omegablast2002@yahoo.com bf68009674 fixed issue 632,633 ...
converted {t} into a extra cost. almost all original code to handle it outside remains intact, i plan on slowly migrating to just using the cost...but even just what i changed was a massive headache...anyways as a cost you wont ever have an random bugs where cards don't tap when the ability had {t} in its cost.
while i was at it, i added {q} untap cost.
2011-04-18 17:21:06 +00:00
2011-04-18 17:21:06 +00:00
S
Description
Languages
C++ 55.1%
C 38.6%
Objective-C 3.4%
Java 1.5%
HTML 0.8%
Other 0.4%