grade=borderline [card] name=Ahn-Crop Invader auto=this(variable{controllerturn}>0) first strike auto={1}{S(other creature|mybattlefield)}:2/0 ueot text=As long as it's your turn, Ahn-Crop Invader has first strike. -- {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Zombie Minotaur Warrior power=2 toughness=2 [/card] [card] name=Aid the Fallen auto=name(creature and planeswalker) moveTo(ownerHand) target(creature|mygraveyard) and!(may moveTo(ownerHand) target(planeswalker|mygraveyard))! auto=moveTo(ownerHand) target(planeswalker|mygraveyard) text=Choose one or both— -- • Return target creature card from your graveyard to your hand. -- • Return target planeswalker card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Ajani, the Greathearted auto=counter(0/0,5,loyalty) auto=lord(creature|myBattlefield) vigilance auto={C(0/0,1,Loyalty)}:life:3 auto={C(0/0,-2,Loyalty)}:counter(1/1) all(creature|myBattlefield) && counter(0/0,1,Loyalty)all(other planeswalker|myBattlefield) text=Creatures you control have vigilance. -- +1: You gain 3 life. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. mana={2}{G}{W} type=Legendary Planeswalker subtype=Ajani [/card] [card] name=Angrath's Rampage auto=ability$! name(sacrifices artifact) sacrifice notatarget(artifact|mybattlefield)!$ target(player) auto=ability$! name(sacrifices creature) sacrifice notatarget(creature|mybattlefield)!$ target(player) auto=ability$! name(sacrifices planeswalker) sacrifice notatarget(planeswalker|mybattlefield)!$ target(player) text=Choose one — -- • Target player sacrifices an artifact. -- • Target player sacrifices a creature. -- • Target player sacrifices a planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Angrath, Captain of Chaos auto=counter(0/0,5,loyalty) auto=lord(creature|myBattlefield) menace auto={C(0/0,-2,Loyalty)}:counter(1/1,2) notATarget(army|myBattlefield) auto={C(0/0,-2,Loyalty)}:create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))! text=Creatures you control have menace. -- -2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{BR}{BR} type=Legendary Planeswalker subtype=Angrath [/card] [card] name=Arboreal Grazer abilities=reach auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land|myhand) text=Reach -- When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Arlinn's Wolf auto=cantbeblockedby(creature[power<=2]) text=Arlinn's Wolf can't be blocked by creatures with power 2 or less. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Arlinn, Voice of the Pack auto=counter(0/0,7,loyalty) auto=@movedTo(*[Wolf;Werewolf]|myBattlefield):all(trigger[to]) counter(1/1) auto={C(0/0,-2,Loyalty)}:create(wolf:creature wolf:2/2:green) text=Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it. -- -2: Create a 2/2 green Wolf creature token. mana={4}{G}{G} type=Legendary Planeswalker subtype=Arlinn [/card] [card] name=Ashiok's Skulker auto={3}{U}:unblockable text={3}{U}: Ashiok's Skulker can't be blocked this turn. mana={4}{U} type=Creature subtype=Nightmare power=3 toughness=5 [/card] [card] name=Ashiok, Dream Render auto=counter(0/0,5,loyalty) auto=lord(*|opponentlibrary) shroud auto={C(0/0,-1,Loyalty)}:target(player) deplete:4 && moveTo(exile) all(*|opponentgraveyard) text=Spells and abilities your opponents control can't cause their controller to search their library. -- -1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard. mana={1}{UB}{UB} type=Legendary Planeswalker subtype=Ashiok [/card] [card] name=Aven Eternal abilities=flying auto=_AMASS_(1) text=Flying -- When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U} type=Creature subtype=Zombie Bird Warrior power=2 toughness=2 [/card] [card] name=Awakening of Vitu-Ghazi target=land|myBattlefield auto=transforms((Legendary Elemental Creature, Vitu-Ghazi,newability[counter(1/1.9)],newability[haste])) forever text=Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. mana={3}{G}{G} type=Instant [/card] [card] name=Band Together target=creature|myBattlefield auto=transforms((,newability[dynamicability target(other creature)])) ueot text=Up to two target creatures you control each deal damage equal to their power to another target creature. mana={2}{G} type=Instant [/card] [card] name=Banehound abilities=lifelink,haste text=Lifelink, haste mana={B} type=Creature subtype=Nightmare Hound power=1 toughness=1 [/card] [card] name=Battlefield Promotion target=creature auto=counter(1/1) auto=first strike auto=life:2 controller text=Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Bioessence Hydra abilities=trample auto=foreach(counter(0/0,1,loyalty)|myBattlefield) counter(1/1) auto=@counteradded(0/0,1,loyalty) from(planeswalker|myBattlefield):counter(1/1) text=Trample -- Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. -- Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra. mana={3}{G}{U} type=Creature subtype=Hydra Mutant power=4 toughness=4 [/card] [card] name=Blast Zone auto=counter(0/0,1,Charge) auto={T}:Add{C} auto={X}{X}{T}:counter(0/0,X,Charge) auto={3}{T}{S}:this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) auto={3}{T}{S}:this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) auto={3}{T}{S}:this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) auto={3}{T}{S}:this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) auto={3}{T}{S}:this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) auto={3}{T}{S}:this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) auto={3}{T}{S}:this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) auto={3}{T}{S}:this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) auto={3}{T}{S}:this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) auto={3}{T}{S}:this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) text=Blast Zone enters the battlefield with a charge counter on it. -- {T}: Add {C}. -- {X}{X}, {T}: Put X charge counters on Blast Zone. -- {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone. type=Land [/card] [card] name=Bleeding Edge auto=may -2/-2 target(creature) auto=_AMASS_(2) text=Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Blindblast target=creature auto=damage:1 auto=cantblock auto=draw:1 controller text=Blindblast deals 1 damage to target creature. That creature can't block this turn. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Bloom Hulk auto=_PROLIFERATE_ text=When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={3}{G} type=Creature subtype=Plant Elemental power=4 toughness=4 [/card] [card] name=Bolas's Citadel abilities=showfromtoplibrary auto={0}:name(play from top) reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(mybattlefield) optiontwoend revealend auto={T}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}{S(*[-land]|myBattlefield)}:life:-10 opponent text=You may look at the top card of your library any time. -- You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost. -- {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life. mana={3}{B}{B}{B} type=Legendary Artifact [/card] [card] name=Bond of Discipline auto=all(creature|opponentBattlefield) tap auto=all(creature|myBattlefield) lifelink text=Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. mana={4}{W} type=Sorcery [/card] [card] name=Bond of Flourishing auto=reveal:3 optionone name(Get a card) target(*[-instant;-sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend auto=life:3 text=Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. mana={1}{G} type=Sorcery [/card] [card] name=Bond of Insight auto=deplete:4 auto=deplete:4 opponent auto=target(*[instant;sorcery]|mygraveyard) moveto(ownerhand) auto=moveto(exile) text=Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. mana={3}{U} type=Sorcery [/card] [card] name=Bond of Passion target=creature auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=damage:2 target(creature,player) text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target. mana={4}{R}{R} type=Sorcery [/card] [card] name=Bond of Revival target=creature|mygraveyard auto=moveTo(mybattlefield) && transforms((,haste)) uynt text=Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. mana={4}{B} type=Sorcery [/card] [card] name=Bulwark Giant auto=life:5 text=When Bulwark Giant enters the battlefield, you gain 5 life. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Burning Prophet auto=@movedTo(*[-creature]|mystack):1/0 ueot auto=@movedTo(*[-creature]|mystack):_SCRY_(1) text=Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Callous Dismissal target=*[-land] auto=moveTo(ownerHand) auto=_AMASS_(1) text=Return target nonland permanent to its owner's hand. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie army creature token first.) mana={1}{U} type=Sorcery [/card] [card] name=Casualties of War auto=ability$! may destroy target(artifact)!