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wagic/projects/mtg/bin/Res/ai/baka/deck40.txt
Psyyringe fe866ee175 AI Deck audit finished. I applied 31 changes, many to decks that weren't mine, so please review and correct/improve where appropriate, thanks.
Change list:

Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme
Taiga: removed a stray "a" in the deck description

Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards)
Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards)

Plateau: only 59 cards, added a third Bull Cerodon
Plateau: corrected an (arguable) spelling mistake (goblin -> goblins)

Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck)

Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites

Shatter: corrected a spelling mistake (you -> your)

Howlins: (supposedly) corrected deckname spelling to "Howlings"
Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces)

Alliance: Corrected a spelling mistake in the deck description (castel -> castle)

Djungle: Corrected deckname spelling to "Jungle"
Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain

Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk

Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one.

Kithkin: Added a missing "#" sign

Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24.
Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold)

Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize

Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)"

Kinsbaile Cavalier: Sortened name so that it fits into the menu

Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)"

Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout

Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)"

Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)"
Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding)

Dragon: Changed filename to lowercase
Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards)
Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended.

several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column)

Notes:
Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention.

Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
2009-10-22 17:44:48 +00:00

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#NAME:Undead Lord
#
#DESC: Creature's Decks 7:
#DESC: "The deck that a Lord of the Undead
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: Can you smell the sweet perfume
#DESC: Of festering flesh and rotting bones?
#DESC:
#DESC: Rejoice if you like it
#DESC: Because soon, soon
#DESC: You will be part of my army.
#
Lord of the Undead (10E) *4 # strengthens and raises zombies
Cemetery Reaper (M10) *4 # strengthens zombies
Soulless One (ONS) *4 # gets powerful with lots of zombies
Walking Dead (LEG) *4 # cheap early defense
Zombie Master (RV) *3 # for Swampwalk, zombie regeneration,
# # and 2/3 isn't bad either
Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # /
Dreadwing (CFX) *3 # \ 9 cheap zombies - neither can
Hate Weaver (10E) *3 # > use its abilities. These are
Roofstalker Wight (RAV) *3 # / just temporary solutions to
# # rack zombie numbers up for the
# # Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies
Scarscale Ritual (SHM) *4 # Card drawer
Swamp (10E) *24
# Cards considered, but not included:
# Shepherd of the Rot - *much* too dangerous for the AI in this
# deck
# Graveborn Muse - dito
# Empty the Catacombs - would weaken the Soulless One
# Dauthi Ghoul - too expensive for a 1/1 creature in a
# non-shadow deck
# Zombify - too expensive, a Zombie deck has cheaper means
# Cruel Revival - too expensive
# Dreg Reaver - Mass of Ghouls better for same cost
# Zombie Goliath - Mass of Ghouls better for same cost
# Gluttonous Zombie - Mass of Ghouls has better power, fear
# won't work against black or artifacts
# Dross Prowler - Severed Legion better for same cost
# Scathe Zombies - Severed Legion better for same cost
# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is
# weaker than Severed Legion for same cost
# Phyrexian Ghoul - AI can't handle sacrifice decisions well
# Nantuko Husk - dito
# Recover - too expensive
# Disentomb - the Lord of the Undead will do most of the Raising
# Raise Undead - dito
# Tortured Existence - dito
# Dross Crocodile - too expensive
# Gravedigger - too expensive
# Spineless Thug - cheap, but can't block
# Feeding Frenzy - nice but too expensive
# Sadistic Glee - AI casts it on opponent's creatures
# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One
# Haunted Crossroads - would weaken Soulless One
# Cards removed from the deck:
# Accursed Centaur - sacrifices itself
# Dark Ritual - AI doesn't use the mana
# Notes:
#
# Slow buildup, and no synergy until the 3-drop creatures come in.
# Would profit a lot from Dark Ritual if it worked.