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wagic/projects/mtg/bin/Res/rules/mtg.txt
wagic.the.homebrew d654b050df - fix for issue 756 (cycling not working for first 7 drawn cards)
- minor cleanup of MTGGameZones.cpp
2011-11-12 10:14:27 +00:00

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# This is the basic rules for MTG.
# Do not add any "Draw X cards at startup" or "shuffle" here, as the story mode and the test suite rely on this
# file, and they usually don't expect the draw rule or shuffle to happen
# If you want shuffle or draw events, put them directly in your own rules file that includes this file, see clasic.txt for example
hidden
[INIT]
mode=mtg
#MTG Game specific rules
auto=bonusrule
auto=putinplayrule
auto=kickerrule
auto=alternativecostrule
auto=buybackrule
auto=flashbackrule
auto=retracerule
auto=suspendrule
auto=morphrule
auto=attackrule
auto=blockrule
auto=combattriggerrule
auto=legendrule
auto=planeswalkerrule
auto=tokencleanuprule
auto=persistrule
auto=vampirerule
auto=unearthrule
auto=lifelinkrule
auto=deathtouchrule
[PLAYERS]
life:20
offerinterruptonphase=draw
auto=sethand:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
#Lands Mana Rules
auto=lord(Plains|MyBattlefield) {T}:Add{W}
auto=lord(Island|MyBattlefield) {T}:Add{U}
auto=lord(Swamp|MyBattlefield) {T}:Add{B}
auto=lord(Mountain|MyBattlefield) {T}:Add{R}
auto=lord(Forest|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage