Files
wagic/projects/mtg/template.vcproj
wagic.the.homebrew 01d2110e8d Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
2008-11-09 04:28:03 +00:00

766 lines
15 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="mtg"
ProjectGUID="{53024371-2293-4D40-8ECF-FCB470B50DA1}"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/template.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpng.lib fmodvc.lib zdll.lib jge.lib libjpeg-static-mt.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBCMT"
ProgramDatabaseFile=".\Release/template.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/template.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpngd.lib fmodvc.lib jge_debug.lib libjpeg-static-mt-debug.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBC,MSVCRT,LIBCMTD"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/template.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\src\ActionElement.cpp"
>
</File>
<File
RelativePath=".\src\ActionLayer.cpp"
>
</File>
<File
RelativePath=".\src\ActionStack.cpp"
>
</File>
<File
RelativePath=".\src\AIPlayer.cpp"
>
</File>
<File
RelativePath=".\src\AIStats.cpp"
>
</File>
<File
RelativePath=".\src\Blocker.cpp"
>
</File>
<File
RelativePath=".\src\CardDescriptor.cpp"
>
</File>
<File
RelativePath=".\src\CardDisplay.cpp"
>
</File>
<File
RelativePath=".\src\CardGui.cpp"
>
</File>
<File
RelativePath=".\src\ConstraintResolver.cpp"
>
</File>
<File
RelativePath=".\src\Counters.cpp"
>
</File>
<File
RelativePath=".\src\Damage.cpp"
>
</File>
<File
RelativePath=".\src\DamagerDamaged.cpp"
>
</File>
<File
RelativePath=".\src\DamageResolverLayer.cpp"
>
</File>
<File
RelativePath=".\src\DeckDataWrapper.cpp"
>
</File>
<File
RelativePath=".\src\DuelLayers.cpp"
>
</File>
<File
RelativePath="src\GameApp.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="src\GameLauncher.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\GameObserver.cpp"
>
</File>
<File
RelativePath=".\src\GameOptions.cpp"
>
</File>
<File
RelativePath=".\src\GameStateDuel.cpp"
>
</File>
<File
RelativePath=".\src\GameStateOptions.cpp"
>
</File>
<File
RelativePath=".\src\GameStateShop.cpp"
>
</File>
<File
RelativePath=".\src\GroupOfCards.cpp"
>
</File>
<File
RelativePath=".\src\GuiCardsController.cpp"
>
</File>
<File
RelativePath=".\src\GuiLayers.cpp"
>
</File>
<File
RelativePath=".\src\Logger.cpp"
>
</File>
<File
RelativePath=".\src\ManaCost.cpp"
>
</File>
<File
RelativePath=".\src\ManaCostHybrid.cpp"
>
</File>
<File
RelativePath=".\src\MenuItem.cpp"
>
</File>
<File
RelativePath=".\src\MTGAbility.cpp"
>
</File>
<File
RelativePath=".\src\MTGCard.cpp"
>
</File>
<File
RelativePath=".\src\MTGCardInstance.cpp"
>
</File>
<File
RelativePath=".\src\MTGDeck.cpp"
>
</File>
<File
RelativePath=".\src\MTGGamePhase.cpp"
>
</File>
<File
RelativePath=".\src\MTGGameZones.cpp"
>
</File>
<File
RelativePath=".\src\MTGGuiHand.cpp"
>
</File>
<File
RelativePath=".\src\MTGGuiPlay.cpp"
>
</File>
<File
RelativePath=".\src\MTGRules.cpp"
>
</File>
<File
RelativePath=".\src\OptionItem.cpp"
>
</File>
<File
RelativePath=".\src\PhaseRing.cpp"
>
</File>
<File
RelativePath=".\src\Player.cpp"
>
</File>
<File
RelativePath=".\src\PlayerData.cpp"
>
</File>
<File
RelativePath=".\src\PlayGuiObject.cpp"
>
</File>
<File
RelativePath=".\src\PlayGuiObjectController.cpp"
>
</File>
<File
RelativePath=".\src\PriceList.cpp"
>
</File>
<File
RelativePath=".\src\ShopItem.cpp"
>
</File>
<File
RelativePath=".\src\SimpleMenu.cpp"
>
</File>
<File
RelativePath=".\src\SimpleMenuItem.cpp"
>
</File>
<File
RelativePath=".\src\Subtypes.cpp"
>
</File>
<File
RelativePath=".\src\TargetChooser.cpp"
>
</File>
<File
RelativePath=".\src\TargetsList.cpp"
>
</File>
<File
RelativePath=".\src\TestSuiteAI.cpp"
>
</File>
<File
RelativePath=".\src\TexturesCache.cpp"
>
</File>
<File
RelativePath=".\src\utils.cpp"
>
