haste])) forever
text=Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Band Together
target=<upto:2>creature|myBattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)])) ueot
text=Up to two target creatures you control each deal damage equal to their power to another target creature.
mana={2}{G}
type=Instant
[/card]
[card]
name=Banehound
abilities=lifelink,haste
text=Lifelink, haste
mana={B}
type=Creature
subtype=Nightmare Hound
power=1
toughness=1
[/card]
[card]
name=Battlefield Promotion
target=creature
auto=counter(1/1)
auto=first strike
auto=life:2 controller
text=Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Bioessence Hydra
abilities=trample
auto=foreach(counter(0/0,1,loyalty)|myBattlefield) counter(1/1)
auto=@counteradded(0/0,1,loyalty) from(planeswalker|myBattlefield):counter(1/1)
text=Trample -- Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. -- Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
mana={3}{G}{U}
type=Creature
subtype=Hydra Mutant
power=4
toughness=4
[/card]
[card]
name=Blast Zone
auto=counter(0/0,1,Charge)
auto={T}:Add{C}
auto={X}{X}{T}:counter(0/0,X,Charge)
auto={3}{T}{S}:this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0])
auto={3}{T}{S}:this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1])
auto={3}{T}{S}:this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2])
auto={3}{T}{S}:this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3])
auto={3}{T}{S}:this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4])
auto={3}{T}{S}:this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5])
auto={3}{T}{S}:this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6])
auto={3}{T}{S}:this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7])
auto={3}{T}{S}:this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8])
auto={3}{T}{S}:this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9])
text=Blast Zone enters the battlefield with a charge counter on it. -- {T}: Add {C}. -- {X}{X}, {T}: Put X charge counters on Blast Zone. -- {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.
type=Land
[/card]
[card]
name=Bleeding Edge
auto=may -2/-2 target(creature)
auto=_AMASS_(2)
text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Blindblast
target=creature
auto=damage:1
auto=cantblock
auto=draw:1 controller
text=Blindblast deals 1 damage to target creature. That creature can't block this turn. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Bloom Hulk
auto=_PROLIFERATE_
text=When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={3}{G}
type=Creature
subtype=Plant Elemental
power=4
toughness=4
[/card]
[card]
name=Bolas's Citadel
abilities=showfromtoplibrary
auto={0}:name(play from top) reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(mybattlefield) optiontwoend revealend
auto={T}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}:life:-10 opponent
text=You may look at the top card of your library any time. -- You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. -- {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
mana={3}{B}{B}{B}
type=Legendary Artifact
[/card]
[card]
name=Bond of Discipline
auto=all(creature|opponentBattlefield) tap
auto=all(creature|myBattlefield) lifelink
text=Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=Bond of Flourishing
auto=reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=life:3
text=Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Bond of Insight
auto=deplete:4
auto=deplete:4 opponent
auto=target(<upto:2>*[instant;sorcery]|mygraveyard) moveto(ownerhand)
auto=moveto(exile)
text=Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Bond of Passion
target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto=damage:2 target(creature,player)
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Bond of Revival
target=creature|mygraveyard
auto=moveTo(mybattlefield) && transforms((,haste)) uynt
text=Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Bulwark Giant
auto=life:5
text=When Bulwark Giant enters the battlefield, you gain 5 life.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=3
toughness=6
[/card]
[card]
name=Burning Prophet
auto=@movedTo(*[-creature]|mystack):1/0 ueot
auto=@movedTo(*[-creature]|mystack):_SCRY_(1)
text=Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Callous Dismissal
target=*[-land]
auto=moveTo(ownerHand)
auto=_AMASS_(1)
text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.)
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Casualties of War
auto=ability$! may destroy target(artifact)!$ controller && ability$! may destroy target(creature)!$ controller && ability$! may destroy target(enchantment)!$ controller && ability$! may destroy target(land)!$ controller && ability$! may destroy target(planeswalker)!$ controller
text=Choose one or more — -- • Destroy target artifact. -- • Destroy target creature. -- • Destroy target enchantment. -- • Destroy target land. -- • Destroy target planeswalker.
mana={2}{B}{B}{G}{G}
type=Sorcery
[/card]
[card]
name=Centaur Nurturer
auto=life:3
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=When Centaur Nurturer enters the battlefield, you gain 3 life. -- {T}: Add one mana of any color.
mana={3}{G}
type=Creature
subtype=Centaur Druid
power=2
toughness=4
[/card]
[card]
name=Chainwhip Cyclops
auto={3}{R}:target(creature) cantblock
text={3}{R}: Target creature can't block this turn.
mana={4}{R}
type=Creature
subtype=Cyclops Warrior
power=4
toughness=4
[/card]
[card]
name=Challenger Troll
auto=lord(creature[power>=4]|myBattlefield) oneblocker
text=Each creature you control with power 4 or greater can't be blocked by more than one creature.
mana={4}{G}
type=Creature
subtype=Troll
power=6
toughness=5
[/card]
[card]
name=Chandra's Triumph
target=creature,planeswalker
auto=damage:3
auto=aslongas(planeswalker[Chandra]|mybattlefield) damage:2
text=Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker.
mana={1}{R}
type=Instant
[/card]
[card]
name=Chandra, Fire Artisan
auto=counter(0/0,4,loyalty)
auto=@counterremoved(0/0,1,Loyalty) from(this):damage:1 target(opponent)
auto={C(0/0,1,Loyalty)}:moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos=1]|mylibrary)
auto={C(0/0,-7,Loyalty)}:name(ultimate) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=7]|mylibrary)
text=Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. -- +1: Exile the top card of your library. You may play it this turn. -- -7: Exile the top seven cards of your library. You may play them this turn.
mana={2}{R}{R}
type=Legendary Planeswalker
subtype=Chandra
[/card]
[card]
name=Charity Extractor
abilities=lifelink
text=Lifelink
mana={3}{B}
type=Creature
subtype=Human Knight
power=1
toughness=5
[/card]
[card]
name=Charmed Stray
abilities=lifelink
auto=all(other Charmed Stray|myBattlefield) counter(1/1)
text=Lifelink -- Whenever Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
mana={W}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Command the Dreadhorde
target=<anyamount>creature,planeswalker|myGraveyard
auto=life:-manacost controller
auto=moveTo(myBattlefield)
text=Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Commence the Endgame
abilities=nofizzle
auto=draw:2
auto=_AMASS_(type:*:myhand)
text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Contentious Plan
auto=_PROLIFERATE_
auto=draw:1
text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Courage in Crisis
target=creature
auto=counter(1/1)
auto=_PROLIFERATE_
text=Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Cruel Celebrant
auto=@movedTo(*[creature;planeswalker]|graveyard) from(myBattlefield):life:-1 opponent && life:1
text=Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
mana={W}{B}
type=Creature
subtype=Vampire
power=1
toughness=2
[/card]
[card]
name=Crush Dissent
target=*|stack
auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever
auto=_AMASS_(2)
text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={3}{U}
type=Instant
[/card]
[card]
name=Cyclops Electromancer
auto=damage:type:*[instant;sorcery]:mygraveyard target(creature|opponentBattlefield)
text=When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
mana={4}{R}
type=Creature
subtype=Cyclops Wizard
power=4
toughness=2
[/card]
[card]
name=Davriel's Shadowfugue
target=player
auto=ability$!name(discard) reject notatarget(<2>*|myhand)!$ targetedplayer && life:-2
text=Target player discards two cards and loses 2 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Davriel, Rogue Shadowmage
auto=counter(0/0,3,loyalty)
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-2 opponent
auto={C(0/0,-1,Loyalty)}:ability$!name(discard) reject notatarget(*|myhand)!$ target(player)
text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. -- -1: Target player discards a card.
