Files
wagic/JGE/src/JGfx.cpp
wagic.the.homebrew@gmail.com b2d0940c5b Erwan
-adding Yeshua's code to record some GU values after init
2009-12-01 12:52:56 +00:00

2115 lines
52 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include <malloc.h>
#include <pspgu.h>
#include <pspgum.h>
#include <fastmath.h>
#include <stdio.h>
#include <stdlib.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <png.h>
#include <vram.h>
#include <valloc.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <jpeglib.h>
#ifdef __cplusplus
}
#endif
#include "../include/JGE.h"
#include "../include/JRenderer.h"
#include "../include/JFileSystem.h"
static unsigned int __attribute__((aligned(16))) list[262144];
extern void SwizzlePlot(u8* out, PIXEL_TYPE color, int i, int j, unsigned int width);
void Swap(float *a, float *b)
{
float n=*a;
*a = *b;
*b = n;
}
JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
:mTex(tex), mX(x), mY(y), mWidth(width), mHeight(height)
{
mHotSpotX = 0.0f;
mHotSpotY = 0.0f;
mBlend = DEFAULT_BLEND; //GU_TFX_MODULATE;
for (int i=0;i<4;i++)
mColor[i] = ARGB(255,255,255,255);
mHFlipped = false;
mVFlipped = false;
}
void JQuad::GetTextureRect(float *x, float *y, float *w, float *h)
{
*x=mX; *y=mY; *w=mWidth; *h=mHeight;
}
void JQuad::SetTextureRect(float x, float y, float w, float h)
{
mX = x; mY = y; mWidth = w; mHeight = h;
}
void JQuad::SetColor(PIXEL_TYPE color)
{
for (int i=0;i<4;i++)
mColor[i] = color;
}
void JQuad::SetHotSpot(float x, float y)
{
mHotSpotX = x;
mHotSpotY = y;
}
//////////////////////////////////////////////////////////////////////////
JTexture::JTexture()
{
mBits = NULL;
mInVideoRAM = false;
mTextureFormat = TEXTURE_FORMAT;
}
JTexture::~JTexture()
{
if (mBits)
{
if (mInVideoRAM)
vfree(mBits);
else
free(mBits);
}
}
void JTexture::UpdateBits(int x, int y, int width, int height, PIXEL_TYPE* bits)
{
for (int i=0;i<height;i++)
{
for (int j=0;j<width;j++)
{
SwizzlePlot((u8*)mBits, *(bits++), (x+j)*PIXEL_SIZE, y+i, mTexWidth*PIXEL_SIZE);
}
}
sceKernelDcacheWritebackAll();
}
//////////////////////////////////////////////////////////////////////////
JRenderer* JRenderer::mInstance = NULL;
bool JRenderer::m3DEnabled = false;
void JRenderer::Set3DFlag(bool flag) { m3DEnabled = flag; }
JRenderer* JRenderer::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JRenderer();
mInstance->InitRenderer();
}
return mInstance;
}
void JRenderer::Destroy()
{
if (mInstance)
{
mInstance->DestroyRenderer();
delete mInstance;
mInstance = NULL;
}
}
JRenderer::JRenderer()
{
}
JRenderer::~JRenderer()
{
}
void JRenderer::InitRenderer()
{
mCurrentRenderMode = MODE_2D;
#ifdef USING_MATH_TABLE
for (int i=0;i<360;i++)
{
mSinTable[i] = sinf(i*DEG2RAD);
mCosTable[i] = cosf(i*DEG2RAD);
}
#endif
mCurrTexBlendSrc = BLEND_SRC_ALPHA;
mCurrTexBlendDest = BLEND_ONE_MINUS_SRC_ALPHA;
mSwizzle = 1;
mVsync = false;
mTexCounter = 0;
mCurrentTex = -1;
mCurrentBlend = -1;
mCurrentTextureFormat = TEXTURE_FORMAT;
mFOV = 75.0f;
mImageFilter = NULL;
mCurrentTextureFilter = TEX_FILTER_LINEAR;
sceGuInit();
fbp0 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) );
fbp1 = ( u32* ) vrelptr ( valloc ( FRAME_BUFFER_SIZE ) );
zbp = NULL;
// setup GU
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(BUFFER_FORMAT, fbp0, FRAME_BUFFER_WIDTH);
sceGuDispBuffer(SCREEN_WIDTH, SCREEN_HEIGHT, fbp1, FRAME_BUFFER_WIDTH);
if (m3DEnabled)
{
zbp = ( u16* ) vrelptr ( valloc ( FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*2) );
sceGuDepthBuffer(zbp, FRAME_BUFFER_WIDTH);
}
FILE * pFile;
pFile = fopen ("graphiclog.txt","w");
char temp[600];
sprintf(temp,"fbp0:%p\nfbp1:%p\nBuffer Format:%d\nFrame Buffer Width:%d\nScreen Width:%d\nScreen Height:%d\n",fbp0,fbp1,BUFFER_FORMAT,FRAME_BUFFER_WIDTH,SCREEN_WIDTH,SCREEN_HEIGHT);
fputs(temp,pFile);
fclose (pFile);
sceGuOffset(2048 - (SCREEN_WIDTH/2), 2048 - (SCREEN_HEIGHT/2));
sceGuViewport(2048, 2048, SCREEN_WIDTH, SCREEN_HEIGHT);
sceGuScissor(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
//sceGuFrontFace(GU_CW);
sceGuFrontFace(GU_CCW);
sceGuEnable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
// enable alpha channel
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
if (m3DEnabled)
{
sceGuDepthRange(65535,0);
sceGuEnable(GU_DEPTH_TEST);
sceGuDepthFunc(GU_GEQUAL);
