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wagic/projects/mtg/bin/Res/sets/primitives/AVR.txt

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[card]
name=Abundant Growth
target=land|myBattlefield
auto=draw:1 controller
auto=teach(land) {T}:activatechooseacolor add{chosencolor} activatechooseend
text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any colour to your mana pool."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Alchemist's Apprentice
auto={S}:draw:1
text=Sacrifice Alchemist's Apprentice: Draw a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Alchemist's Refuge
auto={T}:Add{1}
auto={U}{G}{T}:all(*[-land]|myhand) flash forcedalive ueot
text={U}{G}, {T}: Until end of turn, you may cast nonland cards as though they had flash.
type=Land
[/card]
[card]
name=Amass the Components
auto=draw:3
auto=bottomoflibrary target(*|myhand)
text=Draw three cards, then put a cards from your hand on the bottom of your library.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Angel of Glory's Rise
abilities=flying
auto=all(zombie) moveto(exile)
auto=all(human|mygraveyard) moveTo(mybattlefield)
text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=6
[/card]
[card]
name=Angel's Tomb
auto=@movedTo(creature|myBattlefield):may becomes(Artifact Creature,3/3,flying) ueot
text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Angelic Armaments
auto={4}:equip
auto=2/2
auto=flying
auto=transforms((Angel,white))
text=Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types. -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Appetite for Brains
target=opponent
auto=target(*[manacost>=4]|targetedpersonshand) moveTo(exile)
text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Arcane Melee
auto=lord(instant|hand) altercost(colorless,-2)
auto=lord(sorcery|hand) altercost(colorless,-2)
text=Instant and sorcery spells cost {2} less to cast.
mana={4}{U}
type=Enchantment
[/card]
[card]
name=Archwing Dragon
abilities=flying,haste
auto=@end of turn:moveTo(ownerhand)
text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Avacyn, Angel of Hope
abilities=flying,vigilance
auto=lord(*|mybattlefield) indestructible
text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible.
mana={5}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=8
toughness=8
[/card]
[card]
name=Banners Raised
auto=all(creature|mybattlefield) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Battle Hymn
auto=foreach(creature|mybattlefield) Add{R}
text=Add {R} to your mana pool for each creature you control.
mana={1}{R}
type=Instant
[/card]
[card]
name=Bladed Bracers
auto={2}:equip
auto=1/1
auto=teach(human) vigilance
auto=teach(angel) vigilance
text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or Angel, it has vigilance. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Blood Artist
auto=@movedTo(creature|graveyard) from(battlefield):target(player) life:-1 && life:1 controller
text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire
power=0
toughness=1
[/card]
[card]
name=Bloodflow Connoisseur
auto={S(creature|myBattlefield)}:counter(1/1,1)
text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Desolate Lighthouse
auto={T}:Add{1}
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card.
type=Land
[/card]
[card]
name=Bower Passage
auto=lord(creature|mybattlefield) cantbeblockedby(creature[flying])
text=Creatures you control can't be blocked by creatures with flying.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Builder's Blessing
auto=lord(creature[-tapped]|myBattlefield) 0/2
text=Untapped creatures you control get +0/+2.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Butcher Ghoul
abilities=undying
text=Undying
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Call to Serve
target=creature[-black]
auto=1/2
auto=flying
auto=transforms((Angel))
text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Captain of the Mists
auto=@movedTo(other creature|mybattlefield):untap
auto={1}{U}{T}:tap target(*)
auto={1}{U}{T}:untap target(*)
text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Cathars' Crusade
auto=@movedTo(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield)
text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Cathedral Sanctifier
auto=life:3
text=When Cathedral Sanctifier enters the battlefield, you gain 3 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Cloudshift
target=creature|mybattlefield
auto=(blink)
text=Exile target creature you control, then return it to the battlefield under your control.
mana={W}
type=Instant
[/card]
[card]
name=Commander's Authority
target=creature
auto=teach(creature) transforms((,newability[@each my upkeep:token(99887766)])) forever
text=Enchant Creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Human
type=Creature
subtype=Human
power=1
toughness=1
color=white
[/card]
[card]
name=Conjurers's Closet
auto=@each my endofturn:may (blink) target(creature|mybattlefield)
text=At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control.