mana={2}{B}
type=Legendary Planeswalker
subtype=Davriel
[/card]
[card]
name=Deathsprout
target=creature
auto=destroy
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{B}{B}{G}
type=Instant
[/card]
[card]
name=Despark
target=*[manacost>=4]
auto=moveto(exile)
text=Exile target permanent with converted mana cost 4 or greater.
mana={W}{B}
type=Instant
[/card]
[card]
name=Desperate Lunge
target=creature
auto=+2/+2
auto=flying
auto=life:2
text=Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Devouring Hellion
auto=may notatarget(<anyamount>other *[creature;planeswalker]|mybattlefield) sacrifice && counter(1/1,2) all(this)
text=As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
mana={2}{R}
type=Creature
subtype=Hellion
power=2
toughness=2
[/card]
[card]
name=Divine Arrow
target=creature[attacking;blocking]
auto=damage:4
text=Divine Arrow deals 4 damage to target attacking or blocking creature.
mana={1}{W}
type=Instant
[/card]
[card]
name=Domri's Ambush
target=creature|myBattlefield
auto=counter(1/1)
auto=transforms((,newability[target(creature,planeswalker|opponentbattlefield) dynamicability<!powerstrike!>])) ueot
text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
mana={R}{G}
type=Sorcery
[/card]
[card]
name=Domri, Anarch of Bolas
auto=counter(0/0,3,loyalty)
auto=lord(other creature|myBattlefield) +1/+0
auto={C(0/0,1,Loyalty)}:add{R}
auto={C(0/0,1,Loyalty)}:add{G}
auto={C(0/0,-2,Loyalty)}:target(creature|myBattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Creatures you control get +1/+0. -- +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. -- -2: Target creature you control fights target creature you don't control.
mana={1}{R}{G}
type=Legendary Planeswalker
subtype=Domri
[/card]
[card]
name=Dovin's Veto
abilities=nofizzle
target=*[-creature]|stack
auto=fizzle
text=This spell can't be countered. -- Counter target noncreature spell.
mana={W}{U}
type=Instant
[/card]
[card]
name=Dovin, Hand of Control
auto=counter(0/0,5,loyalty)
auto=lord(*[Artifact;instant;sorcery]|opponentcastingzone) altercost(colorless,+1)
auto={C(0/0,-1,Loyalty)}:target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt
text=Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. -- -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
mana={2}{WU}
type=Legendary Planeswalker
subtype=Dovin
[/card]
[card]
name=Dreadhorde Arcanist
abilities=trample
auto=@combat(attacking) source(this):may target(*[instant;sorcery;manacost<=power]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)!
text=Trample -- Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
mana={1}{R}
type=Creature
subtype=Zombie Wizard
power=1
toughness=3
[/card]
[card]
name=Dreadhorde Butcher
abilities=haste
auto=@combatdamaged(player,planeswalker) from(this):counter(1/1)
auto=_DIES_damage:power target(creature,player)
text=Haste -- Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. -- When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
mana={B}{R}
type=Creature
subtype=Zombie Warrior
power=1
toughness=1
[/card]
[card]
name=Dreadhorde Invasion
auto=@each my upkeep:life:-1
auto=@each my upkeep:_AMASS_(1)
auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink
text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Dreadhorde Twins
auto=_AMASS_(2)
auto=lord(Zombie[token]|myBattlefield) trample
text=When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample.
mana={3}{R}
type=Creature
subtype=Zombie Jackal Warrior
power=2
toughness=2
[/card]
[card]
name=Dreadmalkin
abilities=menace
auto={2}{B}{S(other *[creature;planeswalker]|mybattlefield)}:counter(1/1,2)
text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
mana={B}
type=Creature
subtype=Zombie Cat
power=1
toughness=1
[/card]
[card]
name=Duskmantle Operative
auto=cantbeblockedby(creature[power>=4])
text=Duskmantle Operative can't be blocked by creatures with power 4 or greater.
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Elite Guardmage
abilities=flying
auto=life:3 && draw:1
text=Flying -- When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
mana={2}{W}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Emergence Zone
auto={T}:Add{C}
auto={1}{T}{S}:all(*|mycastingzone) asflash ueot
text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
type=Land
[/card]
[card]
name=Enforcer Griffin
abilities=flying
text=Flying
mana={4}{W}
type=Creature
subtype=Griffin
power=3
toughness=4
[/card]
[card]
name=Enter the God-Eternals
target=creature
auto=damage:4
auto=life:4
auto=deplete:4 target(player)
auto=_AMASS_(4)
text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{U}{U}{B}
type=Sorcery
[/card]
[card]
name=Erratic Visionary
auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={1}{U}, {T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Eternal Skylord
auto=_AMASS_(2)
auto=lord(Zombie[token]|myBattlefield) flying.
text=When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying.
mana={4}{U}
type=Creature
subtype=Zombie Wizard
power=3
toughness=3
[/card]
[card]
name=Eternal Taskmaster
auto=tapped(noevent)
auto=@combat(attacking) source(this):pay({2}{b}) target(creature|mygraveyard) moveto(ownerhand)
text=Eternal Taskmaster enters the battlefield tapped. -- Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Evolution Sage
auto=@movedTo(land|myBattlefield):_PROLIFERATE_
text=Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={2}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=2
[/card]
[card]
name=Fblthp, the Lost
auto=draw:1
auto=@movedTo(battlefield) from(library):draw:1
auto=@targeted(this):moveto(mylibrary) && shuffle
text=When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. -- When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
mana={1}{U}
type=Legendary Creature
subtype=Homunculus
power=1
toughness=1
[/card]
#[card]
#name=Feather, the Redeemed
#abilities=flying
#moveto(exile) &&
#auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):trigger[to] phaseaction[endofturn once] moveTo(ownerhand) ueot
#auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]<1>) moveTo(hand)
#text=Flying -- Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
#mana={R}{W}{W}
#type=Legendary Creature
#subtype=Angel
#power=3
#toughness=4
#[/card]
[card]
name=Finale of Devastation
auto=this(X>=10) all(creature|myBattlefield) haste
auto=this(X>=10) all(creature|myBattlefield) +x/+x
auto=moveTo(myBattlefield) target(creature[manacost<=X]|myLibrary,myGraveyard)
text=Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
mana={X}{G}{G}
type=Sorcery
[/card]
[card]
name=Finale of Eternity
target=<upto:3>creature[toughness<=prex]
auto=destroy
auto=this(prex>=10) all(creature|mygraveyard) moveto(mybattlefield)
text=Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Finale of Glory
auto=create(soldier:creature soldier:2/2:white:vigilance)*X
auto=this(X>=10) create(Angel:creature Angel:4/4:white:flying:vigilance)*X
text=Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
mana={X}{W}{W}
type=Sorcery
[/card]
[card]
name=Finale of Promise
target=<upto:2>*[instant;sorcery;manacost<=prex]|mygraveyard
auto=this(X>=10) castcard(normal)
auto=castcard(normal) and!(transforms((,newability[exiledeath])) forever)!
text=You may cast up to one target instant card and/or sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
mana={X}{R}{R}
type=Sorcery
[/card]
[card]
name=Finale of Revelation
auto=this(X<10) draw:x
auto=this(X>=10) moveto(myLibrary) all(*|myGraveyard) && shuffle && draw:x
auto=this(X>=10) untap notatarget(<upto:5>land)
autoexile=lord(*|myBattlefield) nomaxhand
auto=moveto(exile)
text=Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -- Exile Finale of Revelation.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Firemind Vessel
auto=tapped(noevent)
auto={T}:Add{W}{U}
auto={T}:Add{W}{B}
auto={T}:Add{W}{R}
auto={T}:Add{W}{G}
auto={T}:Add{U}{B}
auto={T}:Add{U}{R}
auto={T}:Add{U}{G}
auto={T}:Add{B}{R}
auto={T}:Add{B}{G}
auto={T}:Add{R}{G}
text=Firemind Vessel enters the battlefield tapped. -- {T}: Add two mana of different colors.