$ controller && ability$! may destroy target(creature)!$ controller && ability$! may destroy target(enchantment)!$ controller && ability$! may destroy target(land)!$ controller && ability$! may destroy target(planeswalker)!$ controller text=Choose one or more — -- • Destroy target artifact. -- • Destroy target creature. -- • Destroy target enchantment. -- • Destroy target land. -- • Destroy target planeswalker. mana={2}{B}{B}{G}{G} type=Sorcery [/card] [card] name=Centaur Nurturer auto=life:3 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Centaur Nurturer enters the battlefield, you gain 3 life. -- {T}: Add one mana of any color. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=4 [/card] [card] name=Chainwhip Cyclops auto={3}{R}:target(creature) cantblock text={3}{R}: Target creature can't block this turn. mana={4}{R} type=Creature subtype=Cyclops Warrior power=4 toughness=4 [/card] [card] name=Challenger Troll auto=lord(creature[power>=4]|myBattlefield) oneblocker text=Each creature you control with power 4 or greater can't be blocked by more than one creature. mana={4}{G} type=Creature subtype=Troll power=6 toughness=5 [/card] [card] name=Chandra's Triumph target=creature,planeswalker auto=damage:3 auto=aslongas(planeswalker[Chandra]|mybattlefield) damage:2 text=Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker. mana={1}{R} type=Instant [/card] [card] name=Chandra, Fire Artisan auto=counter(0/0,4,loyalty) auto=@counterremoved(0/0,1,Loyalty) from(this):damage:1 target(opponent) auto={C(0/0,1,Loyalty)}:moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos=1]|mylibrary) auto={C(0/0,-7,Loyalty)}:name(ultimate) moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=7]|mylibrary) text=Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. -- +1: Exile the top card of your library. You may play it this turn. -- -7: Exile the top seven cards of your library. You may play them this turn. mana={2}{R}{R} type=Legendary Planeswalker subtype=Chandra [/card] [card] name=Charity Extractor abilities=lifelink text=Lifelink mana={3}{B} type=Creature subtype=Human Knight power=1 toughness=5 [/card] [card] name=Charmed Stray abilities=lifelink auto=all(other Charmed Stray|myBattlefield) counter(1/1) text=Lifelink -- Whenever Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Command the Dreadhorde target=creature,planeswalker|myGraveyard auto=life:-manacost controller auto=moveTo(myBattlefield) text=Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. mana={4}{B}{B} type=Sorcery [/card] [card] name=Commence the Endgame abilities=nofizzle auto=draw:2 auto=_AMASS_(type:*:myhand) text=This spell can't be countered. -- Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={4}{U}{U} type=Instant [/card] [card] name=Contentious Plan auto=_PROLIFERATE_ auto=draw:1 text=Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Courage in Crisis target=creature auto=counter(1/1) auto=_PROLIFERATE_ text=Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Sorcery [/card] [card] name=Cruel Celebrant auto=@movedTo(*[creature;planeswalker]|graveyard) from(myBattlefield):life:-1 opponent && life:1 text=Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. mana={W}{B} type=Creature subtype=Vampire power=1 toughness=2 [/card] [card] name=Crush Dissent target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=_AMASS_(2) text=Counter target spell unless its controller pays {2}. -- Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Instant [/card] [card] name=Cyclops Electromancer auto=damage:type:*[instant;sorcery]:mygraveyard target(creature|opponentBattlefield) text=When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. mana={4}{R} type=Creature subtype=Cyclops Wizard power=4 toughness=2 [/card] [card] name=Davriel's Shadowfugue target=player auto=ability$!name(discard) reject notatarget(<2>*|myhand)!$ targetedplayer && life:-2 text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Davriel, Rogue Shadowmage auto=counter(0/0,3,loyalty) auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-2 opponent auto={C(0/0,-1,Loyalty)}:ability$!name(discard) reject notatarget(*|myhand)!$ target(player) text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. -- -1: Target player discards a card. mana={2}{B} type=Legendary Planeswalker subtype=Davriel [/card] [card] name=Deathsprout target=creature auto=destroy aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary) auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{B}{B}{G} type=Instant [/card] [card] name=Despark target=*[manacost>=4] auto=moveto(exile) text=Exile target permanent with converted mana cost 4 or greater. mana={W}{B} type=Instant [/card] [card] name=Desperate Lunge target=creature auto=+2/+2 auto=flying auto=life:2 text=Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Devouring Hellion auto=may notatarget(other *[creature;planeswalker]|mybattlefield) sacrifice && counter(1/1,2) all(this) text=As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. mana={2}{R} type=Creature subtype=Hellion power=2 toughness=2 [/card] [card] name=Divine Arrow target=creature[attacking;blocking] auto=damage:4 text=Divine Arrow deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Domri's Ambush target=creature|myBattlefield auto=counter(1/1) auto=transforms((,newability[target(creature,planeswalker|opponentbattlefield) dynamicability])) ueot text=Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. mana={R}{G} type=Sorcery [/card] [card] name=Domri, Anarch of Bolas auto=counter(0/0,3,loyalty) auto=lord(other creature|myBattlefield) +1/+0 auto={C(0/0,1,Loyalty)}:add{R} auto={C(0/0,1,Loyalty)}:add{G} auto={C(0/0,-2,Loyalty)}:target(creature|myBattlefield) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot text=Creatures you control get +1/+0. -- +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. -- -2: Target creature you control fights target creature you don't control. mana={1}{R}{G} type=Legendary Planeswalker subtype=Domri [/card] [card] name=Dovin's Veto abilities=nofizzle target=*[-creature]|stack auto=fizzle text=This spell can't be countered. -- Counter target noncreature spell. mana={W}{U} type=Instant [/card] [card] name=Dovin, Hand of Control auto=counter(0/0,5,loyalty) auto=lord(*[Artifact;instant;sorcery]|opponentcastingzone) altercost(colorless,+1) auto={C(0/0,-1,Loyalty)}:target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt text=Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. -- -1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. mana={2}{WU} type=Legendary Planeswalker subtype=Dovin [/card] [card] name=Dreadhorde Arcanist abilities=trample auto=@combat(attacking) source(this):may target(*[instant;sorcery;manacost<=power]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! text=Trample -- Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={1}{R} type=Creature subtype=Zombie Wizard power=1 toughness=3 [/card] [card] name=Dreadhorde Butcher abilities=haste auto=@combatdamaged(player,planeswalker) from(this):counter(1/1) auto=_DIES_damage:power target(creature,player) text=Haste -- Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. -- When Dreadhorde Butcher dies, it deals damage equal to its power to any target. mana={B}{R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Dreadhorde Invasion auto=@each my upkeep:life:-1 auto=@each my upkeep:_AMASS_(1) auto=lord(Zombie[token;power>=6;attacking]|myBattlefield) lifelink text=At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. mana={1}{B} type=Enchantment [/card] [card] name=Dreadhorde Twins auto=_AMASS_(2) auto=lord(Zombie[token]|myBattlefield) trample text=When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have trample. mana={3}{R} type=Creature subtype=Zombie Jackal Warrior power=2 toughness=2 [/card] [card] name=Dreadmalkin abilities=menace auto={2}{B}{S(other *[creature;planeswalker]|mybattlefield)}:counter(1/1,2) text=Menace (This creature can't be blocked except by two or more creatures.) -- {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Duskmantle Operative auto=cantbeblockedby(creature[power>=4]) text=Duskmantle Operative can't be blocked by creatures with power 4 or greater. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Elite Guardmage abilities=flying auto=life:3 && draw:1 text=Flying -- When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. mana={2}{W}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Emergence Zone auto={T}:Add{C} auto={1}{T}{S}:all(*|mycastingzone) asflash ueot text={T}: Add {C}. -- {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. type=Land [/card] [card] name=Enforcer Griffin abilities=flying text=Flying mana={4}{W} type=Creature subtype=Griffin power=3 toughness=4 [/card] [card] name=Enter the God-Eternals target=creature auto=damage:4 auto=life:4 auto=deplete:4 target(player) auto=_AMASS_(4) text=Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{U}{U}{B} type=Sorcery [/card] [card] name=Erratic Visionary auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={1}{U}, {T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Eternal Skylord auto=_AMASS_(2) auto=lord(Zombie[token]|myBattlefield) flying. text=When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have flying. mana={4}{U} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Eternal Taskmaster auto=tapped(noevent) auto=@combat(attacking) source(this):pay({2}{b}) target(creature|mygraveyard) moveto(ownerhand) text=Eternal Taskmaster enters the battlefield tapped. -- Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Evolution Sage auto=@movedTo(land|myBattlefield):_PROLIFERATE_ text=Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{G} type=Creature subtype=Elf Druid power=3 toughness=2 [/card] [card] name=Fblthp, the Lost auto=draw:1 auto=@movedTo(battlefield) from(library):draw:1 auto=@targeted(this):moveto(mylibrary) && shuffle text=When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. -- When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. mana={1}{U} type=Legendary Creature subtype=Homunculus power=1 toughness=1 [/card] #[card] #name=Feather, the Redeemed #abilities=flying #moveto(exile) && #auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):trigger[to] phaseaction[endofturn once] moveTo(ownerhand) ueot #auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]<1>) moveTo(hand) #text=Flying -- Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. #mana={R}{W}{W} #type=Legendary Creature #subtype=Angel #power=3 #toughness=4 #[/card] [card] name=Finale of Devastation auto=this(X>=10) all(creature|myBattlefield) haste auto=this(X>=10) all(creature|myBattlefield) +x/+x auto=moveTo(myBattlefield) target(creature[manacost<=X]|myLibrary,myGraveyard) text=Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. mana={X}{G}{G} type=Sorcery [/card] [card] name=Finale of Eternity target=creature[toughness<=prex] auto=destroy auto=this(prex>=10) all(creature|mygraveyard) moveto(mybattlefield) text=Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield. mana={X}{B}{B} type=Sorcery [/card] [card] name=Finale of Glory auto=create(soldier:creature soldier:2/2:white:vigilance)*X auto=this(X>=10) create(Angel:creature Angel:4/4:white:flying:vigilance)*X text=Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. mana={X}{W}{W} type=Sorcery [/card] [card] name=Finale of Promise target=*[instant;sorcery;manacost<=prex]|mygraveyard auto=this(X>=10) castcard(normal) auto=castcard(normal) and!(transforms((,newability[exiledeath])) forever)! text=You may cast up to one target instant card and/or sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. mana={X}{R}{R} type=Sorcery [/card] [card] name=Finale of Revelation auto=this(X<10) draw:x auto=this(X>=10) moveto(myLibrary) all(*|myGraveyard) && shuffle && draw:x auto=this(X>=10) untap notatarget(land) autoexile=lord(*|myBattlefield) nomaxhand auto=moveto(exile) text=Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -- Exile Finale of Revelation. mana={X}{U}{U} type=Sorcery [/card] [card] name=Firemind Vessel auto=tapped(noevent) auto={T}:Add{W}{U} auto={T}:Add{W}{B} auto={T}:Add{W}{R} auto={T}:Add{W}{G} auto={T}:Add{U}{B} auto={T}:Add{U}{R} auto={T}:Add{U}{G} auto={T}:Add{B}{R} auto={T}:Add{B}{G} auto={T}:Add{R}{G} text=Firemind Vessel enters the battlefield tapped. -- {T}: Add two mana of different colors. mana={4} type=Artifact [/card] [card] name=Flux Channeler auto=@movedTo(*[-creature]|mystack):_PROLIFERATE_ text=Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Forced Landing target=creature[flying] auto=bottomoflibrary text=Put target creature with flying on the bottom of its owner's library. mana={1}{G} type=Instant [/card] [card] name=Gideon Blackblade auto=counter(0/0,4,loyalty) auto=this(variable{controllerturn}>0) transforms((Human Soldier Creature,setpower=4,settoughness=4,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot auto=@each my beginofturn:transforms((Human Soldier Creature,setpower=4,settoughness=4,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) vigilance auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) lifelink auto={C(0/0,1,Loyalty)}:target(other creature|myBattlefield) indestructible auto={C(0/0,1,Loyalty)}:name(no targets) donothing auto={C(0/0,-6,Loyalty)}:moveTo(exile) target(*[-land]) text=As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. -- Prevent all damage that would be dealt to Gideon Blackblade during your turn. -- +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. -- -6: Exile target nonland permanent. mana={1}{W}{W} type=Legendary Planeswalker subtype=Gideon [/card] [card] name=Gideon's Battle Cry auto=all(creature|myBattlefield) counter(1/1) auto=target(planeswalker[gideon&manacost=6]|mylibrary) moveto(myhand) text=Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={2}{W}{W} type=Sorcery [/card] [card] name=Gideon's Company auto=@lifeof(player):counter(1/1,2) auto={3}{W}:counter(0/0,1,Loyalty) target(planeswalker[gideon]) text=Whenever you gain life, put two +1/+1 counters on Gideon's Company. -- {3}{W}: Put a loyalty counter on target Gideon planeswalker. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gideon's Triumph target=player auto=ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer auto=aslongas(planeswalker[Gideon]|mybattlefield) ability$!name(sacrifice) target(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer text=Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. mana={1}{W} type=Instant [/card] [card] name=Gideon, the Oathsworn auto=counter(0/0,4,loyalty) auto=@each my blockers restriction{type(creature[-gideon&attacking]|myBattlefield)~morethan~1}:counter(1/1) all(creature[-gideon&attacking]|myBattlefield) auto={C(0/0,2,Loyalty)}:transforms((Human Soldier Creature,setpower=5,settoughness=5,newability[preventAllDamage to(this)])) ueot auto={C(0/0,-9,Loyalty)}:moveTo(exile) all(creature|opponentBattlefield) && moveTo(exile) all(this) text=Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. -- +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) -- -9: Exile Gideon, the Oathsworn and each creature your opponents control. mana={4}{W}{W} type=Legendary Planeswalker subtype=Gideon [/card] [card] name=Gleaming Overseer auto=_AMASS_(1) auto=lord(Zombie[token]|myBattlefield) opponentshroud auto=lord(Zombie[token]|myBattlefield) menace text=When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have hexproof and menace. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=1 toughness=4 [/card] [card] name=Goblin Assailant mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Assault Team abilities=haste auto=_DIES_counter(1/1) target(creature|myBattlefield) text=Haste -- When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. mana={3}{R} type=Creature subtype=Goblin Warrior power=4 toughness=1 [/card] [card] name=God-Eternal Bontu abilities=menace auto=may notatarget(other *|mybattlefield) sacrifice && draw:1 text=Menace -- When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. -- When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{B}{B} type=Legendary Creature subtype=Zombie God power=5 toughness=6 [/card] #[card] #name=God-Eternal Kefnet #abilities=flying #text=Flying -- You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. -- When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. #mana={2}{U}{U} #type=Legendary Creature #subtype=Zombie God #power=4 #toughness=5 #[/card] [card] name=God-Eternal Oketra abilities=double strike auto=@movedTo(creature|mystack):create(zombie warrior:creature zombie warrior:4/4:black:vigilance) text=Double strike -- Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -- When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{W}{W} type=Legendary Creature subtype=Zombie God power=3 toughness=6 [/card] [card] name=God-Eternal Rhonas abilities=deathtouch auto=all(other creature|myBattlefield) dynamicability ueot auto=all(other creature|myBattlefield) vigilance ueot text=Deathtouch -- When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. -- When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{G}{G} type=Legendary Creature subtype=Zombie God power=5 toughness=5 [/card] [card] name=God-Pharaoh's Statue auto=lord(*|opponentcastingzone) altercost(colorless,+2) auto=@each my endofturn:life:-1 opponent text=Spells your opponents cast cost {2} more to cast. -- At the beginning of your end step, each