[card] name=Abundant Growth target=land|myBattlefield auto=draw:1 controller auto=teach(land) {T}:activatechooseacolor add{chosencolor} activatechooseend text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any colour to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Alchemist's Apprentice auto={S}:draw:1 text=Sacrifice Alchemist's Apprentice: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Alchemist's Refuge auto={T}:Add{1} auto={U}{G}{T}:all(*[-land]|myhand) flash forcedalive ueot text={U}{G}, {T}: Until end of turn, you may cast nonland cards as though they had flash. type=Land [/card] [card] name=Amass the Components auto=draw:3 auto=bottomoflibrary target(*|myhand) text=Draw three cards, then put a cards from your hand on the bottom of your library. mana={3}{U} type=Sorcery [/card] [card] name=Angel of Glory's Rise abilities=flying auto=all(zombie) moveto(exile) auto=all(human|mygraveyard) moveTo(mybattlefield) text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Angel's Tomb auto=@movedTo(creature|myBattlefield):may becomes(Artifact Creature,3/3,flying) ueot text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Angelic Armaments auto={4}:equip auto=2/2 auto=flying auto=transforms((Angel,white)) text=Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Appetite for Brains target=opponent auto=target(*[manacost>=4]|targetedpersonshand) moveTo(exile) text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. mana={B} type=Sorcery [/card] [card] name=Arcane Melee auto=lord(instant|hand) altercost(colorless,-2) auto=lord(sorcery|hand) altercost(colorless,-2) text=Instant and sorcery spells cost {2} less to cast. mana={4}{U} type=Enchantment [/card] [card] name=Archwing Dragon abilities=flying,haste auto=@end of turn:moveTo(ownerhand) text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Avacyn, Angel of Hope abilities=flying,vigilance auto=lord(*|mybattlefield) indestructible text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Banners Raised auto=all(creature|mybattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Battle Hymn auto=foreach(creature|mybattlefield) Add{R} text=Add {R} to your mana pool for each creature you control. mana={1}{R} type=Instant [/card] [card] name=Bladed Bracers auto={2}:equip auto=1/1 auto=teach(human) vigilance auto=teach(angel) vigilance text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or Angel, it has vigilance. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blood Artist auto=@movedTo(creature|graveyard) from(battlefield):target(player) life:-1 && life:1 controller text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire power=0 toughness=1 [/card] [card] name=Bloodflow Connoisseur auto={S(creature|myBattlefield)}:counter(1/1,1) text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Desolate Lighthouse auto={T}:Add{1} auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] name=Bower Passage auto=lord(creature|mybattlefield) cantbeblockedby(creature[flying]) text=Creatures you control can't be blocked by creatures with flying. mana={1}{G} type=Enchantment [/card] [card] name=Builder's Blessing auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Butcher Ghoul abilities=undying text=Undying mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Call to Serve target=creature[-black] auto=1/2 auto=flying auto=transforms((Angel)) text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Captain of the Mists auto=@movedTo(other creature|mybattlefield):untap auto={1}{U}{T}:tap target(*) auto={1}{U}{T}:untap target(*) text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Cathars' Crusade auto=@movedTo(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Enchantment [/card] [card] name=Cathedral Sanctifier auto=life:3 text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cloudshift target=creature|mybattlefield auto=(blink) text=Exile target creature you control, then return it to the battlefield under your control. mana={W} type=Instant [/card] [card] name=Commander's Authority target=creature auto=teach(creature) transforms((,newability[@each my upkeep:token(99887766)])) forever text=Enchant Creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Human type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Conjurers's Closet auto=@each my endofturn:may (blink) target(creature|mybattlefield) text=At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control. mana={5} type=Artifact [/card] [card] name=Corpse Traders auto={2}{B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery text={2}{B}, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Craterhoof Behemoth abilities=haste auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield ueot auto=all(creature|mybattlefield) trample ueot text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{G}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Crippling Chill target=creature auto=tap auto=frozen auto=draw:1 controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Cursebreak target=enchantment auto=destroy auto=life:2 controller text=Destroy target enchantment. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Dangerous Wager auto=all(*|myhand) moveTo(mygraveyard) auto=draw:2 controller text=Discard your hand, then draw two cards. mana={1}{R} type=Instant [/card] [card] name=Defang target=creature auto=teach(creature) preventalldamage from(this) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] ###DOES NOT WORK [card] name=Defy Death target=creature|mygraveyard auto=transforms((,newability[moveTo(mybattlefield)],newability[if cantargetcard(angel) then counter(1/1)])) text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. mana={3}{W}{W} type=Sorcery [/card] [card] name=Demonic Rising auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Demonic Taskmaster abilities=flying auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Demonlord of Ashmouth abilities=flying,undying auto=aslongas(other creature|mybattlefield) sacrifice notatarget(creature|mybattlefield) oneshot auto=sacrifice notatarget(this|myBattlefield) text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying mana={2}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Devout Chaplain auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveTo(exile) target(artifact,enchantent) text={T}, Tap two untapped humans you control: Exile target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Dreadwaters target=player auto=foreach(land|mybattlefield) deplete:1 text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. mana={3}{U} type=Sorcery [/card] [card] name=Driver of the Dead auto=@movedTo(this|graveyard) from(battlefield):target(creature[manacost<=2]|mygraveyard) moveTo(mybattlefield) text=When Driver of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Druids' Repository auto=@combat(attacking) source(creature|mybattlefield):counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:chooseacolor Add{chosencolor} chooseend text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool. mana={1}{G}{G} type=Enchantment [/card] [card] name=Eaten by Spiders target=creature[flying] auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot text=Destroy target creature with flying and all Equipment attached to that creature. mana={2}{G} type=Instant [/card] [card] name=Emancipation Angel abilities=flying auto=moveTo(ownerhand) target(*|mybattlefield) text=When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Essence Harvest target=player auto=life:-power:highest:*:mybattlefield auto=life:power:highest:*:mybattlefield controller text=Target player loses X life and you gain X life, where X is the highest power amongst creatures you control. mana={2}{B} type=Sorcery [/card] [card] name=Evernight Shade abilities=undying auto={B}:1/1 text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Exquisite Blood auto=@lifeloss(opponent):life:thatmuch controller text=Whenever an opponent loses life, you gain that much life. mana={4}{B} type=Enchantment [/card] [card] name=Falkenrath Exterminator auto=@combatdamaged(opponent) from(this):counter(1/1,1) auto={2}{R}:thisforeach(counter{1/1.1}) damage:1 target(creature) text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on it. mana={2}{R} type=Creature subtype=Vampire Archer power=1 toughness=1 [/card] [card] name=Farbog Explorer abilities=swampwalk text=Swampwalk mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Favourable Winds auto=lord(creature[flying]|mybattlefield) 171 text=Creatures you control with flying gets +1/+1. mana={1}{U} type=Enchantment [/card] [card] name=Fervent Cathar abilities=haste auto=target(creature|mybattlefield) cantblock ueot text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Fettergeist abilities=flying auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Gallows at Willow Hill auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:target(creature) destroy && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={3} type=Artifact [/card] [card] name=Geist Snatch target=creature|stack auto=fizzle auto=token(Spirit,Creature Spirit,1/1,blue,flying) controller text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Ghostform target=creature auto=unblockable text=Up to two target creatures are unblockable this turn. mana={2}{U} type=Sorcery [/card] [card] name=Ghostly Flicker target=*[-enchantment,-planeswalker] auto=(blink) text=Exile target creature you control, then return it to the battlefield under your control. mana={2}{U} type=Instant [/card] [card] name=Ghostly Touch target=creature auto=@combat(attacking) source(mytgt):transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) ueot text=Enchant creature -- Enchanted creature had "Whenever this creature attacks, you may tap or untap target permanent. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghoulflesh target=creature auto=-1/-1 auto=transforms((Zombie)) text=Enchant creature. -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Goldnight Commander abilities=flying auto=@movedTo(other creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Goldnight Redeemer abilities=flying auto=foreach(other creature|mybattlefield) life:2 controller text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Grave Exchange target=creature|mygraveyard auto=moveTo(myhand) auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. mana={4}{B}{B} type=Sorcery [/card] [card] name=Griselbrand abilities=flying,lifelink auto={L}{L}{L}{L}{L}{L}{L}:draw:7 controller text=Flying, lifelink -- Pay 7 life: Draw seven cards. mana={4}{B}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Grounded target=creature auto=-flying text=Enchant creature -- Enchanted creature loses flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Gryff Vanguard abilities=flying auto=draw:1 text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. mana={4}{U} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Guise of Fire target=creature auto=1/-1 auto=mustattack text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Harvester of Souls abilities=deathtouch auto=@movedTo(creature[-token]|graveyard) from(battlefield):may draw:1 controller text=Whenever a creature you control dies, each other player sacrifices a creature. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Haunted Guardian abilities=defender,first strike text=Defender, first strike mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Havengul Skaab auto=@combat(attacking) source(this):moveTo(ownerhand) target(other creature|mybattlefield) text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. mana={5}{U} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Havengul Vampire auto=@combatdamaged(opponent) from(this):counter(1/1,1) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) text=Whenever Havengul Vampire deals combat damage to a player, put +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. mana={3}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Heirs of Stromkirk abilities=intimidate auto=@combatdamaged(opponent) from(this):counter(1/1,1) text=Intimidate -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Herald of War abilities=flying auto=@combat(attacking) source(this):counter(1/1,1) auto=thisforeach(counter{1/1,1}) lord(angel|myhand) altercost(colorless, -1) auto=thisforeach(counter{1/1,1}) lord(human|myhand) altercost(colorless, -1) text=Flying -- When Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less for each +1/+1 counter on Herald of War. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Holy Justicar auto={2}{W}{T}:name(tap creature) target(creature) transforms((,newability[tap],newability[if cantargetcard(creature[zombie]) then moveTo(exile)])) forever text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Homicidal Seclusion auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) 3/1 <1])) auto=lord(creature|mybattlefield) transforms((,newability[aslongas(other creature|myBattlefield) lifelink <1])) text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={4}{B} type=Enchantment [/card] [card] name=Hound of Griselbrand abilities=double strike,undying text=Double strike --Undying mana={2}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Howlgeist abilities=undying,strong text=Creatures with power less than Howlgeist's power can't block it. -- Undying mana={5}{G} type=Creature subtype=Spirit Wolf power=4 toughness=2 [/card] [card] name=Human Frailty target=creature[human] auto=foreach(*|mygraveyard) life:2 text=Destroy target Human creature. mana={B} type=Instant [/card] [card] name=Hunted Ghoul auto=lord(human) cantbeblockedby(hunted ghoul) text=Hunted Ghoul can't block Humans. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Into the Void target=creature auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Kessig Malcontents auto=damage:type:human:mybattlefield target(player) text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kruin Striker auto=@movedTo(other creature|mybattlefield):1/0 ueot && trample ueot text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Latch Seeker abilities=unblockable text=Latch Seeker is unblockable. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Leap of Faith target=creature auto=flying auto=teach(creature) preventalldamage to(this) text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. mana={2}{W} type=Instant [/card] [card] name=Lightning Prowess target=creature auto=haste auto=transforms((,newability[{T}:name(creature) damage:1 target(creature)])) forever auto=transforms((,newability[{T}:name(player) damage:1 target(player)])) forever text=Enchant creature -- Enchanted creature has haste and {T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Maalfeld Twins auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black)*2 text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Mad Prophet abilities=haste auto={T}{discard(*|myhand)}:draw:1 text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Malicious Intent target=creature auto=transforms((,newability[{T}:cantblock target(creature)])) forever text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Mass Appeal auto=foreach(human|mybattlefield) draw:1 text=Draw a card for each Human you control. mana={2}{U} type=Sorcery [/card] [card] name=Mental Agony target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=life:-2 text=Target player discards two cards and loses life 2. mana={3}{B} type=Sorcery [/card] [card] name=Midnight Duelist auto=protection from(vampire) text=Protection from Vampires mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Mist Raven abilities=flying auto=moveTo(ownerhand) target(creature) text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. mana={2}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Moonlight Geist abilities=flying auto={3}{W}:fog from(this) ueot && fog to(this) ueot text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and by Moonlight Geist this turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moonsilver Spear auto={4}:equip auto=first strike auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying) text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Moorland Inquisitor auto={2}{W}:first strike text={2}{W}:Arbiter of the Moors gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Narstad Scrapper auto={2}:1/0 text={2}: Narstad Scrapper gets +1/+0 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Natural Bite target=artifact,enchantment auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={2}{G} type=Instant [/card] [card] name=Necrobite target=creature auto=deathtouch auto=regenerate text=Target creature gains deathtouch until end of turn. Regenerate it. mana={2}{B} type=Instant [/card] [card] name=Nephalia Smuggler auto={3}{U}{T}:(blink) target(other creature|mybattlefield) text={3}{U},{T}: Exile another target creature you control, then return that card to the battlefield under your control. mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Nettle Boar text= mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Otherworld Atlas auto={T}:counter(0/0,1,Charge) auto=thisforeach(counter{0/0.1.Charge}) draw:1 controller && thisforeach(counter{0/0.1.Charge}) draw:1 opponent text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. mana={4} type=Artifact [/card] [card] name=Pillar of Flame target=creature,player auto=exiledeath auto=damage:2 text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Predator's Gambit target=creature auto=3/1 auto=aslongas(creature|myBattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Polluted Dead auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Polluted Dead dies, destroy target land. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Protector of Midvast auto=chooseacolor target(creature|mybattlefield) transforms((,newability[protection(*[chosencolor])])) ueot chooseend text=When Protector of Midvast enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Raging Poltergeist text= mana={4}{R} type=Creature subtype=Spirit power=6 toughness=1 [/card] [card] name=Renegade Demon text= mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Restoration Angel abilities=flash,flying auto=(blink) target(creature[-angel]|mybattlefield) text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Righteous Blow target=creature[attacking;blocking]) auto=damage:2 text=Righteous Blow deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Riot Ringleader auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Rotcrown Ghoul auto=@movedTo(this|graveyard) from(battlefield):target(player) deplete:5 text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Rush of Blood target=creature auto=dynamicability text=Target creature gets +X/+0 until end of turn, where X is its power. mana={2}{R} type=Instant [/card] [card] name=Scalding Devil auto={2}{R}:damage:1 target(player) text={2}{R}: Scalding deals 1 damage to target player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scorching Devil auto={2}{R}:damage:1 target(creature,player) text={2}{R}:Scorching Devil deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scrapskin Drake abilities=flying,cloud text=Flying -- Scrapskin Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Scroll of Avacyn auto={T}:counter(0/0,1,Charge) auto={1}{S}:draw:1 controller && aslongas(angel|mybattlefield) life:5 controller text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. mana={1} type=Artifact [/card] [card] name=Searchlight Geist abilities=flying auto={3}{B}:deathtouch text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Seraph of Dawn abilities=flying,lifelink text=Flying, lifelink mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Seraph Sanctuary auto={T}:Add{1} auto=life:1 auto=@movedTo(angel|mybattlefield):life:1 text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Sheltering Word target=creature auto=hexproof auto=dynamicability text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. mana={1}{G} type=Instant [/card] [card] name=Skinned Drake abilities=flying,cloud text=Flying -- Skinned Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Snare the Skies target=creature auto=1/1 auto=reach text=Target creature gets +1/+1 and gains reach until end of turn. mana={G} type=Instant [/card] [card] name=Soulcage Fiend auto=@movedTo(this|graveyard) from(battlefield):life:-3 controller && life:-3 opponent text=When Soulcage Ghoul dies, each player loses 3 life. mana={1}{B}{B} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Soul of the Harvest abilities=trample auto=@movedTo(other creature[-token|mybattlefield):may draw:1 controller text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Spectral Prison target=creature auto=doesnotuntap auto=@targeted(mytgt) from(*|stack):all(trigger[to]) sacrifice text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Whenever enchanted creature becomes the target of a spell, sacrifice Spectral Prison. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spirit Away target=creature auto=flying auto=2/2 alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Tamiyo, the Moon Sage auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:tap && frozen target(*) auto={C(0/0,-2,Loyalty)}:target(player) draw:type:creature:targetedpersonsbattlefield controller auto={C(0/0,-5,Loyalty)}:emblem lord(*|mybattlefield) transforms((,nomaxhand,newability[@damaged(opponent) from(this):draw:1 controller])) dontremove text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have ‘{T}: This land deals 1 damage to target creature or player.'" mana={3}{U}{U} type=Planeswalker subtype=Tamiyo [/card] [card] name=Thatcher Revolt auto=token(0011223344)*3 text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginnig of the next end step. mana={2}{R} type=Sorcery [/card] [card] name=Human abilities=haste auto=@end of turn:sacrifice id=0011223344 text=Sacrifice this at the beginnig of the next end step. type=Creature subtype=Human power=1 toughness=1 color=red [/card] [card] name=Thraben Stalwart abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Tibalt, the Fiend-Blooded auto=counter(0/0,2,Loyalty) auto={counter(0/0,1,Loyalty)}:draw:1 && discard:1 auto={counter(0/0,-4,Loyalty)}:target(player) foreach(*|targetedplayerhand) damage:1 auto={counter(0/0,-6,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. mana={R}{R} type=Planeswalker subtype=Tibalt [/card] [card] name=Timberland Guide auto=counter(1/1,1) target(creature) text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Tormentor's Trident auto={3}:equip auto=3/0 auto=mustattack text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Treacherous Pit-Dweller abilities=undying autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. mana={B}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Ulvenwald Tracker auto={1}{G}{T}:target=creature|mybattlefield transforms((,newability[target(creature) dynamicability])) ueot text={1}{G}, {T}: Target creature you control fights another target creature. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Uncanny Speed target=creature auto=3/0 auto=haste text=Target creature gets +3/+0 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Undead Executioner auto=@movedTo(this|graveyard) from(battlefield):target(creature) -2/-2 ueot text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Vessel of Endless Rest auto={T}:Add{G} # put {G} first so that the AI can produce it. auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto=bottomoflibrary target(*|graveyard) text=When Vessel of Endless Rest enters the battlefield, put target card in a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool.} mana={3} type=Artifact [/card] [card] name=Vigilante Justice auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Voice of the Provinces abilities=flying auto=token(Human,Creature Human,1/1,white) text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Vorstclaw text= mana={4}{G}{G} type=Creature subtype=Elemental Horror power=7 toughness=7 [/card] [card] name=Wandering Wolf abilities=strong text=Creatures with power less than Wandering Wolf's power can't block it. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Wild Defiance auto=@targeted(creature) from(instant):all(trigger[to]) 3/3 ueot auto=@targeted(creature) from(sorcery):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Wildwood Geist auto=phaseaction[my untap] 2/2 ueot text=Wildwood Geist gets +2/+2 as long as it's your turn. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Wind of Death target=creature auto=-X/-X text=Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Wolfir Avenger abilities=flash auto={1}{G}:regenerate text=Flash -- {1}{G}: Regenerate Wolfir Avenger. mana={1}{G}{G} type=Creature subtype=Wolf Warrior power=3 toughness=3 [/card] [card] name=Yew Spirit auto={2}{G}{G}:dynamicability && dynamicability text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. mana={2}{G}{G} type=Creature subtype=Treefolk Spirit power=3 toughness=3 [/card] [card] name=Zealous Conscripts abilities=haste auto=target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=Haste -- When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Zealous Strike target=creature auto=2/2 auto=first strike text=Target creature gets +2/+2 and gains first strike until end of turn. mana={1}{W} type=Sorcery [/card]