mana={4}
type=Artifact
[/card]
[card]
name=Flux Channeler
auto=@movedTo(*[-creature]|mystack):_PROLIFERATE_
text=Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Forced Landing
target=creature[flying]
auto=bottomoflibrary
text=Put target creature with flying on the bottom of its owner's library.
mana={1}{G}
type=Instant
[/card]
[card]
name=Gideon Blackblade
auto=counter(0/0,4,loyalty)
auto=this(variable{controllerturn}>0) transforms((Human Soldier Creature,setpower=4,settoughness=4,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot
auto=@each my beginofturn:transforms((Human Soldier Creature,setpower=4,settoughness=4,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot
auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) vigilance
auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) lifelink
auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) indestructible
auto={C(0/0,1,Loyalty)}:name(no targets) donothing
auto={C(0/0,-6,Loyalty)}:moveTo(exile) target(*[-land])
text=As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. -- Prevent all damage that would be dealt to Gideon Blackblade during your turn. -- +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. -- -6: Exile target nonland permanent.
mana={1}{W}{W}
type=Legendary Planeswalker
subtype=Gideon
[/card]
[card]
name=Gideon's Battle Cry
auto=all(creature|myBattlefield) counter(1/1)
auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(myhand)
text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Gideon's Company
auto=@lifeof(player):counter(1/1,2)
auto={3}{W}:counter(0/0,1,Loyalty) target(planeswalker[gideon])
text=Whenever you gain life, put two +1/+1 counters on Gideon's Company. -- {3}{W}: Put a loyalty counter on target Gideon planeswalker.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Gideon's Triumph
target=player
auto=ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer
auto=aslongas(planeswalker[Gideon]|mybattlefield) ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer
text=Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
mana={1}{W}
type=Instant
[/card]
[card]
name=Gideon, the Oathsworn
auto=counter(0/0,4,loyalty)
auto=@each my blockers restriction{type(creature[-gideon&attacking]|myBattlefield)~morethan~1}:counter(1/1) all(creature[-gideon&attacking]|myBattlefield)
auto={C(0/0,2,Loyalty)}:transforms((Human Soldier Creature,setpower=5,settoughness=5,newability[preventAllDamage to(this)])) ueot
auto={C(0/0,-9,Loyalty)}:moveTo(exile) all(creature|opponentBattlefield) && moveTo(exile) all(this)
text=Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. -- +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) -- -9: Exile Gideon, the Oathsworn and each creature your opponents control.
mana={4}{W}{W}
type=Legendary Planeswalker
subtype=Gideon
[/card]
[card]
name=Gleaming Overseer
auto=_AMASS_(1)
auto=lord(Zombie[token]|myBattlefield) opponentshroud
auto=lord(Zombie[token]|myBattlefield) menace
text=When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace.
mana={1}{U}{B}
type=Creature
subtype=Zombie Wizard
power=1
toughness=4
[/card]
[card]
name=Goblin Assailant
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Assault Team
abilities=haste
auto=_DIES_counter(1/1) target(creature|myBattlefield)
text=Haste -- When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=4
toughness=1
[/card]
[card]
name=God-Eternal Bontu
abilities=menace
auto=may notatarget(<anyamount>other *|mybattlefield) sacrifice && draw:1
text=Menace -- When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. -- When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
mana={3}{B}{B}
type=Legendary Creature
subtype=Zombie God
power=5
toughness=6
[/card]
#[card]
#name=God-Eternal Kefnet
#abilities=flying
#text=Flying -- You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. -- When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
#mana={2}{U}{U}
#type=Legendary Creature
#subtype=Zombie God
#power=4
#toughness=5
#[/card]
[card]
name=God-Eternal Oketra
abilities=double strike
auto=@movedTo(creature|mystack):create(zombie warrior:creature zombie warrior:4/4:black:vigilance)
text=Double strike -- Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -- When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
mana={3}{W}{W}
type=Legendary Creature
subtype=Zombie God
power=3
toughness=6
[/card]
[card]
name=God-Eternal Rhonas
abilities=deathtouch
auto=all(other creature|myBattlefield) dynamicability<!mytgt powerpumppow!> ueot
auto=all(other creature|myBattlefield) vigilance ueot
text=Deathtouch -- When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -- When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
mana={3}{G}{G}
type=Legendary Creature
subtype=Zombie God
power=5
toughness=5
[/card]
[card]
name=God-Pharaoh's Statue
auto=lord(*|opponentcastingzone) altercost(colorless,+2)
auto=@each my endofturn:life:-1 opponent
text=Spells your opponents cast cost {2} more to cast. -- At the beginning of your end step, each opponent loses 1 life.
mana={6}
type=Legendary Artifact
[/card]
[card]
name=Grateful Apparition
abilities=flying
auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_
text=Flying -- Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Grim Initiate
abilities=first strike
auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1) notATarget(army|myBattlefield))!
text=First strike -- When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={R}
type=Creature
subtype=Zombie Warrior
power=1
toughness=1
[/card]
[card]
name=Guild Globe
auto=draw:1
auto={2}{T}{S}:Add{W}{U}
auto={2}{T}{S}:Add{W}{B}
auto={2}{T}{S}:Add{W}{R}
auto={2}{T}{S}:Add{W}{G}
auto={2}{T}{S}:Add{U}{B}
auto={2}{T}{S}:Add{U}{R}
auto={2}{T}{S}:Add{U}{G}
auto={2}{T}{S}:Add{B}{R}
auto={2}{T}{S}:Add{B}{G}
auto={2}{T}{S}:Add{R}{G}
text=When Guild Globe enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
mana={2}
type=Artifact
[/card]
[card]
name=Guildpact Informant
abilities=flying
auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_
text=Flying -- Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={2}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Heartfire
target=player,creature
auto=damage:4
text=As an additional cost to cast this spell, sacrifice a creature or planeswalker. -- Heartfire deals 4 damage to any target.
mana={1}{R}{S(creature,planeswalker|myBattlefield)}
type=Instant
[/card]
[card]
name=Heartwarming Redemption
auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1
auto=life:type:*:myhand controller
text=Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
mana={2}{R}{W}
type=Instant
[/card]
[card]
name=Herald of the Dreadhorde
auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1,2) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))!
text=When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={3}{B}
type=Creature
subtype=Zombie Warrior
power=3
toughness=2
[/card]
[card]
name=Honor the God-Pharaoh
auto=draw:2
auto=_AMASS_(1)
text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{R}{D(other *|myhand)}
type=Sorcery
[/card]
[card]
name=Huatli's Raptor
abilities=vigilance
auto=_PROLIFERATE_
text=Vigilance -- When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={G}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=3
[/card]
[card]
name=Huatli, the Sun's Heart
auto=counter(0/0,7,loyalty)
auto=lord(creature|myBattlefield) combattoughness
auto={C(0/0,-3,Loyalty)}:life:toughness:highest:creature:myBattlefield
text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- -3: You gain life equal to the greatest toughness among creatures you control.