mana={5}
type=Artifact
[/card]
[card]
name=Corpse Traders
auto={2}{B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery
text={2}{B}, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Craterhoof Behemoth
abilities=haste
auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield ueot
auto=all(creature|mybattlefield) trample ueot
text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
mana={5}{G}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Crippling Chill
target=creature
auto=tap
auto=frozen
auto=draw:1 controller
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Cursebreak
target=enchantment
auto=destroy
auto=life:2 controller
text=Destroy target enchantment. You gain 2 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Dangerous Wager
auto=all(*|myhand) moveTo(mygraveyard)
auto=draw:2 controller
text=Discard your hand, then draw two cards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Defang
target=creature
auto=teach(creature) preventalldamage from(this)
text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
###DOES NOT WORK
[card]
name=Defy Death
target=creature|mygraveyard
auto=transforms((,newability[moveTo(mybattlefield)],newability[if cantargetcard(angel) then counter(1/1)]))
text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Demonic Rising
auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying)
text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Demonic Taskmaster
abilities=flying
auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield)
text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
mana={2}{B}
type=Creature
subtype=Demon
power=4
toughness=3
[/card]
[card]
name=Demonlord of Ashmouth
abilities=flying,undying
auto=aslongas(other creature|mybattlefield) sacrifice notatarget(creature|mybattlefield) oneshot
auto=sacrifice notatarget(this|myBattlefield)
text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying
mana={2}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]
[card]
name=Devout Chaplain
auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveTo(exile) target(artifact,enchantent)
text={T}, Tap two untapped humans you control: Exile target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Dreadwaters
target=player
auto=foreach(land|mybattlefield) deplete:1
text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Driver of the Dead
auto=@movedTo(this|graveyard) from(battlefield):target(creature[manacost<=2]|mygraveyard) moveTo(mybattlefield)
text=When Driver of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
mana={3}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Druids' Repository
auto=@combat(attacking) source(creature|mybattlefield):counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}:chooseacolor Add{chosencolor} chooseend
text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Eaten by Spiders
target=creature[flying]
auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot
text=Destroy target creature with flying and all Equipment attached to that creature.
mana={2}{G}
type=Instant
[/card]
[card]
name=Emancipation Angel
abilities=flying
auto=moveTo(ownerhand) target(*|mybattlefield)
text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Essence Harvest
target=player
auto=life:-power:highest:*:mybattlefield
auto=life:power:highest:*:mybattlefield controller
text=Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Evernight Shade
abilities=undying
auto={B}:1/1
text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Exquisite Blood
auto=@lifeloss(opponent):life:thatmuch controller
text=Whenever an opponent loses life, you gain that much life.
mana={4}{B}
type=Enchantment
[/card]
[card]
name=Falkenrath Exterminator
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto={2}{R}:thisforeach(counter{1/1.1}) damage:1 target(creature)
text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on it.
mana={2}{R}
type=Creature
subtype=Vampire Archer
power=1
toughness=1
[/card]
[card]
name=Farbog Explorer
abilities=swampwalk
text=Swampwalk
mana={2}{W}
type=Creature
subtype=Human Scout
power=2
toughness=3
[/card]
[card]
name=Favourable Winds
auto=lord(creature[flying]|mybattlefield) 171
text=Creatures you control with flying gets +1/+1.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Fervent Cathar
abilities=haste
auto=target(creature|mybattlefield) cantblock ueot
text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn.
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Fettergeist
abilities=flying
auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Gallows at Willow Hill
auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:target(creature) destroy && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller
text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Geist Snatch
target=creature|stack
auto=fizzle
auto=token(Spirit,Creature Spirit,1/1,blue,flying) controller
text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Ghostform
target=<upto:2>creature
auto=unblockable
text=Up to two target creatures are unblockable this turn.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Ghostly Flicker
target=<upto:2>*[-enchantment,-planeswalker]
auto=(blink)
text=Exile target creature you control, then return it to the battlefield under your control.
mana={2}{U}
type=Instant
[/card]
[card]
name=Ghostly Touch
target=creature
auto=@combat(attacking) source(mytgt):transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) ueot
text=Enchant creature -- Enchanted creature had "Whenever this creature attacks, you may tap or untap target permanent.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghoulflesh
target=creature
auto=-1/-1
auto=transforms((Zombie))
text=Enchant creature. -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goldnight Commander
abilities=flying
auto=@movedTo(other creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot
text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Goldnight Redeemer
abilities=flying
auto=foreach(other creature|mybattlefield) life:2 controller
text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Grave Exchange
target=creature|mygraveyard
auto=moveTo(myhand)
auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer
text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Griselbrand
abilities=flying,lifelink
auto={L}{L}{L}{L}{L}{L}{L}:draw:7 controller
text=Flying, lifelink -- Pay 7 life: Draw seven cards.
