#include #include "../include/GuiMana.h" using std::cout; using std::endl; const float ManaIcon::DESTX = 440; const float ManaIcon::DESTY = 20; ManaIcon::ManaIcon(int color, float x, float y) : Pos(x, y, 0.5, 0.0, 255), f(-1), mode(ALIVE), color(color) { switch (color) { case Constants::MTG_COLOR_RED : particleSys = NEW hgeParticleSystem("graphics/manared.psi", resources.GetQuad("stars")); break; case Constants::MTG_COLOR_BLUE : particleSys = NEW hgeParticleSystem("graphics/manablue.psi", resources.GetQuad("stars")); break; case Constants::MTG_COLOR_GREEN : particleSys = NEW hgeParticleSystem("graphics/managreen.psi", resources.GetQuad("stars")); break; case Constants::MTG_COLOR_BLACK : particleSys = NEW hgeParticleSystem("graphics/manablack.psi", resources.GetQuad("stars")); break; case Constants::MTG_COLOR_WHITE : particleSys = NEW hgeParticleSystem("graphics/manawhite.psi", resources.GetQuad("stars")); break; default : particleSys = NEW hgeParticleSystem("graphics/mana.psi", resources.GetQuad("stars")); } icon = manaIcons[color]; particleSys->FireAt(x, y); zoomP1 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX); zoomP2 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX); zoomP3 = 2 * M_PI * ((float)rand() / (float)RAND_MAX); zoomP4 = 2 * M_PI * ((float)rand() / (float)RAND_MAX); zoomP5 = 0.5 + ((float)rand() / (float)RAND_MAX); zoomP6 = 0.5 + ((float)rand() / (float)RAND_MAX); xP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX); xP2 = 5 + 30 * ((float)rand() / (float)RAND_MAX); xP3 = 0.5 + ((float)rand() / (float)RAND_MAX); yP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX); yP2 = 5 + 10 * ((float)rand() / (float)RAND_MAX); yP3 = 0.5 + ((float)rand() / (float)RAND_MAX); actT = 0; tP1 = 0; } ManaIcon::~ManaIcon() { SAFE_DELETE(particleSys); } void ManaIcon::Render() { JRenderer* renderer = JRenderer::GetInstance(); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE); particleSys->Render(); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); renderer->RenderQuad(icon, actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4)); } void ManaIcon::Update(float dt) { xP1 += xP3 * dt; actX = x + xP2 * sinf(M_PI * xP1); zoomP3 += zoomP5 * dt; zoomP4 += zoomP6 * dt; switch (mode) { case DROPPING : f += dt * 700; actY += f * dt; if (actY > SCREEN_HEIGHT * 2) mode = DEAD; break; case WITHERING : actT += dt * 4; actZ /= f; zoomP1 /= f; zoomP2 /= f; f -= dt; actZ *= f; zoomP1 *= f; zoomP2 *= f; yP1 += yP3 * dt; actY = y + yP2 * sinf(M_PI * yP1); if (f < 0) mode = DEAD; break; case ALIVE : x += 10 * dt * (DESTX - x); y += 10 * dt * (DESTY - y); yP1 += yP3 * dt; actY = y + yP2 * sinf(M_PI * yP1); break; case DEAD : break; } particleSys->MoveTo(actX, actY); particleSys->Update(dt); } void ManaIcon::Wither() { mode = WITHERING; f = 1.0; particleSys->Stop(); } void ManaIcon::Drop() { mode = DROPPING; if (f < 0) f = 0; particleSys->Stop(); } GuiMana::GuiMana() { } GuiMana::~GuiMana(){ for (vector::iterator it = manas.begin(); it != manas.end(); ++it){ delete(*it); } } void GuiMana::Render() { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) (*it)->Render(); } bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; } void GuiMana::Update(float dt) { { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) (*it)->Update(dt); } vector::iterator it = partition(manas.begin(), manas.end(), &remove_dead); if (it != manas.end()) { for (vector::iterator q = it; q != manas.end(); ++q) SAFE_DELETE(*q); manas.erase(it, manas.end()); } } int GuiMana::receiveEventPlus(WEvent* e) { if (WEventEngageMana *event = dynamic_cast(e)) { if (event->card && event->card->view) manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY)); else manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)); return 1; } else return 0; } int GuiMana::receiveEventMinus(WEvent* e) { if (WEventConsumeMana *event = dynamic_cast(e)) { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) { (*it)->Wither(); return 1; } return 1; } else if (dynamic_cast(e)) { for (vector::iterator it = manas.begin(); it != manas.end(); ++it) (*it)->Drop(); //TODO: split according to which manapool was emptied... return 1; } return 0; }