opponent loses 1 life. mana={6} type=Legendary Artifact [/card] [card] name=Grateful Apparition abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Grim Initiate abilities=first strike auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1) notATarget(army|myBattlefield))! text=First strike -- When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={R} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Guild Globe auto=draw:1 auto={2}{T}{S}:Add{W}{U} auto={2}{T}{S}:Add{W}{B} auto={2}{T}{S}:Add{W}{R} auto={2}{T}{S}:Add{W}{G} auto={2}{T}{S}:Add{U}{B} auto={2}{T}{S}:Add{U}{R} auto={2}{T}{S}:Add{U}{G} auto={2}{T}{S}:Add{B}{R} auto={2}{T}{S}:Add{B}{G} auto={2}{T}{S}:Add{R}{G} text=When Guild Globe enters the battlefield, draw a card. -- {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors. mana={2} type=Artifact [/card] [card] name=Guildpact Informant abilities=flying auto=@combatdamaged(player,planeswalker) from(this):_PROLIFERATE_ text=Flying -- Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={2}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Heartfire target=player,creature auto=damage:4 text=As an additional cost to cast this spell, sacrifice a creature or planeswalker. -- Heartfire deals 4 damage to any target. mana={1}{R}{S(creature,planeswalker|myBattlefield)} type=Instant [/card] [card] name=Heartwarming Redemption auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 auto=life:type:*:myhand controller text=Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. mana={2}{R}{W} type=Instant [/card] [card] name=Herald of the Dreadhorde auto=_DIES_if type(army|mybattlefield)~morethan~0 then counter(1/1,2) notATarget(army|myBattlefield) else create(Zombie Army:creature Zombie Army:0/0:black) and!(counter(1/1,2) notATarget(army|myBattlefield))! text=When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{B} type=Creature subtype=Zombie Warrior power=3 toughness=2 [/card] [card] name=Honor the God-Pharaoh auto=draw:2 auto=_AMASS_(1) text=As an additional cost to cast this spell, discard a card. -- Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{R}{D(other *|myhand)} type=Sorcery [/card] [card] name=Huatli's Raptor abilities=vigilance auto=_PROLIFERATE_ text=Vigilance -- When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{W} type=Creature subtype=Dinosaur power=2 toughness=3 [/card] [card] name=Huatli, the Sun's Heart auto=counter(0/0,7,loyalty) auto=lord(creature|myBattlefield) combattoughness auto={C(0/0,-3,Loyalty)}:life:toughness:highest:creature:myBattlefield text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- -3: You gain life equal to the greatest toughness among creatures you control. mana={2}{GW} type=Legendary Planeswalker subtype=Huatli [/card] [card] name=Ignite the Beacon auto=target(planeswalker|mylibrary) moveto(myhand) text=Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library. mana={4}{W} type=Instant [/card] [card] name=Ilharg, the Raze-Boar abilities=trample auto=@combat(attacking) source(this):target(creature|myhand) transforms((,newability[phaseaction[endofturn once] moveTo(hand)],newability[ninjutsu])) forever text=Trample -- Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. -- When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. mana={3}{R}{R} type=Legendary Creature subtype=Boar God power=6 toughness=6 [/card] [card] name=Interplanar Beacon auto=@movedTo(planeswalker|mystack):life:1 auto={T}:Add{C} auto={1}{T}:Add{W}{U} auto={1}{T}:Add{W}{B} auto={1}{T}:Add{W}{R} auto={1}{T}:Add{W}{G} auto={1}{T}:Add{U}{B} auto={1}{T}:Add{U}{R} auto={1}{T}:Add{U}{G} auto={1}{T}:Add{B}{R} auto={1}{T}:Add{B}{G} auto={1}{T}:Add{R}{G} text=Whenever you cast a planeswalker spell, you gain 1 life. -- {T}: Add {C}. -- {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. type=Land [/card] [card] name=Invade the City auto=_AMASS_(type:*[instant;sorcery]:mygraveyard) text=Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{U}{R} type=Sorcery [/card] [card] name=Invading Manticore auto=_AMASS_(2) text=When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={5}{R} type=Creature subtype=Zombie Manticore power=4 toughness=5 [/card] [card] name=Iron Bully abilities=menace auto=counter(1/1) target(creature) text=Menace (This creature can't be blocked except by two or more creatures.) -- When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Ironclad Krovod mana={3}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Jace's Projection auto=@drawof(player):counter(1/1) auto={3}{U}:counter(0/0,1,Loyalty) target(planeswalker[jace]) text=Whenever you draw a card, put a +1/+1 counter on Jace's Projection. -- {3}{U}: Put a loyalty counter on target Jace planeswalker. mana={2}{U}{U} type=Creature subtype=Wizard Illusion power=2 toughness=2 [/card] [card] name=Jace's Ruse target=creature auto=moveTo(ownerHand) and!(moveTo(myhand) target(planeswalker[jace;manacost=6]|mylibrary,myGraveyard))! text=Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{U}{U} type=Sorcery [/card] [card] name=Jace's Triumph auto=draw:2 auto=aslongas(planeswalker[jace]|mybattlefield) draw:1 text=Draw two cards. If you control a Jace planeswalker, draw three cards instead. mana={2}{U} type=Sorcery [/card] [card] name=Jace, Arcane Strategist auto=counter(0/0,4,loyalty) auto=@drawof(player):transforms((,newability[@drawof(player) restriction{once}:counter(1/1) target(creature|myBattlefield)])) ueot auto={C(0/0,1,Loyalty)}:draw:1 auto={C(0/0,-7,Loyalty)}:all(creature|myBattlefield) unblockable text=Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. -- +1: Draw a card. -- -7: Creatures you control can't be blocked this turn. mana={4}{U}{U} type=Legendary Planeswalker subtype=Jace [/card] [card] name=Jace, Wielder of Mysteries abilities=cantmilllose auto=counter(0/0,4,loyalty) auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame auto={C(0/0,1,Loyalty)}:target(player) deplete:2 && draw:1 auto={C(0/0,-8,Loyalty)}:name(absolute madman) if type(*|mylibrary)~lessthan~8 then wingame else draw:7 text=If you would draw a card while your library has no cards in it, you win the game instead. -- +1: Target player puts the top two cards of their library into their graveyard. Draw a card. -- -8: Draw seven cards. Then if your library has no cards in it, you win the game. mana={1}{U}{U}{U} type=Legendary Planeswalker subtype=Jace [/card] [card] name=Jaya's Greeting target=creature auto=damage:3 auto=_SCRY_(1) text=Jaya's Greeting deals 3 damage to target creature. Scry 1. mana={1}{R} type=Instant [/card] [card] name=Jiang Yanggu, Wildcrafter auto=counter(0/0,3,loyalty) auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{W} auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{U} auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{B} auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{R} auto=lord(creature[counter{1/1.1}]|myBattlefield) {T}:Add{G} auto={C(0/0,-1,Loyalty)}:counter(1/1) target(creature) text=Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." -- -1: Put a +1/+1 counter on target creature. mana={2}{G} type=Legendary Planeswalker subtype=Yanggu [/card] [card] name=Karn's Bastion auto={T}:Add{C} auto={4}{T}:_PROLIFERATE_ text={T}: Add {C}. -- {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) type=Land [/card] [card] name=Karn, the Great Creator auto=counter(0/0,5,loyalty) auto=lord(artifact|opponentBattlefield) noactivatedability auto={C(0/0,1,Loyalty)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot auto={C(0/0,1,Loyalty)}:name(+1 No targets) donothing auto={C(0/0,-2,Loyalty)}:name(from exile) moveto(ownerhand) target(artifact|myexile) auto={C(0/0,-2,Loyalty)}:name(from sideboard) moveto(ownerhand) target(artifact|mysideboard) text=Activated abilities of artifacts your opponents control can't be activated. -- +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. -- -2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. mana={4} type=Legendary Planeswalker subtype=Karn [/card] [card] name=Kasmina's Transmutation target=creature auto=loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Kaya's Ghostform target=creature,planeswalker|mybattlefield auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) auto=@movedTo(mytgt|exile) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature or planeswalker you control -- When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Kaya, Bane of the Dead auto=counter(0/0,7,loyalty) auto=lord(*|opponentBattlefield) -opponentshroud auto={C(0/0,-3,Loyalty)}:moveto(exile) target(creature) text=Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. -- -3: Exile target creature. mana={3}{WB}{WB}{WB} type=Legendary Planeswalker subtype=Kaya [/card] [card] name=Kiora's Dambreaker auto=_PROLIFERATE_ text=When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.) mana={5}{U} type=Creature subtype=Leviathan power=5 toughness=6 [/card] [card] name=Kiora, Behemoth Beckoner auto=counter(0/0,7,loyalty) auto=@movedTo(creature[power>=4]|myBattlefield):draw:1 auto={C(0/0,-1,Loyalty)}:untap target(*) text=Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. -- -1: Untap target permanent. mana={2}{GU} type=Legendary Planeswalker subtype=Kiora [/card] [card] name=Kraul Stinger abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Insect Assassin power=2 toughness=2 [/card] [card] name=Krenko, Tin Street Kingpin auto=@combat(attacking) source(this):create(goblin:goblin creature:1/1:red)*power auto=@combat(attacking) source(this):counter(1/1) text=Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Kronch Wrangler abilities=trample auto=@movedTo(creature[power>=4]|myBattlefield):counter(1/1) text=Trample -- Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Law-Rune Enforcer auto={1}{T}:tap target(creature[manacost>=2]) text={1}, {T}: Tap target creature with converted mana cost 2 or greater. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Lazotep Behemoth mana={4}{B} type=Creature subtype=Zombie Hippo power=5 toughness=4 [/card] [card] name=Lazotep Plating auto=_AMASS_(1) auto=playershroud ueot auto=all(creature|myBattlefield) opponentshroud text=Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Lazotep Reaver auto=_AMASS_(1) text=When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B} type=Creature subtype=Zombie Beast power=1 toughness=2 [/card] [card] name=Leyline Prowler abilities=deathtouch,lifelink auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Deathtouch, lifelink -- {T}: Add one mana of any color. mana={1}{B}{G} type=Creature subtype=Nightmare Beast power=2 toughness=3 [/card] [card] name=Liliana's Triumph auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=aslongas(planeswalker[Liliana]|mybattlefield) ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card. mana={1}{B} type=Instant [/card] [card] name=Liliana, Dreadhorde General auto=counter(0/0,6,loyalty) auto=@movedTo(creature|graveyard) from(mybattlefield):draw:1 auto={C(0/0,1,Loyalty)}:create(zombie:creature zombie:2/2:black) auto={C(0/0,-4,Loyalty)}:sacrifice notatarget(creature|mybattlefield) && ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent auto={C(0/0,-9,Loyalty)}:ability$! sacrifice notatarget(creature|mybattlefield) and!( sacrifice notatarget(land|mybattlefield) and!( sacrifice notatarget(enchantment|mybattlefield) and!( sacrifice notatarget(artifact|mybattlefield) and!( sacrifice notatarget(planeswalker|mybattlefield))! )! )! !$ opponent text=Whenever a creature you control dies, draw a card. -- +1: Create a 2/2 black Zombie creature token. -- -4: Each player sacrifices two creatures. -- -9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. mana={4}{B}{B} type=Legendary Planeswalker subtype=Liliana [/card] [card] name=Living Twister auto={1}{R}{D(land|myhand)}:damage:2 target(creature,player) auto={G}:target(land[tapped]|myBattlefield) moveto(ownerhand) text={1}{R}, Discard a land card: Living Twister deals 2 damage to any target. -- {G}: Return a tapped land you control to its owner's hand. mana={R}{R}{G} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Loxodon Sergeant abilities=vigilance auto=all(other creature|myBattlefield) vigilance text=Vigilance -- When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Makeshift Battalion auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:counter(1/1) text=Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Mana Geode auto=_SCRY_(1) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Mana Geode enters the battlefield, scry 1. -- {T}: Add one mana of any color. mana={3} type=Artifact [/card] [card] name=Martyr for the Cause auto=_DIES__PROLIFERATE_ text=When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Massacre Girl abilities=menace auto=transforms((,newability[@movedto(creature|graveyard) from(battlefield):all(other creature) -1/-1 ueot])) ueot auto=all(other creature) -1/-1 ueot text=Menace -- When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=4 [/card] [card] name=Mayhem Devil auto=@sacrificed(*|battlefield):damage:1 target(creature,player) text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. mana={1}{B}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Merfolk Skydiver abilities=flying auto=counter(1/1) target(creature|myBattlefield) auto={3}{G}{U}:_PROLIFERATE_ text=Flying -- When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. -- {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={G}{U} type=Creature subtype=Merfolk Mutant power=1 toughness=1 [/card] [card] name=Mizzium Tank auto=@movedTo(*[-creature]|mystack):becomes(Artifact Creature) ueot auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} text=Trample -- Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) mana={1}{R}{R} type=Artifact subtype=Vehicle power=3 toughness=2 [/card] [card] name=Mobilized District auto={T}:Add{C} auto={4}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={3} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~0}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={2} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~1}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={1} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~2}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot auto={0} restriction{type(*[creature&legendary;planeswalker]|myBattlefield)~morethan~3}:transforms((Citizen Creature,setpower=3,settoughness=3,vigilance)) ueot text={T}: Add {C}. -- {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. type=Land [/card] [card] name=Mowu, Loyal Companion abilities=vigilance,trample auto=@counteradded(1/1) from(this) restriction{once}:counter(1/1) text=Trample, vigilance -- If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. mana={3}{G} type=Legendary Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Naga Eternal mana={2}{U} type=Creature subtype=Zombie Naga power=3 toughness=2 [/card] [card] name=Nahiri's Stoneblades target=creature auto=2/0 ueot text=Up to two target creatures each get +2/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Nahiri, Storm of Stone auto=counter(0/0,6,loyalty) auto=this(variable{controllerturn}>0) lord(creature|myBattlefield) first strike auto={C(0/0,-1,Loyalty)}:name(-1 counter) damage:1 target(creature[tapped]) damage:1 auto={C(0/0,-2,Loyalty)}:name(-2 counters) damage:2 target(creature[tapped]) auto={C(0/0,-3,Loyalty)}:name(-3 counters) damage:3 target(creature[tapped]) auto={C(0/0,-4,Loyalty)}:name(-4 counters) damage:4 target(creature[tapped]) auto={C(0/0,-5,Loyalty)}:name(-5 counters) damage:5 target(creature[tapped]) auto={C(0/0,-6,Loyalty)}:name(-6 counters) damage:6 target(creature[tapped]) auto={C(0/0,-7,Loyalty)}:name(-7 counters) damage:7 target(creature[tapped]) auto={C(0/0,-8,Loyalty)}:name(-8 counters) damage:8 target(creature[tapped]) auto={C(0/0,-9,Loyalty)}:name(-9 counters) damage:9 target(creature[tapped]) text=As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. -- -X: Nahiri, Storm of Stone deals X damage to target tapped creature. mana={2}{RW}{RW} type=Legendary Planeswalker subtype=Nahiri [/card] [card] name=Narset's Reversal target=*[instant;sorcery]|stack auto=fizzleto(hand) auto=castcard(copied noevent) text=Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Neheb, Dreadhorde Champion abilities=trample auto=@combatdamaged(player,planeswalker) from(this):may target(*|myhand) reject && draw:1 controller && Add{R} doesntempty text=Trample -- Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. mana={2}{R}{R} type=Legendary Creature subtype=Zombie Minotaur Warrior power=5 toughness=4 [/card] [card] name=Neoform auto=reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend text=As an additional cost to cast this spell, sacrifice a creature. -- Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. mana={G}{U}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Nicol Bolas, Dragon-God auto=counter(0/0,4,loyalty) auto={C(0/0,0,Loyalty)}:clone and!( transforms((,newability[unearth])) )! notatarget(planeswalker) auto={C(0/0,1,Loyalty)}:draw:1 && ability$!moveto(exile) target(*|myhand,myBattlefield)!