42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef _GRID_DECK_VIEW_H
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#define _GRID_DECK_VIEW_H
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#include "DeckView.h"
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class GridDeckView : public DeckView
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{
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private:
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enum AnimationStage{
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NONE = 0,
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SLIDE_UP,
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SLIDE_DOWN,
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SCROLL_TO_SELECTED
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};
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static const float scroll_speed;
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static const float card_scale_small;
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static const float card_scale_big;
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public:
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GridDeckView();
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virtual ~GridDeckView();
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void Reset();
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void UpdateViewState(float dt);
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void UpdateCardPosition(CardRep &rep, int index);
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void Render();
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MTGCard * Click(int x, int y);
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bool Button(Buttons button);
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MTGCard *getActiveCard();
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private:
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int mCols;
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int mRows;
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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float mScrollOffset;
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int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
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int mColsToScroll; //the number of cols we need to scroll
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AnimationStage mStage; // state machine state. for animation purposes
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};
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#endif //_GRID_DECK_VIEW_H
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