789 lines
22 KiB
C++
789 lines
22 KiB
C++
#include "PrecompiledHeader.h"
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#include "GameObserver.h"
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#include "GameOptions.h"
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#include "CardGui.h"
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#include "Damage.h"
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#include "Rules.h"
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#include "ExtraCost.h"
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#include <JLogger.h>
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#include <JRenderer.h>
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GameObserver * GameObserver::mInstance = NULL;
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GameObserver* GameObserver::GetInstance()
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{
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return mInstance;
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}
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void GameObserver::EndInstance()
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{
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SAFE_DELETE(mInstance);
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}
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void GameObserver::Init(Player * _players[], int _nbplayers)
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{
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mInstance = NEW GameObserver(_players, _nbplayers);
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}
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GameObserver::GameObserver(Player * _players[], int _nb_players)
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{
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for (int i = 0; i < _nb_players; i++)
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{
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players[i] = _players[i];
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}
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currentPlayer = NULL;
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currentActionPlayer = NULL;
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isInterrupting = NULL;
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currentPlayerId = 0;
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nbPlayers = _nb_players;
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currentGamePhase = -1;
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targetChooser = NULL;
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cardWaitingForTargets = NULL;
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waitForExtraPayment = NULL;
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reaction = 0;
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gameOver = NULL;
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phaseRing = NULL;
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replacementEffects = NEW ReplacementEffects();
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combatStep = BLOCKERS;
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mRules = NULL;
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}
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int GameObserver::getCurrentGamePhase()
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{
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return currentGamePhase;
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}
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Player * GameObserver::opponent()
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{
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int index = (currentPlayerId + 1) % nbPlayers;
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return players[index];
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}
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void GameObserver::nextPlayer()
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{
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turn++;
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currentPlayerId = (currentPlayerId + 1) % nbPlayers;
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currentPlayer = players[currentPlayerId];
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currentActionPlayer = currentPlayer;
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combatStep = BLOCKERS;
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}
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void GameObserver::nextGamePhase()
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{
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if (cPhaseOld->id == Constants::MTG_PHASE_COMBATDAMAGE)
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if (FIRST_STRIKE == combatStep || END_FIRST_STRIKE == combatStep || DAMAGE == combatStep)
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{
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nextCombatStep();
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return;
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}
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if (cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS)
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if (BLOCKERS == combatStep)
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{
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nextCombatStep();
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return;
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}
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phaseRing->forward();
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//Go directly to end of combat if no attackers
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if (cPhaseOld->id == Constants::MTG_PHASE_COMBATATTACKERS && !(currentPlayer->game->inPlay->getNextAttacker(NULL)))
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{
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phaseRing->forward();
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phaseRing->forward();
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}
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Phase * cPhase = phaseRing->getCurrentPhase();
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currentGamePhase = cPhase->id;
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if (Constants::MTG_PHASE_COMBATDAMAGE == currentGamePhase)
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nextCombatStep();
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if (currentPlayer != cPhase->player)
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nextPlayer();
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//init begin of turn
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if (currentGamePhase == Constants::MTG_PHASE_BEFORE_BEGIN)
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{
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cleanupPhase();
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currentPlayer->canPutLandsIntoPlay = 1;
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currentPlayer->castedspellsthisturn = 0;
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currentPlayer->opponent()->castedspellsthisturn = 0;
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currentPlayer->castcount = 0;
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currentPlayer->nocreatureinstant = 0;
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currentPlayer->nospellinstant = 0;
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currentPlayer->onlyoneinstant = 0;
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currentPlayer->damageCount = 0;
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currentPlayer->preventable = 0;
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mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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mLayers->actionLayer()->Update(0);
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for (int i = 0; i < 2; i++)
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{
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delete (players[i]->game->garbage);
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players[i]->game->garbage = NEW MTGGameZone();
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players[i]->game->garbage->setOwner(players[i]);
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}
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combatStep = BLOCKERS;
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return nextGamePhase();
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}
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for (int i = 0; i < 2; ++i)
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players[i]->getManaPool()->init();
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if (currentGamePhase == Constants::MTG_PHASE_AFTER_EOT)
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{
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//Auto Hand cleaning, in case the player didn't do it himself
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while (currentPlayer->game->hand->nb_cards > 7 && currentPlayer->nomaxhandsize < 1)
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currentPlayer->game->putInGraveyard(currentPlayer->game->hand->cards[0]);
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mLayers->actionLayer()->Update(0);
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return nextGamePhase();
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}