mana={2}{GW}
type=Legendary Planeswalker
subtype=Huatli
[/card]
[card]
name=Ignite the Beacon
auto=target(<upto:2>planeswalker|mylibrary) moveto(myhand)
text=Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
mana={4}{W}
type=Instant
[/card]
[card]
name=Ilharg, the Raze-Boar
abilities=trample
auto=@combat(attacking) source(this):target(creature|myhand) transforms((,newability[phaseaction[endofturn once] moveTo(hand)],newability[ninjutsu])) forever
text=Trample -- Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. -- When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
mana={3}{R}{R}
type=Legendary Creature
subtype=Boar God
power=6
toughness=6
[/card]
[card]
name=Interplanar Beacon
auto=@movedTo(planeswalker|mystack):life:1
auto={T}:Add{C}
auto={1}{T}:Add{W}{U}
auto={1}{T}:Add{W}{B}
auto={1}{T}:Add{W}{R}
auto={1}{T}:Add{W}{G}
auto={1}{T}:Add{U}{B}
auto={1}{T}:Add{U}{R}
auto={1}{T}:Add{U}{G}
auto={1}{T}:Add{B}{R}
auto={1}{T}:Add{B}{G}
auto={1}{T}:Add{R}{G}
text=Whenever you cast a planeswalker spell, you gain 1 life. -- {T}: Add {C}. -- {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
type=Land
[/card]
[card]
name=Invade the City
auto=_AMASS_(type:*[instant;sorcery]:mygraveyard)
text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={1}{U}{R}
type=Sorcery
[/card]
[card]
name=Invading Manticore
auto=_AMASS_(2)
text=When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={5}{R}
type=Creature
subtype=Zombie Manticore
power=4
toughness=5
[/card]
[card]
name=Iron Bully
abilities=menace
auto=counter(1/1) target(creature)
text=Menace (This creature can't be blocked except by two or more creatures.) -- When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
mana={3}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Ironclad Krovod
mana={3}{W}
type=Creature
subtype=Beast
power=2
toughness=5
[/card]
[card]
name=Jace's Projection
auto=@drawof(player):counter(1/1)
auto={3}{U}:counter(0/0,1,Loyalty) target(planeswalker[jace])
text=Whenever you draw a card, put a +1/+1 counter on Jace's Projection. -- {3}{U}: Put a loyalty counter on target Jace planeswalker.
mana={2}{U}{U}
type=Creature
subtype=Wizard Illusion
power=2
toughness=2
[/card]
[card]
name=Jace's Ruse
target=<upto:2>creature
auto=moveTo(ownerHand) and!(moveTo(myhand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))!
text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Jace's Triumph
auto=draw:2
auto=aslongas(planeswalker[jace]|mybattlefield) draw:1
text=Draw two cards. If you control a Jace planeswalker, draw three cards instead.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Jace, Arcane Strategist
auto=counter(0/0,4,loyalty)
auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:counter(1/1) target(creature|myBattlefield)])) ueot
auto={C(0/0,1,Loyalty)}:draw:1
auto={C(0/0,-7,Loyalty)}:all(creature|myBattlefield) unblockable
text=Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. -- +1: Draw a card. -- -7: Creatures you control can't be blocked this turn.
mana={4}{U}{U}
type=Legendary Planeswalker
subtype=Jace
[/card]
[card]
name=Jace, Wielder of Mysteries
abilities=cantmilllose
auto=counter(0/0,4,loyalty)
auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame
auto={C(0/0,1,Loyalty)}:target(player) deplete:2 && draw:1
auto={C(0/0,-8,Loyalty)}:name(absolute madman) if type(*|mylibrary)~lessthan~8 then wingame else draw:7
text=If you would draw a card while your library has no cards in it, you win the game instead. -- +1: Target player puts the top two cards of their library into their graveyard. Draw a card. -- -8: Draw seven cards. Then if your library has no cards in it, you win the game.
mana={1}{U}{U}{U}
type=Legendary Planeswalker
subtype=Jace
[/card]
[card]
name=Jaya's Greeting
target=creature
auto=damage:3
auto=_SCRY_(1)
text=Jaya's Greeting deals 3 damage to target creature. Scry 1.
mana={1}{R}
type=Instant
[/card]
[card]
name=Jiang Yanggu, Wildcrafter
auto=counter(0/0,3,loyalty)
auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{W}
auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{U}
auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{B}
auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{R}
auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{G}
auto={C(0/0,-1,Loyalty)}:counter(1/1) target(creature)
text=Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." -- -1: Put a +1/+1 counter on target creature.
mana={2}{G}
type=Legendary Planeswalker
subtype=Yanggu
[/card]
[card]
name=Karn's Bastion
auto={T}:Add{C}
auto={4}{T}:_PROLIFERATE_
text={T}: Add {C}. -- {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
type=Land
[/card]
[card]
name=Karn, the Great Creator
auto=counter(0/0,5,loyalty)
auto=lord(artifact|opponentBattlefield) noactivatedability
auto={C(0/0,1,Loyalty)}:target(artifact[-creature]) dynamicability<!mytgt manacostpumpboth!> transforms((creature,setpower=0,settoughness=0)) ueot
auto={C(0/0,1,Loyalty)}:name(+1 No targets) donothing
auto={C(0/0,-2,Loyalty)}:name(from exile) moveto(ownerhand) target(artifact|myexile)
auto={C(0/0,-2,Loyalty)}:name(from sideboard) moveto(ownerhand) target(artifact|mysideboard)
text=Activated abilities of artifacts your opponents control can't be activated. -- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -- -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
mana={4}
type=Legendary Planeswalker
subtype=Karn
[/card]
[card]
name=Kasmina's Transmutation
target=creature
auto=loseabilities
auto=teach(creature) transforms((,setpower=1,settoughness=1))
text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kaya's Ghostform
target=creature,planeswalker|mybattlefield
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
auto=@movedTo(mytgt|exile) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
text=Enchant creature or planeswalker you control -- When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kaya, Bane of the Dead
auto=counter(0/0,7,loyalty)
auto=lord(*|opponentBattlefield) -opponentshroud
auto={C(0/0,-3,Loyalty)}:moveto(exile) target(creature)
text=Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. -- -3: Exile target creature.
mana={3}{WB}{WB}{WB}
type=Legendary Planeswalker
subtype=Kaya
[/card]
[card]
name=Kiora's Dambreaker
auto=_PROLIFERATE_
text=When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.)
mana={5}{U}
type=Creature
subtype=Leviathan
power=5
toughness=6
[/card]
[card]
name=Kiora, Behemoth Beckoner
auto=counter(0/0,7,loyalty)
auto=@movedTo(creature[power>=4]|myBattlefield):draw:1
auto={C(0/0,-1,Loyalty)}:untap target(*)
text=Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. -- -1: Untap target permanent.
mana={2}{GU}
type=Legendary Planeswalker
subtype=Kiora
[/card]
[card]
name=Kraul Stinger
abilities=deathtouch
text=Deathtouch
mana={2}{G}
type=Creature
subtype=Insect Assassin
power=2
toughness=2
[/card]
[card]
name=Krenko, Tin Street Kingpin
auto=@combat(attacking) source(this):create(goblin:goblin creature:1/1:red)*power
auto=@combat(attacking) source(this):counter(1/1)
text=Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
mana={2}{R}
type=Legendary Creature
subtype=Goblin
power=1
toughness=2
[/card]
[card]
name=Kronch Wrangler
abilities=trample
auto=@movedTo(creature[power>=4]|myBattlefield):counter(1/1)
text=Trample -- Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Law-Rune Enforcer
auto={1}{T}:tap target(creature[manacost>=2])
text={1}, {T}: Tap target creature with converted mana cost 2 or greater.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Lazotep Behemoth
mana={4}{B}
type=Creature
subtype=Zombie Hippo
power=5
toughness=4
[/card]
[card]
name=Lazotep Plating
auto=_AMASS_(1)
auto=playershroud ueot
auto=all(creature|myBattlefield) opponentshroud
text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Lazotep Reaver
auto=_AMASS_(1)
text=When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={1}{B}
type=Creature
subtype=Zombie Beast
power=1
toughness=2
[/card]
[card]
name=Leyline Prowler
abilities=deathtouch,lifelink
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Deathtouch, lifelink -- {T}: Add one mana of any color.
mana={1}{B}{G}
type=Creature
subtype=Nightmare Beast
power=2
toughness=3
[/card]
[card]
name=Liliana's Triumph
auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent
auto=aslongas(planeswalker[Liliana]|mybattlefield) ability$!name(discard) reject notatarget(*|myhand)!$ opponent
text=Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
mana={1}{B}
type=Instant
[/card]
[card]
name=Liliana, Dreadhorde General
auto=counter(0/0,6,loyalty)
auto=@movedTo(creature|graveyard) from(mybattlefield):draw:1
auto={C(0/0,1,Loyalty)}:create(zombie:creature zombie:2/2:black)
auto={C(0/0,-4,Loyalty)}:sacrifice notatarget(<upto:2>creature|mybattlefield) && ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent
auto={C(0/0,-9,Loyalty)}:ability$! sacrifice notatarget(<type:creature:mybattlefieldminus1minusend>creature|mybattlefield) and!( sacrifice notatarget(<type:land:mybattlefieldminus1minusend>land|mybattlefield) and!( sacrifice notatarget(<type:enchantment:mybattlefieldminus1minusend>enchantment|mybattlefield) and!( sacrifice notatarget(<type:artifact:mybattlefieldminus1minusend>artifact|mybattlefield) and!( sacrifice notatarget(<type:planeswalker:mybattlefieldminus1minusend>planeswalker|mybattlefield))! )! )! !$ opponent
text=Whenever a creature you control dies, draw a card. -- +1: Create a 2/2 black Zombie creature token. -- -4: Each player sacrifices two creatures. -- -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
mana={4}{B}{B}
type=Legendary Planeswalker
subtype=Liliana
[/card]
[card]
name=Living Twister
auto={1}{R}{D(land|myhand)}:damage:2 target(creature,player)
auto={G}:target(land[tapped]|myBattlefield) moveto(ownerhand)
text={1}{R}, Discard a land card: Living Twister deals 2 damage to any target. -- {G}: Return a tapped land you control to its owner's hand.
mana={R}{R}{G}
type=Creature
subtype=Elemental
power=2
toughness=5
[/card]
[card]
name=Loxodon Sergeant
abilities=vigilance
auto=all(other creature|myBattlefield) vigilance
text=Vigilance -- When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=3
[/card]
[card]
name=Makeshift Battalion
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:counter(1/1)
text=Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Mana Geode
auto=_SCRY_(1)
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=When Mana Geode enters the battlefield, scry 1. -- {T}: Add one mana of any color.
mana={3}
type=Artifact
[/card]
[card]
name=Martyr for the Cause
auto=_DIES__PROLIFERATE_
text=When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Massacre Girl
abilities=menace
auto=transforms((,newability[@movedto(creature|graveyard) from(battlefield):all(other creature) -1/-1 ueot])) ueot
auto=all(other creature) -1/-1 ueot
text=Menace -- When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Assassin
power=4
toughness=4
[/card]
[card]
name=Mayhem Devil
auto=@sacrificed(*|battlefield):damage:1 target(creature,player)
text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
mana={1}{B}{R}
type=Creature
subtype=Devil
power=3
toughness=3
[/card]
[card]
name=Merfolk Skydiver
abilities=flying
auto=counter(1/1) target(creature|myBattlefield)
auto={3}{G}{U}:_PROLIFERATE_
text=Flying -- When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. -- {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={G}{U}
type=Creature
subtype=Merfolk Mutant
power=1
toughness=1
[/card]
[card]
name=Mizzium Tank
auto=@movedTo(*[-creature]|mystack):becomes(Artifact Creature) ueot
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
text=Trample -- Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={1}{R}{R}
type=Artifact
subtype=Vehicle
power=3
toughness=2
[/card]
[card]
name=Mobilized District
auto={T}:Add{C}
auto={4}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot
auto={3} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~0}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot
auto={2} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~1}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot
auto={1} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~2}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot
auto={0} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~3}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot
text={T}: Add {C}. -- {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
type=Land
[/card]
[card]
name=Mowu, Loyal Companion
abilities=vigilance,trample
auto=@counteradded(1/1) from(this) restriction{once}:counter(1/1)
text=Trample, vigilance -- If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
mana={3}{G}
type=Legendary Creature
subtype=Hound
power=3
toughness=3
[/card]
[card]
name=Naga Eternal
mana={2}{U}
type=Creature
subtype=Zombie Naga
power=3
toughness=2
[/card]
[card]
name=Nahiri's Stoneblades
target=<upto:2>creature
auto=2/0 ueot
text=Up to two target creatures each get +2/+0 until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Nahiri, Storm of Stone
auto=counter(0/0,6,loyalty)
auto=this(variable{controllerturn}>0) lord(creature|myBattlefield) first strike
auto={C(0/0,-1,Loyalty)}:name(-1 counter) damage:1 target(creature[tapped]) damage:1
auto={C(0/0,-2,Loyalty)}:name(-2 counters) damage:2 target(creature[tapped])
auto={C(0/0,-3,Loyalty)}:name(-3 counters) damage:3 target(creature[tapped])
auto={C(0/0,-4,Loyalty)}:name(-4 counters) damage:4 target(creature[tapped])
auto={C(0/0,-5,Loyalty)}:name(-5 counters) damage:5 target(creature[tapped])
auto={C(0/0,-6,Loyalty)}:name(-6 counters) damage:6 target(creature[tapped])
auto={C(0/0,-7,Loyalty)}:name(-7 counters) damage:7 target(creature[tapped])
auto={C(0/0,-8,Loyalty)}:name(-8 counters) damage:8 target(creature[tapped])
auto={C(0/0,-9,Loyalty)}:name(-9 counters) damage:9 target(creature[tapped])
text=As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. -- -X: Nahiri, Storm of Stone deals X damage to target tapped creature.
mana={2}{RW}{RW}
type=Legendary Planeswalker
subtype=Nahiri
[/card]
[card]
name=Narset's Reversal
target=*[instant;sorcery]|stack
auto=fizzleto(hand)
auto=castcard(copied noevent)
text=Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
mana={U}{U}
type=Instant
[/card]
[card]
name=Neheb, Dreadhorde Champion
abilities=trample
auto=@combatdamaged(player,planeswalker) from(this):may target(<anyamount>*|myhand) reject && draw:1 controller && Add{R} doesntempty
text=Trample -- Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
mana={2}{R}{R}
type=Legendary Creature
subtype=Zombie Minotaur Warrior
power=5
toughness=4
[/card]
[card]
name=Neoform
auto=reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend
text=As an additional cost to cast this spell, sacrifice a creature. -- Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.
mana={G}{U}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Nicol Bolas, Dragon-God
auto=counter(0/0,4,loyalty)
auto={C(0/0,0,Loyalty)}:clone and!( transforms((,newability[unearth])) )! notatarget(planeswalker)
auto={C(0/0,1,Loyalty)}:draw:1 && ability$!moveto(exile) target(*|myhand,myBattlefield)!$ opponent
auto={C(0/0,-3,Loyalty)}:destroy target(creature,planeswalker)
auto={C(0/0,-8,Loyalty)}:name(ultimate) if type(creature[legendary]|opponentbattlefield)~lessthan~1 then wingame
text=Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. -- +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. -- -3: Destroy target creature or planeswalker. -- -8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
mana={U}{B}{B}{B}{R}
type=Legendary Planeswalker
subtype=Bolas
[/card]
[card]
name=Nissa's Triumph
auto=transforms((,newability[name(search 2 forests) moveTo(myhand) target(<upto:2>forest[basic]|myLibrary)])) ueot
auto=aslongas(*[nissa]|mybattlefield))>0 transforms((,newability[name(search 3 lands) moveTo(myhand) target(<upto:3>land|myLibrary)])) ueot
text=Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
mana={G}{G}
type=Sorcery
[/card]
[card]
name=Nissa, Who Shakes the World
auto=counter(0/0,5,loyalty)
auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green]))
auto={C(0/0,1,Loyalty)}:target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever
auto={C(0/0,-8,Loyalty)}:reveal:plibrarycount optionone name(choose card) target(<anyamount>land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever )! oneshot)! afterrevealedend revealend
text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
mana={3}{G}{G}
type=Legendary Planeswalker
subtype=Nissa
[/card]
[card]
name=Niv-Mizzet Reborn
abilities=flying
auto=reveal:10 optionone name(Reveal) target(<anyamount>*[multicolor]|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend
text=Flying -- When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Dragon Avatar
power=6
toughness=6
[/card]
[card]
name=No Escape
target=creature,planeswalker|stack
auto=fizzleto(exile)
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Scry 1.
