Files
wagic/projects/mtg/src/GuiMana.cpp
T
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00

179 lines
4.9 KiB
C++

#include <iostream>
#include "../include/GuiMana.h"
using std::cout;
using std::endl;
const float ManaIcon::DESTX = 440;
const float ManaIcon::DESTY = 20;
ManaIcon::ManaIcon(int color, float x, float y) : Pos(x, y, 0.5, 0.0, 255), f(-1), mode(ALIVE), color(color)
{
switch (color)
{
case Constants::MTG_COLOR_RED :
particleSys = NEW hgeParticleSystem("graphics/manared.psi", resources.GetQuad("stars"));
break;
case Constants::MTG_COLOR_BLUE :
particleSys = NEW hgeParticleSystem("graphics/manablue.psi", resources.GetQuad("stars"));
break;
case Constants::MTG_COLOR_GREEN :
particleSys = NEW hgeParticleSystem("graphics/managreen.psi", resources.GetQuad("stars"));
break;
case Constants::MTG_COLOR_BLACK :
particleSys = NEW hgeParticleSystem("graphics/manablack.psi", resources.GetQuad("stars"));
break;
case Constants::MTG_COLOR_WHITE :
particleSys = NEW hgeParticleSystem("graphics/manawhite.psi", resources.GetQuad("stars"));
break;
default :
particleSys = NEW hgeParticleSystem("graphics/mana.psi", resources.GetQuad("stars"));
}
icon = manaIcons[color];
particleSys->FireAt(x, y);
zoomP1 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
zoomP2 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
zoomP3 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
zoomP4 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
zoomP5 = 0.5 + ((float)rand() / (float)RAND_MAX);
zoomP6 = 0.5 + ((float)rand() / (float)RAND_MAX);
xP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
xP2 = 5 + 30 * ((float)rand() / (float)RAND_MAX);
xP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
yP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
yP2 = 5 + 10 * ((float)rand() / (float)RAND_MAX);
yP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
actT = 0;
tP1 = 0;
}
ManaIcon::~ManaIcon()
{
SAFE_DELETE(particleSys);
}
void ManaIcon::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
particleSys->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
renderer->RenderQuad(icon, actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
}
void ManaIcon::Update(float dt)
{
xP1 += xP3 * dt;
actX = x + xP2 * sinf(M_PI * xP1);
zoomP3 += zoomP5 * dt;
zoomP4 += zoomP6 * dt;
switch (mode)
{
case DROPPING :
f += dt * 700;
actY += f * dt;
if (actY > SCREEN_HEIGHT * 2) mode = DEAD;
break;
case WITHERING :
actT += dt * 4;
actZ /= f; zoomP1 /= f; zoomP2 /= f;
f -= dt;
actZ *= f; zoomP1 *= f; zoomP2 *= f;
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
if (f < 0) mode = DEAD;
break;
case ALIVE :
x += 10 * dt * (DESTX - x);
y += 10 * dt * (DESTY - y);
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
break;
case DEAD :
break;
}
particleSys->MoveTo(actX, actY);
particleSys->Update(dt);
}
void ManaIcon::Wither()
{
mode = WITHERING;
f = 1.0;
particleSys->Stop();
}
void ManaIcon::Drop()
{
mode = DROPPING;
if (f < 0) f = 0;
particleSys->Stop();
}
GuiMana::GuiMana()
{
}
GuiMana::~GuiMana(){
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it){
delete(*it);
}
}
void GuiMana::Render()
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Render();
}
bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
void GuiMana::Update(float dt)
{
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Update(dt);
}
vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
if (it != manas.end())
{
for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
SAFE_DELETE(*q);
manas.erase(it, manas.end());
}
}
int GuiMana::receiveEventPlus(WEvent* e)
{
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
{
if (event->card && event->card->view)
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY));
else
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
return 1;
}
else return 0;
}
int GuiMana::receiveEventMinus(WEvent* e)
{
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) { (*it)->Wither(); return 1; }
return 1;
}
else if (dynamic_cast<WEventEmptyManaPool*>(e))
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Drop(); //TODO: split according to which manapool was emptied...
return 1;
}
return 0;
}