$ opponent auto={C(0/0,-3,Loyalty)}:destroy target(creature,planeswalker) auto={C(0/0,-8,Loyalty)}:name(ultimate) if type(creature[legendary]|opponentbattlefield)~lessthan~1 then wingame text=Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. -- +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. -- -3: Destroy target creature or planeswalker. -- -8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. mana={U}{B}{B}{B}{R} type=Legendary Planeswalker subtype=Bolas [/card] [card] name=Nissa's Triumph auto=transforms((,newability[name(search 2 forests) moveTo(myhand) target(forest[basic]|myLibrary)])) ueot auto=aslongas(*[nissa]|mybattlefield))>0 transforms((,newability[name(search 3 lands) moveTo(myhand) target(land|myLibrary)])) ueot text=Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. mana={G}{G} type=Sorcery [/card] [card] name=Nissa, Who Shakes the World auto=counter(0/0,5,loyalty) auto=lord(forest|mybattlefield) transforms((,newability[producecolor:green])) auto={C(0/0,1,Loyalty)}:target(*[land;-creature]|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[vigilance],newability[haste],newability[untap])) forever auto={C(0/0,-8,Loyalty)}:reveal:plibrarycount optionone name(choose card) target(land[forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( emblem transforms((,newability[lord(land|myBattlefield) indestructible])) forever dontremove ) forever )! oneshot)! afterrevealedend revealend text=Whenever you tap a Forest for mana, add an additional {G}. -- +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. -- -8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. mana={3}{G}{G} type=Legendary Planeswalker subtype=Nissa [/card] [card] name=Niv-Mizzet Reborn abilities=flying auto=reveal:10 optionone name(Reveal) target(*[multicolor]|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend text=Flying -- When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=6 toughness=6 [/card] [card] name=No Escape target=creature,planeswalker|stack auto=fizzleto(exile) auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -- Scry 1. mana={2}{U} type=Instant [/card] [card] name=Oath of Kaya auto=damage:3 target(creature,player) auto=life:3 auto=@damage:2 opponent && life:2 text=When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. -- Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. mana={1}{W}{B} type=Legendary Enchantment [/card] [card] name=Ob Nixilis's Cruelty target=creature auto=exiledeath auto=-5/-5 text=Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. mana={2}{B} type=Instant [/card] [card] name=Ob Nixilis, the Hate-Twisted auto=counter(0/0,5,loyalty) auto=@drawfoeof(player):damage:1 opponent auto={C(0/0,-2,Loyalty)}:destroy target(creature) && draw:2 targetcontroller text=Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. -- -2: Destroy target creature. Its controller draws two cards. mana={3}{B}{B} type=Legendary Planeswalker subtype=Nixilis [/card] [card] name=Paradise Druid auto=this(untapped) opponentshroud auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Paradise Druid has hexproof as long as it's untapped. -- {T}: Add one mana of any color. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Parhelion II abilities=flying,first strike,vigilance auto=@combat(attacking) source(this):create(angel:creature angel:4/4:white:flying:vigilance:battleready)*2 auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot text=Flying, first strike, vigilance -- Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) mana={6}{W}{W} type=Legendary Artifact subtype=Vehicle power=5 toughness=5 [/card] [card] name=Planewide Celebration auto=ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller && ability$! choice Create(citizen:Citizen creature:2/2:white:blue:black:red:green) _ choice moveTo(ownerHand) target(*[-instant;-sorcery]|mygraveyard) moveto(ownerhand) _ choice _PROLIFERATE_ _choice life:4 !$ controller text=Choose four. You may choose the same mode more than once. -- • Create a 2/2 Citizen creature token that's all colors. -- • Return target permanent card from your graveyard to your hand. -- • Proliferate. -- • You gain 4 life. mana={5}{G}{G} type=Sorcery [/card] [card] name=Pledge of Unity auto=all(creature|myBattlefield) counter(1/1) auto=life:type:creature:myBattlefield text=Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. mana={1}{G}{W} type=Instant [/card] [card] name=Pollenbright Druid auto=choice counter(1/1) target(creature) auto=choice _PROLIFERATE_ text=When Pollenbright Druid enters the battlefield, choose one — -- • Put a +1/+1 counter on target creature. -- • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Pouncing Lynx auto=this(variable{controllerturn}>0) first strike text=As long as it's your turn, Pouncing Lynx has first strike. mana={1}{W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Price of Betrayal target=artifact,creature,planeswalker auto=counter(1/1,-5) auto=counter(0/0,-5,loyalty) text=Remove up to five counters from target artifact, creature, planeswalker, or opponent. mana={B} type=Sorcery [/card] [card] name=Prismite auto={2}:Add{W} auto={2}:Add{U} auto={2}:Add{B} auto={2}:Add{R} auto={2}:Add{G} text={2}: Add one mana of any color. mana={2} type=Artifact Creature subtype=Golem power=2 toughness=1 [/card] [card] name=Prison Realm auto=(blink)forsrc target(*[creature;planeswalker]|opponentbattlefield) text=When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. -- When Prison Realm enters the battlefield, scry 1. mana={2}{W} type=Enchantment [/card] [card] name=Raging Kronch abilities=nosolo text=Raging Kronch can't attack alone. mana={2}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Ral's Outburst target=player,creature auto=damage:3 auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend text=Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={2}{U}{R} type=Instant [/card] #[card] #name=Ral, Storm Conduit #auto=counter(0/0,4,loyalty) #auto=@movedto(*[instant;sorcery]|mystack):damage:1 opponent #auto={C(0/0,2,Loyalty)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend #auto={C(0/0,-2,Loyalty)}:transforms((,newability[@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) name(copy spell) activate name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent)])) ueot #text=Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. -- +2: Scry 1. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. #mana={2}{U}{R} #type=Legendary Planeswalker #subtype=Ral #[/card] [card] name=Rally of Wings auto=all(creature[flying]|myBattlefield) 2/2 auto=all(creature|myBattlefield) untap text=Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Ravnica at War auto=moveto(exile) all(*[multicolor]) text=Exile all multicolored permanents. mana={3}{W} type=Sorcery [/card] [card] name=Relentless Advance auto=_AMASS_(3) text=Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={3}{U} type=Sorcery [/card] [card] name=Rescuer Sphinx abilities=flying auto=may target(*[-land]|myBattlefield) moveto(ownerhand) && counter(1/1,1) all(this) text=Flying -- As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. mana={2}{U}{U} type=Creature subtype=Sphinx power=3 toughness=2 [/card] [card] name=Return to Nature auto=destroy target(artifact) auto=destroy target(enchantment) auto=moveto(exile) target(*|graveyard) text=Choose one — -- • Destroy target artifact. -- • Destroy target enchantment. -- • Exile target card from a graveyard. mana={1}{G} type=Instant [/card] [card] name=Rising Populace auto=@movedTo(other *[creature;planeswalker]|graveyard) from(myBattlefield):counter(1/1) text=Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Roalesk, Apex Hybrid abilities=flying,trample auto=counter(1/1,2) target(other creature|myBattlefield) auto=_DIES__PROLIFERATE_ auto=_DIES__PROLIFERATE_ text=Flying, trample -- When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. -- When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) mana={2}{G}{G}{U} type=Legendary Creature subtype=Human Mutant power=4 toughness=5 [/card] [card] name=Role Reversal auto=choice name(artifact) moveTo(myBattlefield) target(artifact|opponentBattlefield) and!(moveto(opponentBattlefield) target(artifact|myBattlefield))! auto=choice name(creature) moveTo(myBattlefield) target(creature|opponentBattlefield) and!(moveto(opponentBattlefield) target(creature|myBattlefield))! auto=choice name(enchantment) moveTo(myBattlefield) target(enchantment|opponentBattlefield) and!(moveto(opponentBattlefield) target(enchantment|myBattlefield))! auto=choice name(planeswalker) moveTo(myBattlefield) target(planeswalker|opponentBattlefield) and!(moveto(opponentBattlefield) target(planeswalker|myBattlefield))! auto=choice name(land) moveTo(myBattlefield) target(land|opponentBattlefield) and!