mana={2}{U}
type=Instant
[/card]
[card]
name=Oath of Kaya
auto=damage:3 target(creature,player)
auto=life:3
auto=@damage:2 opponent && life:2
text=When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. -- Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
mana={1}{W}{B}
type=Legendary Enchantment
[/card]
[card]
name=Ob Nixilis's Cruelty
target=creature
auto=exiledeath
auto=-5/-5
text=Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
mana={2}{B}
type=Instant
[/card]
[card]
name=Ob Nixilis, the Hate-Twisted
auto=counter(0/0,5,loyalty)
auto=@drawfoeof(player):damage:1 opponent
auto={C(0/0,-2,Loyalty)}:destroy target(creature) && draw:2 targetcontroller
text=Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. -- -2: Destroy target creature. Its controller draws two cards.
mana={3}{B}{B}
type=Legendary Planeswalker
subtype=Nixilis
[/card]
[card]
name=Paradise Druid
auto=this(untapped) opponentshroud
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Paradise Druid has hexproof as long as it's untapped. -- {T}: Add one mana of any color.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Parhelion II
abilities=flying,first strike,vigilance
auto=@combat(attacking) source(this):create(angel:creature angel:4/4:white:flying:vigilance:battleready)*2
auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot
text=Flying, first strike, vigilance -- Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={6}{W}{W}
type=Legendary Artifact
subtype=Vehicle
power=5
toughness=5
[/card]
[card]
name=Planewide Celebration
auto=ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller
text=Choose four. You may choose the same mode more than once. -- • Create a 2/2 Citizen creature token that's all colors. -- • Return target permanent card from your graveyard to your hand. -- • Proliferate. -- • You gain 4 life.
mana={5}{G}{G}
type=Sorcery
[/card]
[card]
name=Pledge of Unity
auto=all(creature|myBattlefield) counter(1/1)
auto=life:type:creature:myBattlefield
text=Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
mana={1}{G}{W}
type=Instant
[/card]
[card]
name=Pollenbright Druid
auto=choice counter(1/1) target(creature)
auto=choice _PROLIFERATE_
text=When Pollenbright Druid enters the battlefield, choose one — -- • Put a +1/+1 counter on target creature. -- • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Pouncing Lynx
auto=this(variable{controllerturn}>0) first strike
text=As long as it's your turn, Pouncing Lynx has first strike.
mana={1}{W}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Price of Betrayal
target=artifact,creature,planeswalker
auto=counter(1/1,-5)
auto=counter(0/0,-5,loyalty)
text=Remove up to five counters from target artifact, creature, planeswalker, or opponent.
mana={B}
type=Sorcery
[/card]
[card]
name=Prismite
auto={2}:Add{W}
auto={2}:Add{U}
auto={2}:Add{B}
auto={2}:Add{R}
auto={2}:Add{G}
text={2}: Add one mana of any color.
mana={2}
type=Artifact Creature
subtype=Golem
power=2
toughness=1
[/card]
[card]
name=Prison Realm
auto=(blink)forsrc target(*[creature;planeswalker]|opponentbattlefield)
text=When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. -- When Prison Realm enters the battlefield, scry 1.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Raging Kronch
abilities=nosolo
text=Raging Kronch can't attack alone.
mana={2}{R}
type=Creature
subtype=Beast
power=4
toughness=3
[/card]
[card]
name=Ral's Outburst
target=player,creature
auto=damage:3
auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend
text=Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
mana={2}{U}{R}
type=Instant
[/card]
#[card]
#name=Ral, Storm Conduit
#auto=counter(0/0,4,loyalty)
#auto=@movedto(*[instant;sorcery]|mystack):damage:1 opponent
#auto={C(0/0,2,Loyalty)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend
#auto={C(0/0,-2,Loyalty)}:transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) name(copy spell) activate name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent)])) ueot
#text=Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. -- +2: Scry 1. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
#mana={2}{U}{R}
#type=Legendary Planeswalker
#subtype=Ral
#[/card]
[card]
name=Rally of Wings
auto=all(creature[flying]|myBattlefield) 2/2
auto=all(creature|myBattlefield) untap
text=Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Ravnica at War
auto=moveto(exile) all(*[multicolor])
text=Exile all multicolored permanents.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Relentless Advance
auto=_AMASS_(3)
text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Rescuer Sphinx
abilities=flying
auto=may target(*[-land]|myBattlefield) moveto(ownerhand) && counter(1/1,1) all(this)
text=Flying -- As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
mana={2}{U}{U}
type=Creature
subtype=Sphinx
power=3
toughness=2
[/card]
[card]
name=Return to Nature
auto=destroy target(artifact)
auto=destroy target(enchantment)
auto=moveto(exile) target(*|graveyard)
text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Exile target card from a graveyard.
mana={1}{G}
type=Instant
[/card]
[card]
name=Rising Populace
auto=@movedTo(other *[creature;planeswalker]|graveyard) from(myBattlefield):counter(1/1)
text=Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
mana={2}{W}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Roalesk, Apex Hybrid
abilities=flying,trample
auto=counter(1/1,2) target(other creature|myBattlefield)
auto=_DIES__PROLIFERATE_
auto=_DIES__PROLIFERATE_
text=Flying, trample -- When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
mana={2}{G}{G}{U}
type=Legendary Creature
subtype=Human Mutant
power=4
toughness=5
[/card]
[card]
name=Role Reversal
auto=choice name(artifact) moveTo(myBattlefield) target(artifact|opponentBattlefield) and!(moveto(opponentBattlefield) target(artifact|myBattlefield))!
auto=choice name(creature) moveTo(myBattlefield) target(creature|opponentBattlefield) and!(moveto(opponentBattlefield) target(creature|myBattlefield))!
auto=choice name(enchantment) moveTo(myBattlefield) target(enchantment|opponentBattlefield) and!(moveto(opponentBattlefield) target(enchantment|myBattlefield))!
auto=choice name(planeswalker) moveTo(myBattlefield) target(planeswalker|opponentBattlefield) and!(moveto(opponentBattlefield) target(planeswalker|myBattlefield))!
auto=choice name(land) moveTo(myBattlefield) target(land|opponentBattlefield) and!(moveto(opponentBattlefield) target(land|myBattlefield))!
text=Exchange control of two target permanents that share a permanent type.
mana={U}{U}{R}
type=Sorcery
[/card]
[card]
name=Rubblebelt Rioters
abilities=haste
auto=@combat(attacking) source(this):power:highest:creature:mybattlefield/0
text=Haste -- Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
mana={1}{R}{G}
type=Creature
subtype=Human Berserker
power=0
toughness=4
[/card]
[card]
name=Saheeli's Silverwing
abilities=flying
text=Flying -- When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
mana={4}
type=Artifact Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Saheeli, Sublime Artificer
auto=counter(0/0,5,loyalty)
auto=@movedTo(*[-creature]|mystack):create(servo artifact:creature servo artifact:1/1:colorless)
auto={C(0/0,-2,Loyalty)}:target(artifact) transforms((,newability[copy target(*[artifact;creature]|mybattlefield)]))
text=Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -- -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
mana={1}{UR}{UR}
type=Legendary Planeswalker
subtype=Saheeli
[/card]
[card]
name=Samut's Sprint
target=creature
auto=+2/+1
auto=haste
auto=_SCRY_(1)
text=Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
mana={R}
type=Instant
[/card]
[card]
name=Samut, Tyrant Smasher
auto=counter(0/0,5,loyalty)
auto=lord(other creature|myBattlefield) haste
auto={C(0/0,-1,Loyalty)}:target(creature) 2/1 && haste ueot && _SCRY_(1)
text=Creatures you control have haste. -- -1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
mana={2}{RG}{RG}
type=Legendary Planeswalker
subtype=Samut
[/card]
[card]
name=Sarkhan the Masterless
auto=counter(0/0,5,loyalty)
auto=@each blockers:all(creature[attacking]|opponentBattlefield) damage:type:dragon:myBattlefield
auto={C(0/0,1,Loyalty)}:all(planeswalker|myBattlefield) becomes(dragon creature,4/4,red,flying)
auto={C(0/0,-3,Loyalty)}:create(dragon:creature dragon:4/4:red:flying)
text=Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. -- +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. -- -3: Create a 4/4 red Dragon creature token with flying.