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//Phase Specific actions
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switch (currentGamePhase)
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{
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case Constants::MTG_PHASE_UNTAP:
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untapPhase();
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break;
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case Constants::MTG_PHASE_DRAW:
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//mLayers->stackLayer()->addDraw(currentPlayer,1);
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break;
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case Constants::MTG_PHASE_COMBATBLOCKERS:
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receiveEvent(NEW WEventAttackersChosen());
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break;
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default:
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break;
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}
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}
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int GameObserver::cancelCurrentAction()
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{
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SAFE_DELETE(targetChooser);
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return mLayers->actionLayer()->cancelCurrentAction();
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}
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void GameObserver::nextCombatStep()
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{
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switch (combatStep)
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{
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case BLOCKERS:
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receiveEvent(NEW WEventBlockersChosen());
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receiveEvent(NEW WEventCombatStepChange(combatStep = TRIGGERS));
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return;
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case TRIGGERS:
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receiveEvent(NEW WEventCombatStepChange(combatStep = ORDER));
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return;
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case ORDER:
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receiveEvent(NEW WEventCombatStepChange(combatStep = FIRST_STRIKE));
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return;
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case FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_FIRST_STRIKE));
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return;
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case END_FIRST_STRIKE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = DAMAGE));
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return;
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case DAMAGE:
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receiveEvent(NEW WEventCombatStepChange(combatStep = END_DAMAGE));
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return;
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case END_DAMAGE:
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; // Nothing : go to next phase
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}
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}
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void GameObserver::userRequestNextGamePhase()
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{
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if (mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED))
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return;
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if (getCurrentTargetChooser())
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return;
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bool executeNextPhaseImmediately = true;
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Phase * cPhaseOld = phaseRing->getCurrentPhase();
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if ((cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS && combatStep == ORDER) || (cPhaseOld->id
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== Constants::MTG_PHASE_COMBATBLOCKERS && combatStep == TRIGGERS) || cPhaseOld->id
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== Constants::MTG_PHASE_COMBATDAMAGE || opponent()->isAI()
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|| options[Options::optionInterrupt(currentGamePhase)].number)
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{
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executeNextPhaseImmediately = false;
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}
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if (executeNextPhaseImmediately)
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{
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nextGamePhase();
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}
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else
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{
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mLayers->stackLayer()->AddNextGamePhase();
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}
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}
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int GameObserver::forceShuffleLibraries()
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{
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int result = 0;
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if (players[0]->game->library->needShuffle)
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{
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players[0]->game->library->shuffle();
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players[0]->game->library->needShuffle = false;
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++result;
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}
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if (players[1]->game->library->needShuffle)
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{
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players[1]->game->library->shuffle();
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players[1]->game->library->needShuffle = false;
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++result;
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}
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return result;
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}
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void GameObserver::startGame(Rules * rules)
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{
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turn = 0;
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mRules = rules;
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if (rules)
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rules->initPlayers();
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options.automaticStyle(players[0], players[1]);
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mLayers = NEW DuelLayers();
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mLayers->init();
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currentPlayerId = 0;
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currentPlayer = players[0];
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currentActionPlayer = currentPlayer;
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phaseRing = NEW PhaseRing(players, nbPlayers);
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if (rules)
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rules->initGame();
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//Preload images from hand
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if (!players[0]->isAI())
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{
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for (int i = 0; i < players[0]->game->hand->nb_cards; i++)
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{
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resources.RetrieveCard(players[0]->game->hand->cards[i], CACHE_THUMB);
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resources.RetrieveCard(players[0]->game->hand->cards[i]);
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}
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}
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startedAt = time(0);
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//Difficult mode special stuff
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if (!players[0]->isAI() && players[1]->isAI())
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{
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int difficulty = options[Options::DIFFICULTY].number;
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number && difficulty)
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{
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Player * p = players[1];
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for (int level = 0; level < difficulty; level++)
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{
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MTGCardInstance * card = NULL;
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MTGGameZone * z = p->game->library;
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for (int j = 0; j < z->nb_cards; j++)
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{
