#include "PrecompiledHeader.h" #include "GameApp.h" #include "GuiBackground.h" #include "GameObserver.h" #include "Rules.h" const std::string kBackdropFile = "backdrop.jpg"; const std::string kBackdropFrameFile = "backdropframe.png"; GuiBackground::GuiBackground(GameObserver* observer) : GuiLayer(observer) { } GuiBackground::~GuiBackground() { } void GuiBackground::Render() { JRenderer* renderer = JRenderer::GetInstance(); JQuadPtr quad; JQuadPtr quadframe = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFrameFile); if (observer && observer->mRules && observer->mRules->bg.size()) { quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg); } if (!quad.get()) { quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile); } if (quad.get()) { renderer->RenderQuad(quad.get(), 0, 0, 0, SCREEN_WIDTH_F / quad->mWidth, SCREEN_HEIGHT_F / quad->mHeight); } if (quadframe.get()) { renderer->RenderQuad(quadframe.get(), 0, 0, 0, SCREEN_WIDTH_F / quadframe->mWidth, SCREEN_HEIGHT_F / quadframe->mHeight); } }