mana={3}{R}{R}
type=Legendary Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Sarkhan's Catharsis
target=player,planeswalker
auto=damage:5
text=Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
mana={4}{R}
type=Instant
[/card]
[card]
name=Shriekdiver
abilities=flying
auto={1}:haste ueot
text=Flying -- {1}: Shriekdiver gains haste until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Bird Warrior
power=2
toughness=1
[/card]
[card]
name=Silent Submersible
auto=@combatdamaged(player,planeswalker) from(this):draw:1
auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1}
auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1}
text=Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
mana={U}{U}
type=Artifact
subtype=Vehicle
power=2
toughness=3
[/card]
#[card]
#name=Single Combat
#text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker #spells until the end of your next turn.
#mana={3}{W}{W}
#type=Sorcery
#[/card]
[card]
name=Sky Theater Strix
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/0 ueot
text=Flying -- Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Snarespinner
abilities=reach
auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot
text=Reach -- Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
mana={1}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Solar Blaze
auto=lord(creature) dynamicability<!mytgt powerstrike itself!>
text=Each creature deals damage to itself equal to its power.
mana={2}{R}{W}
type=Sorcery
[/card]
[card]
name=Sorin, Vengeful Bloodlord
auto=counter(0/0,4,loyalty)
auto=this(variable{controllerturn}>0) lord(creature,planeswalker|myBattlefield) lifelink
auto={C(0/0,2,Loyalty)}:damage:1 target(player,planeswalker)
auto={C(0/0,-1,Loyalty)}:name(-1 counter) target(creature[manacost=1]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-2,Loyalty)}:name(-2 counters) target(creature[manacost=2]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-3,Loyalty)}:name(-3 counters) target(creature[manacost=3]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-4,Loyalty)}:name(-4 counters) target(creature[manacost=4]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-5,Loyalty)}:name(-5 counters) target(creature[manacost=5]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-6,Loyalty)}:name(-6 counters) target(creature[manacost=6]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-7,Loyalty)}:name(-7 counters) target(creature[manacost=7]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-8,Loyalty)}:name(-8 counters) target(creature[manacost=8]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
auto={C(0/0,-9,Loyalty)}:name(-9 counters) target(creature[manacost=9]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever
text=As long as it's your turn, creatures and planeswalkers you control have lifelink. -- +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. -- -X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
mana={2}{W}{B}
type=Legendary Planeswalker
subtype=Sorin
[/card]
[card]
name=Soul Diviner
auto={T}:counter(1/1,-1) notATarget(*[artifact;creature;land;counter{1/1.1}]|myBattlefield)} && draw:1 controller
auto={T}:counter(0/0,-1,Loyalty) notATarget(planeswalker|myBattlefield)} && draw:1 controller
text={T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
mana={U}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=3
[/card]
[card]
name=Spark Double
auto=may copy NotATarget(creature) and!( transforms((-legendary)) forever )!
auto=counter(1/1)
#auto=counter(0/0,1,Loyalty)
text=You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
mana={3}{U}
type=Creature
subtype=Illusion
power=0
toughness=0
[/card]
[card]
name=Spark Harvest
target=creature,planeswalker
auto=destroy
other={3}{B}{B} name(cast for {3}{B}{B})
text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Destroy target creature or planeswalker.
mana={B}{S(creature|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Spark Reaper
auto={3}{S(*[creature;planeswalker]|myBattlefield)}:life:1 && draw:1
text={3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Spellgorger Weird
auto=@movedTo(*[-creature]|mystack):counter(1/1)
text=Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
mana={2}{R}
type=Creature
subtype=Weird
power=2
toughness=2
[/card]
[card]
name=Spellkeeper Weird
auto={2}{T}{S}:target(instant,sorcery|mygraveyard) moveto(ownerhand)
text={2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}
type=Creature
subtype=Weird
power=1
toughness=4
[/card]
[card]
name=Steady Aim
target=creature
auto=Untap
auto=+1/+4
auto=reach
text=Untap target creature. It gets +1/+4 and gains reach until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Stealth Mission
target=creature|myBattlefield
auto=counter(1/1,2)
auto=unblockable
text=Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Storm the Citadel
auto=all(creature|myBattlefield) +2/+2
auto=all(creature|myBattlefield) @combatdamaged(player,planeswalker) from(this):destroy target(artifact,enchantment)
text=Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Storrev, Devkarin Lich
abilities=trample
auto=@combatdamaged(player,planeswalker) from(this):moveto(ownerhand) target(*[creature;planeswalker;-fresh]|mygraveyard)
text=Trample -- Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
mana={1}{B}{B}{G}
type=Legendary Creature
subtype=Zombie Elf Wizard
power=5
toughness=4
[/card]
[card]
name=Sunblade Angel
abilities=flying,first strike,vigilance,lifelink
text=Flying, first strike, vigilance, lifelink
mana={5}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Tamiyo's Epiphany
aicode=activate draw:2 controller
auto=name(Scry) reveal:4 optionone name(Put On Top) target(<upto:4>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend
text=Scry 4, then draw two cards.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Teferi's Time Twist
target=*|mybattlefield
auto=(blink)ueot
text=Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
mana={1}{U}
type=Instant
[/card]
[card]
name=Teferi, Time Raveler
auto=counter(0/0,4,loyalty)
auto=this(variable{controllerturn}>0) maxCast(*)0 opponent
auto={C(0/0,1,Loyalty)}:lord(sorcery|mycastingzone) flash uynt
auto={C(0/0,-3,Loyalty)}:target(*[artifact;creature;enchantment]) moveTo(ownerhand) && draw:1 controller
text=Each opponent can cast spells only any time they could cast a sorcery. -- +1: Until your next turn, you may cast sorcery spells as though they had flash. -- -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
mana={1}{W}{U}
type=Legendary Planeswalker
subtype=Teferi
[/card]
[card]
name=Tenth District Legionnaire
abilities=haste
auto=@targeted(this):counter(1/1) && _SCRY_(1)
text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
mana={R}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Teyo's Lightshield
auto=counter(1/1) target(creature|myBattlefield)
text=When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
mana={2}{W}
type=Creature
subtype=Illusion
power=0
toughness=3
[/card]
[card]
name=Teyo, the Shieldmage
abilities=playershroud
auto=counter(0/0,5,loyalty)
auto={C(0/0,-2,Loyalty)}:create(wall:creature wall:0/3:white:defender)
text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- -2: Create a 0/3 white Wall creature token with defender.
