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e45735267bc7464dc4e54d4ad6b026809dd5c90a
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wrenczes@gmail.com
e45735267b
More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
...
Also deleted a few debug output traces that were truly uninformative.
2010-10-07 08:13:22 +00:00
..
mtg
More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
2010-10-07 08:13:22 +00:00