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wrenczes@gmail.com e45735267b More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
Also deleted a few debug output traces that were truly uninformative.
2010-10-07 08:13:22 +00:00
JGE
Minor project changes - use a vsprops file to locate the extra includes instead of requiring folks to manually copy dirent.h & stdint.h into your VC include dir.
2010-10-07 04:06:16 +00:00
projects/mtg
More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
2010-10-07 08:13:22 +00:00
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Wagic the Homebrew
androidcard-gamecppiosmacosmagic-the-gatheringpspwindows
495 MiB
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