Change list: Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme Taiga: removed a stray "a" in the deck description Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards) Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) Plateau: only 59 cards, added a third Bull Cerodon Plateau: corrected an (arguable) spelling mistake (goblin -> goblins) Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck) Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites Shatter: corrected a spelling mistake (you -> your) Howlins: (supposedly) corrected deckname spelling to "Howlings" Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces) Alliance: Corrected a spelling mistake in the deck description (castel -> castle) Djungle: Corrected deckname spelling to "Jungle" Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one. Kithkin: Added a missing "#" sign Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24. Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold) Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)" Kinsbaile Cavalier: Sortened name so that it fits into the menu Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)" Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)" Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)" Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding) Dragon: Changed filename to lowercase Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards) Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended. several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column) Notes: Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention. Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
30 lines
2.5 KiB
Plaintext
30 lines
2.5 KiB
Plaintext
#NAME:Treefolk
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#DESC:
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#DESC:Who's hiding in the tree?
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Forest (M10) *24
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Timber Protector (LRW) *4
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#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
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Dauntless Dourbark (LRW) *4
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#{3}{G} ; Creature — Treefolk Warrior (*/*) ; Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
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Treefolk Seedlings (USG) *2
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#{2}{G} Creature — Treefolk (2/*) ; Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Essence Warden (PLC) *4
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#{G} ; Creature — Elf Shaman (1/1) Whenever another creature enters the battlefield, you gain 1 life.
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Thornweald Archer (FUT) *4
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#{1}{G}; Creature — Elf Archer (2/1) ; Reach (This creature can block creatures with flying.); Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
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Gaea's Anthem (PLC) *4
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#{1}{G}{G} Enchantment ; Creatures you control get +1/+1.
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Blanchwood Armor *2
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#{2}{G} ; Enchantment — Aura ; Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.); Enchanted creature gets +1/+1 for each Forest you control.
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Llanowar Elves (M10) *4
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#Creature — Elf Druid (1/1) {T}: Add {G} to your mana pool.
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Ambassador Oak (MOR) *2
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#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
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Imperious Perfect (LRW) *2
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#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
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Mirri, Cat Warrior (10E) *1
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#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Sachi, Daughter of Seshiro (CHK) *1
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#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
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Mold Adder (M10) *2
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#{G} Creature — Fungus Snake (1/1) ; Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. |