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babda2bc0fd06bf743adb6a2e0258fcba901fac6
wagic
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projects
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mtg
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wrenczes@gmail.com
babda2bc0f
Some minor tweaks to make the image prefetching feel less flickery : when a card goes from a player's library into their hand, trigger a prefetch of the image. Also do the same thing when the AI decides on what card to play and creates an action. The idea being, new cards in play will probably want to be viewed by the player (and in the case of the AI playing a spell, we automatically show the image during the interrupt window before it comes into play). This makes for a much smoother gameplay - we have to get the image at some point anyway, and by doing it before we get to the render call, we no longer have the back card image pop up briefly.
2011-04-20 21:07:24 +00:00
..
bin
removed the premade evil twin avatar.
2011-04-20 20:26:28 +00:00
debian
Fixed issue 630
2011-04-16 17:43:33 +00:00
doc
A quick doc I cobbled together on how to set up on Windows to debug wagic via tethering to a psp.
2011-04-13 05:22:22 +00:00
extra
…
include
Some minor tweaks to make the image prefetching feel less flickery : when a card goes from a player's library into their hand, trigger a prefetch of the image. Also do the same thing when the AI decides on what card to play and creates an action. The idea being, new cards in play will probably want to be viewed by the player (and in the case of the AI playing a spell, we automatically show the image during the interrupt window before it comes into play). This makes for a much smoother gameplay - we have to get the image at some point anyway, and by doing it before we get to the render call, we no longer have the back card image pop up briefly.
2011-04-20 21:07:24 +00:00
src
Some minor tweaks to make the image prefetching feel less flickery : when a card goes from a player's library into their hand, trigger a prefetch of the image. Also do the same thing when the AI decides on what card to play and creates an action. The idea being, new cards in play will probably want to be viewed by the player (and in the case of the AI playing a spell, we automatically show the image during the interrupt window before it comes into play). This makes for a much smoother gameplay - we have to get the image at some point anyway, and by doing it before we get to the render call, we no longer have the back card image pop up briefly.
2011-04-20 21:07:24 +00:00
tools
added processing for todo list as well
2011-02-04 13:41:24 +00:00
wagic.xcodeproj
[iOS] Fixed icon and targets in xcode project
2010-12-14 17:01:07 +00:00
Doxyfile
Jeck - Begun documentation for the WGui classes. Also updated doxygen config to support STL.
2011-01-31 10:24:06 +00:00
icon.png
…
Makefile
Err, stupid of me. Now passing in the PSPENV flag correctly...
2011-04-19 05:49:37 +00:00
mk1xx.bat
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mk3xx.bat
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mtg_vs2010.sln
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mtg.props
More VS 2010 solution files. The props file is required; the filter is a nice to have (ie, the solution file organization is broken out into a separate file now in 2010, whereas it used to be embedded in each vcproj file).
2010-11-07 02:12:50 +00:00
mtg.sln
…
mtg.vsprops
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pic0.png
…
pic1.png
…
Res
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template.vcproj
Fixed compilation times by refactoring: WResourceManager.h gets included either directly or indirectly into every header & cpp file; so does its includes & implementation details. Broke out WResourceManager into a pure virtual class that contains only the required calls, and added a WResourceManagerImpl header that contains all the dirty details that the rest of the app doesn't care about / need to know.
2011-04-20 06:27:44 +00:00
template.vcxproj
Added WResourceManagerImpl.h to the VS2010 project.
2011-04-20 06:34:58 +00:00
template.vcxproj.filters
Added WResourceManagerImpl.h to the VS2010 project.
2011-04-20 06:34:58 +00:00
valgrind.supp
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wagic_Prefix.pch
iOS frontend and XCode project
2010-12-12 15:58:47 +00:00
wagic-64x64.png
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wagic-Info.plist
iOS frontend and XCode project
2010-12-12 15:58:47 +00:00
wagic.desktop
[Maemo] references the new launcher in the .desktop file
2011-01-06 20:33:21 +00:00
wagic.pro
Added PlayRestrictions in Qt project.
2011-02-22 22:51:41 +00:00