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MTGCardInstance * _card = z->cards[j];
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if (_card->hasType("land"))
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{
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card = _card;
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j = z->nb_cards;
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}
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}
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if (card)
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{
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MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
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Spell * spell = NEW Spell(copy);
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spell->resolve();
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delete spell;
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}
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}
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}
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}
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}
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void GameObserver::addObserver(MTGAbility * observer)
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{
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mLayers->actionLayer()->Add(observer);
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}
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void GameObserver::removeObserver(ActionElement * observer)
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{
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if (observer)
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mLayers->actionLayer()->moveToGarbage(observer);
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else
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{
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} //TODO log error
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}
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GameObserver::~GameObserver()
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{
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LOG("==Destroying GameObserver==");
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SAFE_DELETE(targetChooser);
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (int i = 0; i < nbPlayers; ++i)
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{
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SAFE_DELETE(players[i]);
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}
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LOG("==GameObserver Destroyed==");
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}
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void GameObserver::Update(float dt)
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{
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Player * player = currentPlayer;
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if (Constants::MTG_PHASE_COMBATBLOCKERS == currentGamePhase && BLOCKERS == combatStep)
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player = player->opponent();
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currentActionPlayer = player;
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if (isInterrupting)
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player = isInterrupting;
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mLayers->Update(dt, player);
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while (mLayers->actionLayer()->stuffHappened)
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{
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mLayers->actionLayer()->Update(0);
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}
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stateEffects();
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oldGamePhase = currentGamePhase;
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if (combatStep == TRIGGERS)
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{
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if (!mLayers->stackLayer()->getNext(NULL, 0, NOT_RESOLVED))
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{
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mLayers->stackLayer()->AddNextCombatStep();
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}
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}
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//Auto skip Phases
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int skipLevel = (player->playMode == Player::MODE_TEST_SUITE) ? Constants::ASKIP_NONE : options[Options::ASPHASES].number;
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int nrCreatures = currentPlayer->game->inPlay->countByType("Creature");
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if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
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{
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if ((opponent()->isAI() && !(isInterrupting)) && (currentGamePhase == Constants::MTG_PHASE_UNTAP || currentGamePhase
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== Constants::MTG_PHASE_DRAW || currentGamePhase == Constants::MTG_PHASE_COMBATBEGIN || ((currentGamePhase
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== Constants::MTG_PHASE_COMBATATTACKERS) && (nrCreatures == 0)) || currentGamePhase
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== Constants::MTG_PHASE_COMBATEND || currentGamePhase == Constants::MTG_PHASE_ENDOFTURN
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|| ((currentGamePhase == Constants::MTG_PHASE_CLEANUP) && (currentPlayer->game->hand->nb_cards < 8))))
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userRequestNextGamePhase();
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}
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if (skipLevel == Constants::ASKIP_FULL)
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{
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if ((opponent()->isAI() && !(isInterrupting)) && (currentGamePhase == Constants::MTG_PHASE_UPKEEP || currentGamePhase
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== Constants::MTG_PHASE_COMBATDAMAGE))
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userRequestNextGamePhase();
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}
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}
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//applies damage to creatures after updates
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//Players life test
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void GameObserver::stateEffects()
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{
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if (mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
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return;
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if (mLayers->actionLayer()->menuObject)
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return;
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if (targetChooser || mLayers->actionLayer()->isWaitingForAnswer())
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return;
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for (int i = 0; i < 2; i++)
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{
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MTGGameZone * zone = players[i]->game->inPlay;
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for (int j = zone->nb_cards - 1; j >= 0; j--)
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{
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MTGCardInstance * card = zone->cards[j];
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card->afterDamage();
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//Remove auras that don't have a valid target anymore
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if (card->target && !isInPlay(card->target) && !card->hasType("equipment"))
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{
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players[i]->game->putInGraveyard(card);
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}
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}
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}
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for (int i = 0; i < 2; i++)
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if (players[i]->life <= 0)
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{
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int cantlosers = 0;
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MTGGameZone * z = players[i]->game->inPlay;
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int nbcards = z->nb_cards;
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for (int j = 0; j < nbcards; ++j)
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{
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MTGCardInstance * c = z->cards[j];
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if (c->has(Constants::CANTLOSE) || c->has(Constants::CANTLIFELOSE))
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{
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cantlosers++;
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}
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}
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MTGGameZone * k = players[i]->opponent()->game->inPlay;
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int onbcards = k->nb_cards;
