Files
wagic/projects/mtg/src/GuiBackground.cpp
2016-07-17 14:44:37 +08:00

42 lines
1.1 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiBackground.h"
#include "GameObserver.h"
#include "Rules.h"
const std::string kBackdropFile = "backdrop.jpg";
const std::string kBackdropFrameFile = "backdropframe.png";
GuiBackground::GuiBackground(GameObserver* observer)
: GuiLayer(observer)
{
}
GuiBackground::~GuiBackground()
{
}
void GuiBackground::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
JQuadPtr quad;
JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile);
if (observer && observer->mRules && observer->mRules->bg.size())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
}
if (!quad.get())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile);
}
if (quad.get())
{
renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight);
}
if (quadframe.get())
{
renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight);
}
}