</File>
</Filter>
<Filter
Name="Misc"
>
<File
RelativePath="Makefile"
>
</File>
<File
RelativePath=".\Makefile.1xx"
>
</File>
<File
RelativePath=".\Makefile.3xx"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\include\_includeAll.h"
>
</File>
<File
RelativePath=".\include\ActionElement.h"
>
</File>
<File
RelativePath=".\include\ActionLayer.h"
>
</File>
<File
RelativePath=".\include\ActionStack.h"
>
</File>
<File
RelativePath=".\include\AIPlayer.h"
>
</File>
<File
RelativePath=".\include\AIStats.h"
>
</File>
<File
RelativePath=".\include\AllAbilities.h"
>
</File>
<File
RelativePath=".\include\allTargetChoosers.h"
>
</File>
<File
RelativePath=".\include\Blocker.h"
>
</File>
<File
RelativePath=".\include\CardDescriptor.h"
>
</File>
<File
RelativePath=".\include\CardDisplay.h"
>
</File>
<File
RelativePath=".\include\CardGui.h"
>
</File>
<File
RelativePath=".\include\ConstraintResolver.h"
>
</File>
<File
RelativePath=".\include\Counters.h"
>
</File>
<File
RelativePath=".\include\Damage.h"
>
</File>
<File
RelativePath=".\include\DamagerDamaged.h"
>
</File>
<File
RelativePath=".\include\DamageResolverLayer.h"
>
</File>
<File
RelativePath=".\include\debug.h"
>
</File>
<File
RelativePath=".\include\DeckDataWrapper.h"
>
</File>
<File
RelativePath=".\include\DuelLayers.h"
>
</File>
<File
RelativePath=".\include\GameApp.h"
>
</File>
<File
RelativePath=".\include\GameObserver.h"
>
</File>
<File
RelativePath=".\include\GameOptions.h"
>
</File>
<File
RelativePath=".\include\GameState.h"
>
</File>
<File
RelativePath=".\include\GameStateDeckViewer.h"
>
</File>
<File
RelativePath=".\include\GameStateDuel.h"
>
</File>
<File
RelativePath=".\include\GameStateMenu.h"
>
</File>
<File
RelativePath=".\include\GameStateOptions.h"
>
</File>
<File
RelativePath=".\include\GameStateShop.h"
>
</File>
<File
RelativePath=".\include\GroupOfCards.h"
>
</File>
<File
RelativePath=".\include\GroupOfCreatures.h"
>
</File>
<File
RelativePath=".\include\GuiCardsController.h"
>
</File>
<File
RelativePath=".\include\GuiLayers.h"
>
</File>
<File
RelativePath=".\include\Logger.h"
>
</File>
<File
RelativePath=".\include\Manacost.h"
>
</File>
<File
RelativePath=".\include\ManaCostHybrid.h"
>
</File>
<File
RelativePath=".\include\MenuItem.h"
>
</File>
<File
RelativePath=".\include\MTGAbility.h"
>
</File>
<File
RelativePath=".\include\MTGCard.h"
>
</File>
<File
RelativePath=".\include\MTGCardInstance.h"
>
</File>
<File
RelativePath=".\include\MTGDeck.h"
>
</File>
<File
RelativePath=".\include\MTGDefinitions.h"
>
</File>
<File
RelativePath=".\include\MTGGamePhase.h"
>
</File>
<File
RelativePath=".\include\MTGGameZones.h"
>
</File>
<File
RelativePath=".\include\MTGGuiHand.h"
>
</File>
<File
RelativePath=".\include\MTGGuiPlay.h"
>
</File>
<File
RelativePath=".\include\MTGRules.h"
>
</File>
<File
RelativePath=".\include\MTGSpellStack.h"
>
</File>
<File
RelativePath=".\include\OptionItem.h"
>
</File>
<File
RelativePath=".\include\PhaseRing.h"
>
</File>
<File
RelativePath=".\include\Player.h"
>
</File>
<File
RelativePath=".\include\PlayerData.h"
>
</File>
<File
RelativePath=".\include\PlayGuiObject.h"
>
</File>
<File
RelativePath=".\include\PlayGuiObjectController.h"
>
</File>
<File
RelativePath=".\include\PriceList.h"
>
</File>
<File
RelativePath=".\include\ShopItem.h"
>
</File>
<File
RelativePath=".\include\SimpleMenu.h"
>
</File>
<File
RelativePath=".\include\SimpleMenuItem.h"
>
</File>
<File
RelativePath=".\include\Subtypes.h"
>
</File>
<File
RelativePath=".\include\Targetable.h"
>
</File>
<File
RelativePath=".\include\TargetChooser.h"
>
</File>
<File
RelativePath=".\include\TargetsList.h"
>
</File>
<File
RelativePath=".\include\TestSuiteAI.h"
>
</File>
<File
RelativePath=".\include\TexturesCache.h"
>
</File>
<File
RelativePath=".\include\utils.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>