Files
wagic/projects/mtg/include/Player.h
wagic.the.homebrew 01d2110e8d Erwan
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.
2008-11-09 04:28:03 +00:00

51 lines
951 B
C++

#ifndef _PLAYER_H_
#define _PLAYER_H_
#include <JGE.h>
#include "ManaCost.h"
#include "MTGGameZones.h"
#include "Damage.h"
#include "Targetable.h"
class MTGPlayerCards;
class MTGInPlay;
class Player: public Damageable, public Targetable{
protected:
ManaCost * manaPool;
public:
int typeAsTarget(){return TARGET_PLAYER;}
virtual int displayStack(){return 1;}
JTexture * mAvatarTex;
JQuad * mAvatar;
int canPutLandsIntoPlay;
MTGPlayerCards * game;
int testLife();
int afterDamage();
Player(MTGPlayerCards * _deck, char * deckFile);
virtual ~Player();
void unTapPhase();
MTGInPlay * inPlay();
ManaCost * getManaPool();
int manaBurn();
void cleanupPhase();
virtual int Act(float dt){return 0;};
virtual int isAI(){return 0;};
Player * opponent();
int getId();
JQuad * getIcon();
string deckFile;
};
class HumanPlayer: public Player{
public:
HumanPlayer(MTGPlayerCards * _deck, char * _deckFile);
};
#endif