108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
#include "PrecompiledHeader.h"
|
|
|
|
#include "DamagerDamaged.h"
|
|
|
|
/*
|
|
Temporary objects that store the damages dealt to/from creatures during the combat phase
|
|
*/
|
|
|
|
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) :
|
|
TransientCardView(card, x, y), show(show), damageSelecter(damageSelecter)
|
|
{
|
|
}
|
|
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) :
|
|
TransientCardView(card, ref), show(show), damageSelecter(damageSelecter)
|
|
{
|
|
}
|
|
|
|
DamagerDamaged::~DamagerDamaged()
|
|
{
|
|
}
|
|
|
|
int DamagerDamaged::sumDamages()
|
|
{
|
|
int total = 0;
|
|
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
|
|
total += i->damage;
|
|
return total;
|
|
}
|
|
|
|
bool DamagerDamaged::hasLethalDamage()
|
|
{
|
|
return (sumDamages() >= card->life);
|
|
}
|
|
|
|
void DamagerDamaged::addDamage(int damage, DamagerDamaged* source)
|
|
{
|
|
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
|
|
if (i->source == source->card)
|
|
{
|
|
i->damage += damage;
|
|
if (0 >= i->damage)
|
|
damages.erase(i);
|
|
return;
|
|
}
|
|
if (0 < damage)
|
|
damages.push_back(Damage(source->card, card, damage, DAMAGE_COMBAT));
|
|
return;
|
|
}
|
|
|
|
int DamagerDamaged::removeDamagesFrom(DamagerDamaged* source)
|
|
{
|
|
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
|
|
if (i->source == source->card)
|
|
{
|
|
int damage = i->damage;
|
|
damages.erase(i);
|
|
return damage;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void DamagerDamaged::clearDamage()
|
|
{
|
|
damages.clear();
|
|
}
|
|
|
|
void DamagerDamaged::Render(CombatStep mode)
|
|
{
|
|
TransientCardView::Render();
|
|
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
|
mFont->SetBase(0);
|
|
|
|
switch (mode)
|
|
{
|
|
case BLOCKERS:
|
|
case TRIGGERS:
|
|
case ORDER:
|
|
mFont->SetColor(ARGB(92,255,255,255));
|
|
break;
|
|
case FIRST_STRIKE:
|
|
case END_FIRST_STRIKE:
|
|
case DAMAGE:
|
|
case END_DAMAGE:
|
|
mFont->SetColor(ARGB(255, 255, 64, 0));
|
|
break;
|
|
}
|
|
|
|
char buf[6];
|
|
sprintf(buf, "%i", sumDamages());
|
|
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
|
|
|
|
}
|
|
|
|
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) :
|
|
DamagerDamaged(card, x, y, show, damageSelecter)
|
|
{
|
|
}
|
|
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) :
|
|
DamagerDamaged(card, ref, show, damageSelecter)
|
|
{
|
|
}
|
|
|
|
AttackerDamaged::~AttackerDamaged()
|
|
{
|
|
for (vector<DefenserDamaged*>::iterator q = blockers.begin(); q != blockers.end(); ++q)
|
|
delete (*q);
|
|
}
|