(moveto(opponentBattlefield) target(land|myBattlefield))! text=Exchange control of two target permanents that share a permanent type. mana={U}{U}{R} type=Sorcery [/card] [card] name=Rubblebelt Rioters abilities=haste auto=@combat(attacking) source(this):power:highest:creature:mybattlefield/0 text=Haste -- Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. mana={1}{R}{G} type=Creature subtype=Human Berserker power=0 toughness=4 [/card] [card] name=Saheeli's Silverwing abilities=flying text=Flying -- When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. mana={4} type=Artifact Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Saheeli, Sublime Artificer auto=counter(0/0,5,loyalty) auto=@movedTo(*[-creature]|mystack):create(servo artifact:creature servo artifact:1/1:colorless) auto={C(0/0,-2,Loyalty)}:target(artifact) transforms((,newability[copy target(*[artifact;creature]|mybattlefield)])) text=Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -- -2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. mana={1}{UR}{UR} type=Legendary Planeswalker subtype=Saheeli [/card] [card] name=Samut's Sprint target=creature auto=+2/+1 auto=haste auto=_SCRY_(1) text=Target creature gets +2/+1 and gains haste until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Samut, Tyrant Smasher auto=counter(0/0,5,loyalty) auto=lord(other creature|myBattlefield) haste auto={C(0/0,-1,Loyalty)}:target(creature) 2/1 && haste ueot && _SCRY_(1) text=Creatures you control have haste. -- -1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. mana={2}{RG}{RG} type=Legendary Planeswalker subtype=Samut [/card] [card] name=Sarkhan the Masterless auto=counter(0/0,5,loyalty) auto=@each blockers:all(creature[attacking]|opponentBattlefield) damage:type:dragon:myBattlefield auto={C(0/0,1,Loyalty)}:all(planeswalker|myBattlefield) becomes(dragon creature,4/4,red,flying) auto={C(0/0,-3,Loyalty)}:create(dragon:creature dragon:4/4:red:flying) text=Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. -- +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. -- -3: Create a 4/4 red Dragon creature token with flying. mana={3}{R}{R} type=Legendary Planeswalker subtype=Sarkhan [/card] [card] name=Sarkhan's Catharsis target=player,planeswalker auto=damage:5 text=Sarkhan's Catharsis deals 5 damage to target player or planeswalker. mana={4}{R} type=Instant [/card] [card] name=Shriekdiver abilities=flying auto={1}:haste ueot text=Flying -- {1}: Shriekdiver gains haste until end of turn. mana={2}{B} type=Creature subtype=Zombie Bird Warrior power=2 toughness=1 [/card] [card] name=Silent Submersible auto=@combatdamaged(player,planeswalker) from(this):draw:1 auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} text=Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) mana={U}{U} type=Artifact subtype=Vehicle power=2 toughness=3 [/card] #[card] #name=Single Combat #text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker #spells until the end of your next turn. #mana={3}{W}{W} #type=Sorcery #[/card] [card] name=Sky Theater Strix abilities=flying auto=@movedTo(*[-creature]|mystack):1/0 ueot text=Flying -- Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Snarespinner abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach -- Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Solar Blaze auto=lord(creature) dynamicability text=Each creature deals damage to itself equal to its power. mana={2}{R}{W} type=Sorcery [/card] [card] name=Sorin, Vengeful Bloodlord auto=counter(0/0,4,loyalty) auto=this(variable{controllerturn}>0) lord(creature,planeswalker|myBattlefield) lifelink auto={C(0/0,2,Loyalty)}:damage:1 target(player,planeswalker) auto={C(0/0,-1,Loyalty)}:name(-1 counter) target(creature[manacost=1]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-2,Loyalty)}:name(-2 counters) target(creature[manacost=2]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-3,Loyalty)}:name(-3 counters) target(creature[manacost=3]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-4,Loyalty)}:name(-4 counters) target(creature[manacost=4]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-5,Loyalty)}:name(-5 counters) target(creature[manacost=5]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-6,Loyalty)}:name(-6 counters) target(creature[manacost=6]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-7,Loyalty)}:name(-7 counters) target(creature[manacost=7]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-8,Loyalty)}:name(-8 counters) target(creature[manacost=8]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever auto={C(0/0,-9,Loyalty)}:name(-9 counters) target(creature[manacost=9]|mygraveyard) moveTo(mybattlefield) && becomes(Vampire) forever text=As long as it's your turn, creatures and planeswalkers you control have lifelink. -- +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. -- -X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types. mana={2}{W}{B} type=Legendary Planeswalker subtype=Sorin [/card] [card] name=Soul Diviner auto={T}:counter(1/1,-1) notATarget(*[artifact;creature;land;counter{1/1.1}]|myBattlefield)} && draw:1 controller auto={T}:counter(0/0,-1,Loyalty) notATarget(planeswalker|myBattlefield)} && draw:1 controller text={T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. mana={U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=3 [/card] [card] name=Spark Double auto=may copy NotATarget(creature) and!( transforms((-legendary)) forever )! auto=counter(1/1) #auto=counter(0/0,1,Loyalty) text=You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. mana={3}{U} type=Creature subtype=Illusion power=0 toughness=0 [/card] [card] name=Spark Harvest target=creature,planeswalker auto=destroy other={3}{B}{B} name(cast for {3}{B}{B}) text=As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -- Destroy target creature or planeswalker. mana={B}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Spark Reaper auto={3}{S(*[creature;planeswalker]|myBattlefield)}:life:1 && draw:1 text={3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Spellgorger Weird auto=@movedTo(*[-creature]|mystack):counter(1/1) text=Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. mana={2}{R} type=Creature subtype=Weird power=2 toughness=2 [/card] [card] name=Spellkeeper Weird auto={2}{T}{S}:target(instant,sorcery|mygraveyard) moveto(ownerhand) text={2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Steady Aim target=creature auto=Untap auto=+1/+4 auto=reach text=Untap target creature. It gets +1/+4 and gains reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Stealth Mission target=creature|myBattlefield auto=counter(1/1,2) auto=unblockable text=Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. mana={2}{U} type=Sorcery [/card] [card] name=Storm the Citadel auto=all(creature|myBattlefield) +2/+2 auto=all(creature|myBattlefield) @combatdamaged(player,planeswalker) from(this):destroy target(artifact,enchantment) text=Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." mana={4}{G} type=Sorcery [/card] [card] name=Storrev, Devkarin Lich abilities=trample auto=@combatdamaged(player,planeswalker) from(this):moveto(ownerhand) target(*[creature;planeswalker;-fresh]|mygraveyard) text=Trample -- Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. mana={1}{B}{B}{G} type=Legendary Creature subtype=Zombie Elf Wizard power=5 toughness=4 [/card] [card] name=Sunblade Angel abilities=flying,first strike,vigilance,lifelink text=Flying, first strike, vigilance, lifelink mana={5}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Tamiyo's Epiphany aicode=activate draw:2 controller auto=name(Scry) reveal:4 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend text=Scry 4, then draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Teferi's Time Twist target=*|mybattlefield auto=(blink)ueot text=Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. mana={1}{U} type=Instant [/card] [card] name=Teferi, Time Raveler auto=counter(0/0,4,loyalty) auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto={C(0/0,1,Loyalty)}:lord(sorcery|mycastingzone) flash uynt auto={C(0/0,-3,Loyalty)}:target(*[artifact;creature;enchantment]) moveTo(ownerhand) && draw:1 controller text=Each opponent can cast spells only any time they could cast a sorcery. -- +1: Until your next turn, you may cast sorcery spells as though they had flash. -- -3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. mana={1}{W}{U} type=Legendary Planeswalker subtype=Teferi [/card] [card] name=Tenth District Legionnaire abilities=haste auto=@targeted(this):counter(1/1) && _SCRY_(1) text=Haste -- Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Teyo's Lightshield auto=counter(1/1) target(creature|myBattlefield) text=When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. mana={2}{W} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Teyo, the Shieldmage abilities=playershroud auto=counter(0/0,5,loyalty) auto={C(0/0,-2,Loyalty)}:create(wall:creature wall:0/3:white:defender) text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- -2: Create a 0/3 white Wall creature token