c5cd81f6a1236e1d8388a9f751e12f40f74ad1c9
The problem was, the game would initialize first, reading the keybindings from the configuration, and THEN set up the default key bindings. I think this affects only PSP, X, SDL and Qt. A quick scan of the windows version code looks to me that the order is correct and the problem should not exist, but I may be mistaken. The iPhone version looks to me like it has no keybindings at all, though the call is there ; I put the call in the right order so that the problem does not happen in the future if we implement some key bindings for it. If someone can check for windows...
Languages
C++
55.1%
C
38.6%
Objective-C
3.4%
Java
1.5%
HTML
0.8%
Other
0.4%