mana={2}{W}
type=Legendary Planeswalker
subtype=Teyo
[/card]
[card]
name=Tezzeret, Master of the Bridge
auto=counter(0/0,5,loyalty)
auto=lord(*[creature;planeswalker]|mycastingzone) affinityartifacts
auto={C(0/0,2,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:type:artifact:mybattlefield controller
auto={C(0/0,-3,Loyalty)}:target(artifact|mygraveyard) moveto(ownerhand)
auto={C(0/0,-8,Loyalty)}:reveal:10 optionone name(Get artifact Cards) all(artifact|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveTo(exile) optiontwoend revealend
text=Creature and planeswalker spells you cast have affinity for artifacts. -- +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. -- -3: Return target artifact card from your graveyard to your hand. -- -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
mana={4}{U}{B}
type=Legendary Planeswalker
subtype=Tezzeret
[/card]
[card]
name=The Elderspell
target=<anyamount>planeswalker
auto=destroy && counter(0/0,2,Loyalty) target(planeswalker|myBattlefield)
text=Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=The Wanderer
auto=counter(0/0,5,loyalty)
auto=preventallnoncombatdamage to(other *|myBattlefield)
auto=preventallnoncombatdamage to(controller)
auto={C(0/0,-2,Loyalty)}:moveto(exile) target(creature[power>=4])
text=Prevent all noncombat damage that would be dealt to you and other permanents you control. -- -2: Exile target creature with power 4 or greater.
mana={3}{W}
type=Legendary Planeswalker
[/card]
[card]
name=Thunder Drake
abilities=flying
auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1)
text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
mana={3}{U}
type=Creature
subtype=Elemental Drake
power=2
toughness=3
[/card]
[card]
name=Thundering Ceratok
abilities=trample
auto=all(other creature|myBattlefield)) trample ueot
text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
mana={4}{G}
type=Creature
subtype=Rhino
power=4
toughness=5
[/card]
[card]
name=Tibalt's Rager
auto=_DIES_damage:1 target(creature,player)
auto={1}{R}:2/0 ueot
text=When Tibalt's Rager dies, it deals 1 damage to any target. -- {1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Devil
power=1
toughness=2
[/card]
[card]
name=Tibalt, Rakish Instigator
auto=counter(0/0,5,loyalty)
abilities=nolifegainopponent
auto={C(0/0,-2,Loyalty)}:create(devil:creature devil:1/1:red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )!
text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target."
mana={2}{R}
type=Legendary Planeswalker
subtype=Tibalt
[/card]
[card]
name=Time Wipe
auto=notatarget(creature|myBattlefield) moveto(ownerhand)
auto=destroy all(creature)
text=Return a creature you control to its owner's hand, then destroy all creatures.
mana={2}{W}{W}{U}
type=Sorcery
[/card]
[card]
name=Tithebearer Giant
auto=draw:1 && life:-1
text=When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
mana={5}{B}
type=Creature
subtype=Giant Warrior
power=4
toughness=5
[/card]
[card]
name=Toll of the Invasion
target=opponent
auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[_AMASS_(1) controller])) oneshot afterrevealedend revealend
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Tolsimir, Friend to Wolves
auto=@movedto(wolf|myBattlefield):all(trigger[to]) transforms((,newability[may target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>]))
auto=@movedto(wolf|myBattlefield):life:3
auto=create(Voja, Friend to Elves:legendary wolf creature:3/3:green:white)
text=When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -- Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls.
mana={2}{G}{G}{W}
type=Legendary Creature
subtype=Elf Scout
power=3
toughness=3
[/card]
[card]
name=Topple the Statue
target=*
auto=Tap
auto=teach(artifact) destroy
auto=draw:1 controller
text=Tap target permanent. If it's an artifact, destroy it. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Trusted Pegasus
abilities=flying
auto=@combat(attacking) source(this):target(creature[attacking;-flying]) flying ueot
text=Flying -- Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
mana={2}{W}
type=Creature
subtype=Pegasus
power=2
toughness=2
[/card]
[card]
name=Turret Ogre
abilities=reach
auto=aslongas(other creature[power>=4]|myBattlefield) damage:2 opponent
text=Reach -- When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=3
[/card]
[card]
name=Tyrant's Scorn
auto=destroy target(creature[manacost<=3])
auto=moveTo(ownerHand) target(creature)
text=Choose one — -- • Destroy target creature with converted mana cost 3 or less. -- • Return target creature to its owner's hand.
mana={U}{B}
type=Instant
[/card]
[card]
name=Ugin's Conjurant
abilities=hydra
auto=counter(1/1,X)
text=Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
mana={X}
type=Creature
subtype=Spirit Monk
power=0
toughness=0
[/card]
[card]
name=Ugin, the Ineffable
auto=counter(0/0,4,loyalty)
auto=lord(*[colorless]|mycastingzone) altercost(colorless,-2)
auto={C(0/0,1,Loyalty)}:create(spirit:creature spirit:2/2:colorless) and!( transforms((,newability[@movedto(this|nonbattlezone):draw:1])])) forever )!
auto={C(0/0,-3,Loyalty)}:destroy target(*[white;blue;black;red;green])
text=Colorless spells you cast cost {2} less to cast. -- +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. -- -3: Destroy target permanent that's one or more colors.
mana={6}
type=Legendary Planeswalker
subtype=Ugin
[/card]
[card]
name=Unlikely Aid
target=creature
auto=+2/+0
auto=indestructible
text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={1}{B}
type=Instant
[/card]
[card]
name=Vampire Opportunist
auto={6}{B}:life:-2 opponent && life:2 controller
text={6}{B}: Each opponent loses 2 life and you gain 2 life.
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Vivien's Arkbow
auto={X}{T}{D(*|myhand)}:reveal:x optionone target(creature[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend
text={X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
mana={1}{G}
type=Legendary Artifact
[/card]
[card]
name=Vivien's Grizzly
auto={3}{G}:reveal:1 optionone target(creature,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
text={3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
mana={2}{G}
type=Creature
subtype=Bear Spirit
power=2
toughness=3
[/card]
[card]
name=Vivien, Champion of the Wilds
auto=counter(0/0,4,loyalty)
auto=lord(creature|mycastingzone) flash
auto={C(0/0,1,Loyalty)}:target(creature) vigilance && reach uynt
auto={C(0/0,-2,Loyalty)}:reveal:3 optionone name(Get a card) target(<1>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
text=You may cast creature spells as though they had flash. -- +1: Until your next turn, up to one target creature gains vigilance and reach. -- -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.
mana={2}{G}
type=Legendary Planeswalker
subtype=Vivien
[/card]
[card]
name=Vizier of the Scorpion
auto=_AMASS_(1)
auto=lord(Zombie[token]|myBattlefield) deathtouch
text=When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch.
mana={2}{B}
type=Creature
subtype=Zombie Wizard
power=1
toughness=1
[/card]
[card]
name=Vraska's Finisher
auto=destroy target(*[creature;planeswalker;damaged]|opponentBattlefield)
text=When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
mana={2}{B}
type=Creature
subtype=Gorgon Assassin
power=3
toughness=2
[/card]
[card]
name=Vraska, Swarm's Eminence
auto=counter(0/0,5,loyalty)
auto=lord(creature[deathtouch]|myBattlefield) @combatdamaged(player,planeswalker) from(this):counter(1/1)
auto={C(0/0,-2,Loyalty)}:create(assassin:creature assassin:1/1:black:deathtouch)
text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
mana={2}{BG}{BG}
type=Legendary Planeswalker
subtype=Vraska
[/card]
[card]
name=Wall of Runes
abilities=defender
auto=_SCRY_(1)
text=Defender -- When Wall of Runes enters the battlefield, scry 1.
mana={U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wanderer's Strike
target=creature
auto=moveto(exile)
auto=_PROLIFERATE_
text=Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
mana={4}{W}
type=Sorcery
[/card]
[card]
name=War Screecher
abilities=flying
auto={5}{W}{T}:all(other creature|myBattlefield)) 1/1
text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=3
[/card]
[card]
name=Wardscale Crocodile
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={4}{G}
type=Creature
subtype=Crocodile
power=5
toughness=3
[/card]
[card]
name=Widespread Brutality
auto=_AMASS_(2) && all(creature[-army]) damage:power
text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
mana={1}{B}{R}{R}
type=Sorcery
[/card]