Change list: Taiga: Power Surge not available any more, replaced with a third Orcish Oriflamme Taiga: removed a stray "a" in the deck description Savannah: 2x Benalish Hero not available any more, removed (deck has still >60 cards) Savannah: 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) Plateau: only 59 cards, added a third Bull Cerodon Plateau: corrected an (arguable) spelling mistake (goblin -> goblins) Badlands: only 59 cards, added another Swamp (still only 19 lands in this deck) Yavimaya: Timber Wolves not available any more, replaced with Scryb Sprites Shatter: corrected a spelling mistake (you -> your) Howlins: (supposedly) corrected deckname spelling to "Howlings" Howlings: only 56 cards, added 2 Mountains, 1 Black Vise, 1 Howling Mine (would've been better to add creatures, but all creatures in the deck were already at 4 pieces) Alliance: Corrected a spelling mistake in the deck description (castel -> castle) Djungle: Corrected deckname spelling to "Jungle" Jungle: Only 56 cards, added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain Deep Blue: Only 56 cards, added 3 Islands (the comment read "24 Islands" but only 21 were present) and 1 Merfolk Soldiers (deck24): 4x Balefire Liege not available any more, replaced with 4x Thistledown Liege. This card was not originally present in the deck, but all present cards already had 4 pieces in the deck. The replacement is also pretty weak, please change it if you find a better one. Kithkin: Added a missing "#" sign Soldiers (deck29): Renamed deck to "Vigilant Watch" to prevent confusion with deck24. Vigilant Watch: Corrected a spelling mistake in the deck description (held -> hold) Depletion: 52 cards, added 2x Swamp, 2x Island, 1x Psychic Drain, 1x Forced Fruition, 1x Tome Scour, 1x Traumatize Spectral Rack: Corrected "Volrath's Stronghold (TMP)" to "Volrath's Stronghold (STH)" Kinsbaile Cavalier: Sortened name so that it fits into the menu Bad Dreams: Corrected "Font of Mythos (ALA)" to "Font of Mythos (CFX)" Viashino Warrior: Viashino Bladescout not available any more, replaced with Viashino Sandscout Ashenmoor Cohort: Corrected "Smoldering Butcher (CFX)" to "Smoldering Butcher (EVE)" Treefolk: Corrected "Mirri, Cat Warrior (M10)" to "Mirri, Cat Warrior (10E)" Treefolk: Corrected a spelling mistake in the deck description (hidding -> hiding) Dragon: Changed filename to lowercase Dragon: 2x Ashenmoor Liege not available, removed (deck still at 61 cards) Dragon: corrected some spelling mistakes in the deck description (Dragon -> Dragons, wil -> will). Changed deck name to "Dragons" since it's evident from the deck description that plural was intended. several of my decks: Corrected comments that weren't recognized as such (the "#" sign has to be the in the first column) Notes: Three decks have more than 60 cards: Savannah 62, Giants 64, Dragons 61. It's unusual, but no illegal, so I didn't change it. But I didn't see any particular reason for having additional cards in these decks either, so I'm bringing the matter to your attention. Also, "Howlings" uses 2x Wheel of Fortune (erroneausly listed as "Wheel of Fate", which is a different card that's not yet implemented). Wheel of Fortune is restricted in Vintage. AFAIK we there's no official standing on whether or not AI decks should be Vintage legal, so again I'm leaving this as it is, but bring it to your attention.
87 lines
3.4 KiB
Plaintext
87 lines
3.4 KiB
Plaintext
#NAME:Might Sliver
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#
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#DESC: Creature's Decks 2:
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#DESC: "The deck that a Might Sliver
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#DESC: would (and could) assemble."
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#DESC: (v1.01)
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#DESC:
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#DESC:The Hive reaches your doorstep ...
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#
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#
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Winged Sliver (TMP) *2 # gives Flying
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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# # 3-drop creature that others will pump
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# # and can't be misused by the AI
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# # expensive to have more of them, and we
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# # only have 3 plains in the deck
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Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
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# # an element of surprise
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Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
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# # deck with no non-creature spells
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Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
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Fury Sliver (TSP) *2 # gives double strike, only 2 because
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# # it's a 6-drop creature
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Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
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#
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Spined Sliver (STH) *2 # gives Rampage
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Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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# gives Reach to all slivers, which is good because we only have
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# two Winged Slivers in the deck, and those might not even be
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# played because we have few Islands.
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Gemhide Sliver (TSP) *4 # Additional mana source to get Might
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# # Slivers out faster
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Forest (M10) *12 # (most slivers in the deck are green)
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Island (M10) *3 # only 4 blue creatures in the deck
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Mountain (M10) *6
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Plains (M10) *3 # only 5 white creatures in the deck
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#
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# Cards considered, but not included:
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# Basal Sliver - AI too eager to sacrifice
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# Clot Sliver - would be the only black sliver left after Basal
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# Sliver was taken out; also: AI not too smart with regeneration
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# Sedge Sliver - no swamps in deck (since all black slivers were
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# taken out)
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# Firewake Sliver - AI too eager to sacrifice
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# Mnemonic Sliver - AI too eager to sacrifice
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# Telekinetic Sliver - AI doesn't make smart tapping definitions
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# Quilled Sliver - AI can't target ability in a smart way
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# Armored Sliver - AI can't decide well when to use ability
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# Barbed Sliver - AI can't decide well when to use ability
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# Venser's Sliver - doesn't strengthen other slivers
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# Sliversmith - doesn't profit from other slivers. Its tokens
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# do, but the AI isn't smart in deciding which cards to discard
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# Metallic Sliver - is cheap, but doesn't strengthen other slivers
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# Victual Sliver - AI too eager to sacrifice
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# Battering Sliver - effect already provided by cheaper Horned Sl.
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# Sliver Queen - AI can't handle 5-color deck
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# Reflex Sliver - Heart Sliver has same effect for lower cost
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# Sinew Sliver - good +1/+1 bonus, but only few plains in this
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# deck, and red/green slivers provide same or similar effects
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# Synchronous Sliver - Vigilance is nice, but sliver is blue and
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# pretty expensive
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#
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# Cards removed from the deck:
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# 20 dual lands - AI only uses the first "auto" rule for each
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# dual land. Therefore none of the chosen lands produced green
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# mana, the AI treated most dual lands as islands, and the deck
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# never got sliver production started.
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