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for (int m = 0; m < onbcards; ++m)
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{
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MTGCardInstance * e = k->cards[m];
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if (e->has(Constants::CANTWIN))
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{
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cantlosers++;
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}
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}
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if (cantlosers < 1)
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{
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gameOver = players[i];
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}
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}
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for (int i = 0; i < 2; i++)
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if (players[i]->poisonCount >= 10)
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gameOver = players[i];
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}
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void GameObserver::Render()
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{
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mLayers->Render();
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if (targetChooser || mLayers->actionLayer()->isWaitingForAnswer())
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JRenderer::GetInstance()->DrawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(255,255,0,0));
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if (waitForExtraPayment)
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waitForExtraPayment->Render();
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for (int i = 0; i < nbPlayers; ++i)
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{
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players[i]->Render();
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}
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}
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void GameObserver::ButtonPressed(PlayGuiObject * target)
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{
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DebugTrace("GAMEOBSERVER Click");
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if (CardView* cardview = dynamic_cast<CardView*>(target))
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{
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MTGCardInstance * card = cardview->getCard();
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cardClick(card, card);
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}
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else if (GuiLibrary* library = dynamic_cast<GuiLibrary*>(target))
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{
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if (library->showCards)
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{
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library->toggleDisplay();
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forceShuffleLibraries();
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}
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else
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{
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TargetChooser * _tc = this->getCurrentTargetChooser();
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if (_tc && _tc->targetsZone(library->zone))
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{
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library->toggleDisplay();
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library->zone->needShuffle = true;
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}
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}
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}
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else if (GuiGraveyard* graveyard = dynamic_cast<GuiGraveyard*>(target))
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graveyard->toggleDisplay();
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//opponenthand
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else if (GuiOpponentHand* opponentHand = dynamic_cast<GuiOpponentHand*>(target))
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if (opponentHand->showCards)
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{
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opponentHand->toggleDisplay();
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}
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else
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{
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TargetChooser * _tc = this->getCurrentTargetChooser();
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if (_tc && _tc->targetsZone(opponentHand->zone))
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{
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opponentHand->toggleDisplay();
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}
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}
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//end opponenthand
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else if (GuiAvatar* avatar = dynamic_cast<GuiAvatar*>(target))
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{
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cardClick(NULL, avatar->player);
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}
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}
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void GameObserver::stackObjectClicked(Interruptible * action)
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{
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if (targetChooser != NULL)
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{
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int result = targetChooser->toggleTarget(action);
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if (result == TARGET_OK_FULL)
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{
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cardClick(cardWaitingForTargets);
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}
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else
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{
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return;
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}
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}
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else
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{
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reaction = mLayers->actionLayer()->isReactingToTargetClick(action);
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if (reaction == -1)
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mLayers->actionLayer()->reactToTargetClick(action);
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}
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}
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void GameObserver::cardClick(MTGCardInstance * card, Targetable * object)
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{
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Player * clickedPlayer = NULL;
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if (!card)
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clickedPlayer = ((Player *) object);
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if (targetChooser)
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{
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int result;
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if (card)
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{
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if (card == cardWaitingForTargets)
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{
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int _result = targetChooser->ForceTargetListReady();
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if (_result)
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{
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result = TARGET_OK_FULL;
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}
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else
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{
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result = targetChooser->targetsReadyCheck();
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}
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}
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else
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{
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result = targetChooser->toggleTarget(card);
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|
}
|
|
}
|
|
else
|
|
{
|
|
result = targetChooser->toggleTarget(clickedPlayer);
|
|
}
|
|
if (result == TARGET_OK_FULL)
|
|
card = cardWaitingForTargets;
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (waitForExtraPayment)
|
|
{
|
|
if (card)
|
|
{
|
|
waitForExtraPayment->tryToSetPayment(card);
|
|
}
|
|
if (waitForExtraPayment->isPaymentSet())
|
|
{
|
|
mLayers->actionLayer()->reactToClick(waitForExtraPayment->action, waitForExtraPayment->source);
|
|
waitForExtraPayment = NULL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (ORDER == combatStep)
|
|
{
|
|
card->defenser->raiseBlockerRankOrder(card);
|
|
return;
|
|
}
|
|
|
|
if (card && card->paymenttype <= 0)
|
|
{//card played as normal.