mana={4}{B}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Grounded
target=creature
auto=-flying
text=Enchant creature -- Enchanted creature loses flying.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gryff Vanguard
abilities=flying
auto=draw:1
text=Flying -- When Gryff Vanguard enters the battlefield, draw a card.
mana={4}{U}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]
[card]
name=Guise of Fire
target=creature
auto=1/-1
auto=mustattack
text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Harvester of Souls
abilities=deathtouch
auto=@movedTo(creature[-token]|graveyard) from(battlefield):may draw:1 controller
text=Whenever a creature you control dies, each other player sacrifices a creature.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Haunted Guardian
abilities=defender,first strike
text=Defender, first strike
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Havengul Skaab
auto=@combat(attacking) source(this):moveTo(ownerhand) target(other creature|mybattlefield)
text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
mana={5}{U}
type=Creature
subtype=Zombie Horror
power=4
toughness=5
[/card]
[card]
name=Havengul Vampire
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1)
text=Whenever Havengul Vampire deals combat damage to a player, put +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
mana={3}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Heirs of Stromkirk
abilities=intimidate
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
text=Intimidate -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
mana={2}{R}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Herald of War
abilities=flying
auto=@combat(attacking) source(this):counter(1/1,1)
auto=thisforeach(counter{1/1,1}) lord(angel|myhand) altercost(colorless, -1)
auto=thisforeach(counter{1/1,1}) lord(human|myhand) altercost(colorless, -1)
text=Flying -- When Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less for each +1/+1 counter on Herald of War.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Holy Justicar
auto={2}{W}{T}:name(tap creature) target(creature) transforms((,newability[tap],newability[if cantargetcard(creature[zombie]) then moveTo(exile)])) forever
text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Homicidal Seclusion
auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) 3/1 <1]))
auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) lifelink <1]))
text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
mana={4}{B}
type=Enchantment
[/card]
[card]
name=Hound of Griselbrand
abilities=double strike,undying
text=Double strike --Undying
mana={2}{R}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=2
[/card]
[card]
name=Howlgeist
abilities=undying,strong
text=Creatures with power less than Howlgeist's power can't block it. -- Undying
mana={5}{G}
type=Creature
subtype=Spirit Wolf
power=4
toughness=2
[/card]
[card]
name=Human Frailty
target=creature[human]
auto=foreach(*|mygraveyard) life:2
text=Destroy target Human creature.
mana={B}
type=Instant
[/card]
[card]
name=Hunted Ghoul
auto=lord(human) cantbeblockedby(hunted ghoul)
text=Hunted Ghoul can't block Humans.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=2
[/card]
[card]
name=Into the Void
target=<upto:2>creature
auto=moveTo(ownerhand)
text=Return up to two target creatures to their owners' hands.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Kessig Malcontents
auto=damage:type:human:mybattlefield target(player)
text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=1
[/card]
[card]
name=Kruin Striker
auto=@movedTo(other creature|mybattlefield):1/0 ueot && trample ueot
text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Latch Seeker
abilities=unblockable
text=Latch Seeker is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Leap of Faith
target=creature
auto=flying
auto=teach(creature) preventalldamage to(this)
text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Lightning Prowess
target=creature
auto=haste
auto=transforms((,newability[{T}:name(creature) damage:1 target(creature)])) forever
auto=transforms((,newability[{T}:name(player) damage:1 target(player)])) forever
text=Enchant creature -- Enchanted creature has haste and {T}: This creature deals 1 damage to target creature or player."
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Maalfeld Twins
auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black)*2
text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
mana={5}{B}
type=Creature
subtype=Zombie
power=4
toughness=4
[/card]
[card]
name=Mad Prophet
abilities=haste
auto={T}{discard(*|myhand)}:draw:1
text=Haste -- {T}, Discard a card: Draw a card.
mana={3}{R}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Malicious Intent
target=creature
auto=transforms((,newability[{T}:cantblock target(creature)])) forever
text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mass Appeal
auto=foreach(human|mybattlefield) draw:1
text=Draw a card for each Human you control.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Mental Agony
target=player
auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer
auto=life:-2
text=Target player discards two cards and loses life 2.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Midnight Duelist
auto=protection from(vampire)
text=Protection from Vampires
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Mist Raven
abilities=flying
auto=moveTo(ownerhand) target(creature)
text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand.
mana={2}{U}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Moonlight Geist
abilities=flying
auto={3}{W}:fog from(this) ueot && fog to(this) ueot
text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and by Moonlight Geist this turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Moonsilver Spear
auto={4}:equip
auto=first strike
auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying)
text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield. -- Equip {4}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Moorland Inquisitor
auto={2}{W}:first strike
text={2}{W}:Arbiter of the Moors gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Narstad Scrapper
auto={2}:1/0
text={2}: Narstad Scrapper gets +1/+0 until end of turn.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Natural Bite
target=artifact,enchantment
auto=life:3 controller
text=Destroy target artifact or enchantment. You gain 3 life.
