cf50b7d4038aa74eed67f26eb30abb6690611e24
- saves source card in storedSourceCard for ATransform
- adds support for WParsedInt in pay as "pay[[{value:WParsedInt}]]":
name=Spell Rupture
target=*|stack
auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
mana={1}{U}
type=Instant
- adds support for {x} in *some* “pay” abilities (Syncopate):
name=Syncopate
target=*|stack
auto=transforms((,newability[pay[[{x}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever
text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={X}{U}
type=Instant
- support of "name(pay {value} mana)" in pay abilities to show actual number to pay (see example above)
#Wagic the Homebrew
Wagic, the homebrew, is a C++ game engine that allows to play card games against an AI on
- Android (phones and tablets)
- iOS (iPhone/iPad)
- Sony PSP
- Windows desktops
- MacOS
- Linux and derivated like Maemo or Meego
It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc...
Info, Downloads, and more at http://wololo.net
Languages
C++
55.1%
C
38.6%
Objective-C
3.4%
Java
1.5%
HTML
0.8%
Other
0.4%