|
|
|
|
/* Fix for Issue http://code.google.com/p/wagic/issues/detail?id=270
|
|
put into play is hopefully the only ability causing that kind of trouble
|
|
If the same kind of issue occurs with other abilities, let's think of a cleaner solution
|
|
*/
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(MTGAbility::PUT_INTO_PLAY);
|
|
a->reactToClick(card);
|
|
return;
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
/* added same fix for buyback and alternative cost, the varible "paymenttype = int" only serves one purpose, to tell this bug fix what menu item you clicked on...all alternative cost or play methods suffered from the fix because if the card contained "target=" it would automatically force the play method to putinplayrule...even charge you the original mana cost.*/
|
|
else if (card && card->paymenttype == 1)
|
|
{//this is alternitive cost
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(MTGAbility::ALTERNATIVE_COST);
|
|
a->reactToClick(card);
|
|
return;
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
//--------------
|
|
else if (card && card->paymenttype == 2)
|
|
{//this is buyback
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(MTGAbility::BUYBACK_COST);
|
|
a->reactToClick(card);
|
|
return;
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
//=====================
|
|
else if (card && card->paymenttype == 3)
|
|
{//this is Flashback
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(MTGAbility::FLASHBACK_COST);
|
|
a->reactToClick(card);
|
|
return;
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
//=====================
|
|
else if (card && card->paymenttype == 4)
|
|
{//this is retrace
|
|
if (targetChooser)
|
|
{
|
|
MTGAbility * a = mLayers->actionLayer()->getAbility(MTGAbility::RETRACE_COST);
|
|
a->reactToClick(card);
|
|
return;
|
|
}
|
|
|
|
reaction = mLayers->actionLayer()->isReactingToClick(card);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
//=====================
|
|
else
|
|
{//this handles abilities on a menu...not just when card is being played
|
|
reaction = mLayers->actionLayer()->isReactingToTargetClick(object);
|
|
if (reaction == -1)
|
|
mLayers->actionLayer()->reactToTargetClick(object);
|
|
}
|
|
|
|
if (reaction == -1)
|
|
return;
|
|
|
|
if (!card)
|
|
return;
|
|
|
|
//Current player's hand
|
|
if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == Constants::MTG_PHASE_CLEANUP
|
|
&& currentPlayer->game->hand->nb_cards > 7 && currentPlayer->nomaxhandsize < 1)
|
|
{
|
|
currentPlayer->game->putInGraveyard(card);
|
|
}
|
|
else if (reaction)
|
|
{
|
|
if (reaction == 1)
|
|
{
|
|
mLayers->actionLayer()->reactToClick(card);
|
|
}
|
|
else
|
|
{
|
|
mLayers->actionLayer()->setMenuObject(object);
|
|
}
|
|
}
|
|
else if (card->isTapped() && card->controller() == currentPlayer)
|
|
{
|
|
untap(card);
|
|
}
|
|
|
|
}
|
|
|
|
int GameObserver::untap(MTGCardInstance * card)
|
|
{
|
|
if (!card->isUntapping())
|
|
{
|
|
return 0;
|
|
}
|
|
if (card->has(Constants::DOESNOTUNTAP))
|
|
return 0;
|
|
if (card->frozen > 0)
|
|
return 0;
|
|
card->attemptUntap();
|
|
return 1;
|
|
}
|
|
|
|
TargetChooser * GameObserver::getCurrentTargetChooser()
|
|
{
|
|
TargetChooser * _tc = mLayers->actionLayer()->getCurrentTargetChooser();
|
|
if (_tc)
|
|
return _tc;
|
|
return targetChooser;
|
|
}
|
|
|
|
/* Returns true if the card is in one of the player's play zone */
|
|
int GameObserver::isInPlay(MTGCardInstance * card)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (players[i]->game->isInPlay(card))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GameObserver::draw()
|
|
{
|
|
currentPlayer->game->drawFromLibrary();
|
|
}
|
|
|
|
void GameObserver::cleanupPhase()
|
|
{
|
|
currentPlayer->cleanupPhase();
|
|
opponent()->cleanupPhase();
|
|
}
|
|
|
|
void GameObserver::untapPhase()
|
|
{
|
|
currentPlayer->inPlay()->untapAll();
|
|
}
|
|
|
|
int GameObserver::receiveEvent(WEvent * e)
|
|
{
|
|
if (!e)
|
|
return 0;
|
|
eventsQueue.push(e);
|
|
if (eventsQueue.size() > 1)
|
|
return -1; //resolving events can generate more events
|
|
int result = 0;
|
|
while (eventsQueue.size())
|
|
{
|
|
WEvent * ev = eventsQueue.front();
|
|
result += mLayers->receiveEvent(ev);
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
result += players[i]->receiveEvent(ev);
|
|
}
|
|
SAFE_DELETE(ev);
|
|
eventsQueue.pop();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Player * GameObserver::currentlyActing()
|
|
{
|
|
if (isInterrupting)
|
|
return isInterrupting;
|
|
return currentActionPlayer;
|
|
}
|
|
|
|
//TODO CORRECT THIS MESS
|
|
int GameObserver::targetListIsSet(MTGCardInstance * card)
|
|
{
|
|
if (targetChooser == NULL)
|
|
{
|
|
TargetChooserFactory tcf;
|
|
targetChooser = tcf.createTargetChooser(card);
|
|
cardWaitingForTargets = card;
|
|
if (targetChooser == NULL)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
return (targetChooser->targetListSet());
|
|
}
|