mana={2}{G}
type=Instant
[/card]
[card]
name=Necrobite
target=creature
auto=deathtouch
auto=regenerate
text=Target creature gains deathtouch until end of turn. Regenerate it.
mana={2}{B}
type=Instant
[/card]
[card]
name=Nephalia Smuggler
auto={3}{U}{T}:(blink) target(other creature|mybattlefield)
text={3}{U},{T}: Exile another target creature you control, then return that card to the battlefield under your control.
mana={U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Nettle Boar
text=
mana={3}{G}
type=Creature
subtype=Boar
power=4
toughness=3
[/card]
[card]
name=Otherworld Atlas
auto={T}:counter(0/0,1,Charge)
auto=thisforeach(counter{0/0.1.Charge}) draw:1 controller && thisforeach(counter{0/0.1.Charge}) draw:1 opponent
text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas.
mana={4}
type=Artifact
[/card]
[card]
name=Pillar of Flame
target=creature,player
auto=exiledeath
auto=damage:2
text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={R}
type=Sorcery
[/card]
[card]
name=Predator's Gambit
target=creature
auto=3/1
auto=aslongas(creature|myBattlefield) lifelink <2
text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Polluted Dead
auto=@movedTo(this|graveyard) from(battlefield):destroy target(land)
text=When Polluted Dead dies, destroy target land.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Protector of Midvast
auto=chooseacolor target(creature|mybattlefield) transforms((,newability[protection(*[chosencolor])])) ueot chooseend
text=When Protector of Midvast enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
mana={3}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Raging Poltergeist
text=
mana={4}{R}
type=Creature
subtype=Spirit
power=6
toughness=1
[/card]
[card]
name=Renegade Demon
text=
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=3
[/card]
[card]
name=Restoration Angel
abilities=flash,flying
auto=(blink) target(creature[-angel]|mybattlefield)
text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.
mana={3}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Righteous Blow
target=creature[attacking;blocking])
auto=damage:2
text=Righteous Blow deals 2 damage to target attacking or blocking creature.
mana={W}
type=Instant
[/card]
[card]
name=Riot Ringleader
auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot
text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Rotcrown Ghoul
auto=@movedTo(this|graveyard) from(battlefield):target(player) deplete:5
text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.
mana={4}{U}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Rush of Blood
target=creature
auto=dynamicability<!mytgt powerpumppow!>
text=Target creature gets +X/+0 until end of turn, where X is its power.
mana={2}{R}
type=Instant
[/card]
[card]
name=Scalding Devil
auto={2}{R}:damage:1 target(player)
text={2}{R}: Scalding deals 1 damage to target player.
mana={1}{R}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Scorching Devil
auto={2}{R}:damage:1 target(creature,player)
text={2}{R}:Scorching Devil deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Scrapskin Drake
abilities=flying,cloud
text=Flying -- Scrapskin Drake can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Zombie Drake
power=2
toughness=3
[/card]
[card]
name=Scroll of Avacyn
auto={T}:counter(0/0,1,Charge)
auto={1}{S}:draw:1 controller && aslongas(angel|mybattlefield) life:5 controller
text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
mana={1}
type=Artifact
[/card]
[card]
name=Searchlight Geist
abilities=flying
auto={3}{B}:deathtouch
text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn.
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Seraph of Dawn
abilities=flying,lifelink
text=Flying, lifelink
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=4
[/card]
[card]
name=Seraph Sanctuary
auto={T}:Add{1}
auto=life:1
auto=@movedTo(angel|mybattlefield):life:1
text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Sheltering Word
target=creature
auto=hexproof
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
mana={1}{G}
type=Instant
[/card]
[card]
name=Skinned Drake
abilities=flying,cloud
text=Flying -- Skinned Drake can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Zombie Drake
power=2
toughness=3
[/card]
[card]
name=Snare the Skies
target=creature
auto=1/1
auto=reach
text=Target creature gets +1/+1 and gains reach until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Soulcage Fiend
auto=@movedTo(this|graveyard) from(battlefield):life:-3 controller && life:-3 opponent
text=When Soulcage Ghoul dies, each player loses 3 life.