with defender. mana={2}{W} type=Legendary Planeswalker subtype=Teyo [/card] [card] name=Tezzeret, Master of the Bridge auto=counter(0/0,5,loyalty) auto=lord(*[creature;planeswalker]|mycastingzone) affinityartifacts auto={C(0/0,2,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:type:artifact:mybattlefield controller auto={C(0/0,-3,Loyalty)}:target(artifact|mygraveyard) moveto(ownerhand) auto={C(0/0,-8,Loyalty)}:reveal:10 optionone name(Get artifact Cards) all(artifact|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveTo(exile) optiontwoend revealend text=Creature and planeswalker spells you cast have affinity for artifacts. -- +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. -- -3: Return target artifact card from your graveyard to your hand. -- -8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. mana={4}{U}{B} type=Legendary Planeswalker subtype=Tezzeret [/card] [card] name=The Elderspell target=planeswalker auto=destroy && counter(0/0,2,Loyalty) target(planeswalker|myBattlefield) text=Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way. mana={B}{B} type=Sorcery [/card] [card] name=The Wanderer auto=counter(0/0,5,loyalty) auto=preventallnoncombatdamage to(other *|myBattlefield) auto=preventallnoncombatdamage to(controller) auto={C(0/0,-2,Loyalty)}:moveto(exile) target(creature[power>=4]) text=Prevent all noncombat damage that would be dealt to you and other permanents you control. -- -2: Exile target creature with power 4 or greater. mana={3}{W} type=Legendary Planeswalker [/card] [card] name=Thunder Drake abilities=flying auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:counter(1/1) text=Flying -- Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. mana={3}{U} type=Creature subtype=Elemental Drake power=2 toughness=3 [/card] [card] name=Thundering Ceratok abilities=trample auto=all(other creature|myBattlefield)) trample ueot text=Trample -- When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. mana={4}{G} type=Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Tibalt's Rager auto=_DIES_damage:1 target(creature,player) auto={1}{R}:2/0 ueot text=When Tibalt's Rager dies, it deals 1 damage to any target. -- {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Devil power=1 toughness=2 [/card] [card] name=Tibalt, Rakish Instigator auto=counter(0/0,5,loyalty) abilities=nolifegainopponent auto={C(0/0,-2,Loyalty)}:create(devil:creature devil:1/1:red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! text=Your opponents can't gain life. -- -2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target." mana={2}{R} type=Legendary Planeswalker subtype=Tibalt [/card] [card] name=Time Wipe auto=notatarget(creature|myBattlefield) moveto(ownerhand) auto=destroy all(creature) text=Return a creature you control to its owner's hand, then destroy all creatures. mana={2}{W}{W}{U} type=Sorcery [/card] [card] name=Tithebearer Giant auto=draw:1 && life:-1 text=When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. mana={5}{B} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Toll of the Invasion target=opponent auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[_AMASS_(1) controller])) oneshot afterrevealedend revealend text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -- Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={2}{B} type=Sorcery [/card] [card] name=Tolsimir, Friend to Wolves auto=@movedto(wolf|myBattlefield):all(trigger[to]) transforms((,newability[may target(creature|opponentbattlefield) dynamicability])) auto=@movedto(wolf|myBattlefield):life:3 auto=create(Voja, Friend to Elves:legendary wolf creature:3/3:green:white) text=When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. -- Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls. mana={2}{G}{G}{W} type=Legendary Creature subtype=Elf Scout power=3 toughness=3 [/card] [card] name=Topple the Statue target=* auto=Tap auto=teach(artifact) destroy auto=draw:1 controller text=Tap target permanent. If it's an artifact, destroy it. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Trusted Pegasus abilities=flying auto=@combat(attacking) source(this):target(creature[attacking;-flying]) flying ueot text=Flying -- Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=2 [/card] [card] name=Turret Ogre abilities=reach auto=aslongas(other creature[power>=4]|myBattlefield) damage:2 opponent text=Reach -- When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Tyrant's Scorn auto=destroy target(creature[manacost<=3]) auto=moveTo(ownerHand) target(creature) text=Choose one — -- • Destroy target creature with converted mana cost 3 or less. -- • Return target creature to its owner's hand. mana={U}{B} type=Instant [/card] [card] name=Ugin's Conjurant abilities=hydra auto=counter(1/1,X) text=Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant. mana={X} type=Creature subtype=Spirit Monk power=0 toughness=0 [/card] [card] name=Ugin, the Ineffable auto=counter(0/0,4,loyalty) auto=lord(*[colorless]|mycastingzone) altercost(colorless,-2) auto={C(0/0,1,Loyalty)}:create(spirit:creature spirit:2/2:colorless) and!( transforms((,newability[@movedto(this|nonbattlezone):draw:1])])) forever )! auto={C(0/0,-3,Loyalty)}:destroy target(*[white;blue;black;red;green]) text=Colorless spells you cast cost {2} less to cast. -- +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. -- -3: Destroy target permanent that's one or more colors. mana={6} type=Legendary Planeswalker subtype=Ugin [/card] [card] name=Unlikely Aid target=creature auto=+2/+0 auto=indestructible text=Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{B} type=Instant [/card] [card] name=Vampire Opportunist auto={6}{B}:life:-2 opponent && life:2 controller text={6}{B}: Each opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Vivien's Arkbow auto={X}{T}{D(*|myhand)}:reveal:x optionone target(creature[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) bottomoflibrary optiontwoend revealend text={X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. mana={1}{G} type=Legendary Artifact [/card] [card] name=Vivien's Grizzly auto={3}{G}:reveal:1 optionone target(creature,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Bottom of library) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text={3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. mana={2}{G} type=Creature subtype=Bear Spirit power=2 toughness=3 [/card] [card] name=Vivien, Champion of the Wilds auto=counter(0/0,4,loyalty) auto=lord(creature|mycastingzone) flash auto={C(0/0,1,Loyalty)}:target(creature) vigilance && reach uynt auto={C(0/0,-2,Loyalty)}:reveal:3 optionone name(Get a card) target(<1>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend text=You may cast creature spells as though they had flash. -- +1: Until your next turn, up to one target creature gains vigilance and reach. -- -2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card. mana={2}{G} type=Legendary Planeswalker subtype=Vivien [/card] [card] name=Vizier of the Scorpion auto=_AMASS_(1) auto=lord(Zombie[token]|myBattlefield) deathtouch text=When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) -- Zombie tokens you control have deathtouch. mana={2}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Vraska's Finisher auto=destroy target(*[creature;planeswalker;damaged]|opponentBattlefield) text=When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. mana={2}{B} type=Creature subtype=Gorgon Assassin power=3 toughness=2 [/card] [card] name=Vraska, Swarm's Eminence auto=counter(0/0,5,loyalty) auto=lord(creature[deathtouch]|myBattlefield) @combatdamaged(player,planeswalker) from(this):counter(1/1) auto={C(0/0,-2,Loyalty)}:create(assassin:creature assassin:1/1:black:deathtouch) text=Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. -- -2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." mana={2}{BG}{BG} type=Legendary Planeswalker subtype=Vraska [/card] [card] name=Wall of Runes abilities=defender auto=_SCRY_(1) text=Defender -- When Wall of Runes enters the battlefield, scry 1. mana={U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wanderer's Strike target=creature auto=moveto(exile) auto=_PROLIFERATE_ text=Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) mana={4}{W} type=Sorcery [/card] [card] name=War Screecher abilities=flying auto={5}{W}{T}:all(other creature|myBattlefield)) 1/1 text=Flying -- {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Wardscale Crocodile abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Crocodile power=5 toughness=3 [/card] [card] name=Widespread Brutality auto=_AMASS_(2) && all(creature[-army]) damage:power text=Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) mana={1}{B}{R}{R} type=Sorcery [/card]