mana={1}{B}{B}
type=Creature
subtype=Demon
power=3
toughness=2
[/card]
[card]
name=Soul of the Harvest
abilities=trample
auto=@movedTo(other creature[-token|mybattlefield):may draw:1 controller
text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Spectral Prison
target=creature
auto=doesnotuntap
auto=@targeted(mytgt) from(*|stack):all(trigger[to]) sacrifice
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Whenever enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Away
target=creature
auto=flying
auto=2/2
alias=1194
text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying.
mana={5}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tamiyo, the Moon Sage
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:tap && frozen target(*)
auto={C(0/0,-2,Loyalty)}:target(player) draw:type:creature:targetedpersonsbattlefield controller
auto={C(0/0,-5,Loyalty)}:emblem lord(*|mybattlefield) transforms((,nomaxhand,newability[@damaged(opponent) from(this):draw:1 controller])) dontremove
text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have <20>{T}: This land deals 1 damage to target creature or player.'"
mana={3}{U}{U}
type=Planeswalker
subtype=Tamiyo
[/card]
[card]
name=Thatcher Revolt
auto=token(0011223344)*3
text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginnig of the next end step.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Human
abilities=haste
auto=@end of turn:sacrifice
id=0011223344
text=Sacrifice this at the beginnig of the next end step.
type=Creature
subtype=Human
power=1
toughness=1
color=red
[/card]
[card]
name=Thraben Stalwart
abilities=vigilance
text=Vigilance
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Tibalt, the Fiend-Blooded
auto=counter(0/0,2,Loyalty)
auto={counter(0/0,1,Loyalty)}:draw:1 && discard:1
auto={counter(0/0,-4,Loyalty)}:target(player) foreach(*|targetedplayerhand) damage:1
auto={counter(0/0,-6,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
mana={R}{R}
type=Planeswalker
subtype=Tibalt
[/card]
[card]
name=Timberland Guide
auto=counter(1/1,1) target(creature)
text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Tormentor's Trident
auto={3}:equip
auto=3/0
auto=mustattack
text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Treacherous Pit-Dweller
abilities=undying
autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield)
text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
mana={B}{B}
type=Creature
subtype=Demon
power=4
toughness=3
[/card]
[card]
name=Ulvenwald Tracker
auto={1}{G}{T}:target=creature|mybattlefield transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
text={1}{G}, {T}: Target creature you control fights another target creature.
mana={G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Uncanny Speed
target=creature
auto=3/0
auto=haste
text=Target creature gets +3/+0 and gains haste until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Undead Executioner
auto=@movedTo(this|graveyard) from(battlefield):target(creature) -2/-2 ueot
text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Vessel of Endless Rest
auto={T}:Add{G}
# put {G} first so that the AI can produce it.
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=bottomoflibrary target(*|graveyard)
text=When Vessel of Endless Rest enters the battlefield, put target card in a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool.}
mana={3}
type=Artifact
[/card]
[card]
name=Vigilante Justice
auto=@movedTo(human|mybattlefield):damage:1 target(creature,player)
text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Voice of the Provinces
abilities=flying
auto=token(Human,Creature Human,1/1,white)
text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Vorstclaw
text=
mana={4}{G}{G}
type=Creature
subtype=Elemental Horror
power=7
toughness=7
[/card]
[card]
name=Wandering Wolf
abilities=strong
text=Creatures with power less than Wandering Wolf's power can't block it.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=1
[/card]
[card]
name=Wild Defiance
auto=@targeted(creature) from(instant):all(trigger[to]) 3/3 ueot
auto=@targeted(creature) from(sorcery):all(trigger[to]) 3/3 ueot
text=Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Wildwood Geist
auto=phaseaction[my untap] 2/2 ueot
text=Wildwood Geist gets +2/+2 as long as it's your turn.
mana={4}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Wind of Death
target=creature
auto=-X/-X
text=Target creature gets -X/-X until end of turn.
mana={X}{B}
type=Instant
[/card]
[card]
name=Wolfir Avenger
abilities=flash
auto={1}{G}:regenerate
text=Flash -- {1}{G}: Regenerate Wolfir Avenger.
mana={1}{G}{G}
type=Creature
subtype=Wolf Warrior
power=3
toughness=3
[/card]
[card]
name=Yew Spirit
auto={2}{G}{G}:dynamicability<!powerpumppow!> && dynamicability<!toughnesspumppow!>
text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
mana={2}{G}{G}
type=Creature
subtype=Treefolk Spirit
power=3
toughness=3
[/card]
[card]
name=Zealous Conscripts
abilities=haste
auto=target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once
text=Haste -- When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
mana={4}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Zealous Strike
target=creature
auto=2/2
auto=first strike
text=Target creature gets +2/+2 and gains first strike until end of turn.
mana={1}{W}
type=Sorcery
[/card]