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuClearColor(0x00ff0000);
sceGuClearDepth(0);
sceGuTexEnvColor(0xffffffff);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
sceGuAmbientColor(0xffffffff);
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
sceGumPerspective(mFOV,16.0f/9.0f,0.5f,1000.0f);
//sceGumPerspective(90.0f,480.0f/272.0f,0.5f,1000.0f);
}
//sceGuClear(GU_COLOR_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
}
void JRenderer::SetTexBlend(int src, int dest)
{
if (src != mCurrTexBlendSrc || dest != mCurrTexBlendDest)
{
mCurrTexBlendSrc = src;
mCurrTexBlendDest = dest;
int fixSrc = 0;
int fixDest = 0;
if (src == BLEND_ZERO)
src = GU_FIX;
else if (src == BLEND_ONE)
{
src = GU_FIX;
fixSrc = 0x00FFFFFF;
}
if (dest == BLEND_ZERO)
dest = GU_FIX;
else if (dest == BLEND_ONE)
{
dest = GU_FIX;
fixDest = 0x00FFFFFF;
}
//glBlendFunc(src, dest);
sceGuBlendFunc(GU_ADD, src, dest, fixSrc, fixDest);
}
}
void JRenderer::EnableTextureFilter(bool flag)
{
if (flag)
mCurrentTextureFilter = TEX_FILTER_LINEAR;
else
mCurrentTextureFilter = TEX_FILTER_NEAREST;
}
void JRenderer::DestroyRenderer()
{
sceGuTerm();
}
void JRenderer::BeginScene()
{
sceGuStart(GU_DIRECT, list);
if (m3DEnabled)
{
//if (mMode3D)
sceGuClear(GU_DEPTH_BUFFER_BIT|GU_COLOR_BUFFER_BIT);
}
sceGuTexMode(TEXTURE_FORMAT, 0, 0, mSwizzle);
mCurrentTextureFormat = TEXTURE_FORMAT;
if (mCurrentTextureFilter == TEX_FILTER_NEAREST)
sceGuTexFilter(GU_NEAREST, GU_NEAREST); // GU_NEAREST good for tile-map
else
sceGuTexFilter(GU_LINEAR, GU_LINEAR); // GU_LINEAR good for scaling
}
void JRenderer::EndScene()
{
sceGuFinish();
sceGuSync(0,0);
if (mVsync)
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
mCurrentTex = -1;
mCurrentBlend = -1;
}
void JRenderer::EnableVSync(bool flag)
{
mVsync = flag;
}
void JRenderer::ClearScreen(PIXEL_TYPE color)
{
sceGuClearColor(color);
//sceGuClearStencil( 0 );
sceGuClear(GU_COLOR_BUFFER_BIT);
//sceGuClear( GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT );
}
void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(2 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x + width;
vertices[1].y = y + height;
vertices[1].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_SPRITES, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE* colors)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(4 * sizeof(struct VertexColor));
vertices[0].color = colors[0];
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = colors[1];
vertices[1].x = x + width;
vertices[1].y = y;
vertices[1].z = 0.0f;
vertices[2].color = colors[2];
vertices[2].x = x;
vertices[2].y = y + height;
vertices[2].z = 0.0f;
vertices[3].color = colors[3];
vertices[3].x = x + width;
vertices[3].y = y + height;
vertices[3].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_TRIANGLE_STRIP, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawRect(float x, float y, float width, float height, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(5 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x;
vertices[1].y = y + height;
vertices[1].z = 0.0f;
vertices[2].color = color;
vertices[2].x = x + width;
vertices[2].y = y + height;
vertices[2].z = 0.0f;
vertices[3].color = color;
vertices[3].x = x + width;
vertices[3].y = y;
vertices[3].z = 0.0f;
vertices[4].color = color;
vertices[4].x = x;
vertices[4].y = y;
vertices[4].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_LINE_STRIP, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 5, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(2 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x2;
vertices[1].y = y2;
vertices[1].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_LINES, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::Plot(float x, float y, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(1 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_POINTS, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 1, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::PlotArray(float *x, float *y, int count, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(count * sizeof(struct VertexColor));
for (int i=0;i<count;i++)
{
vertices[i].color = color;
vertices[i].x = x[i];
vertices[i].y = y[i];
vertices[i].z = 0.0f;
}
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_POINTS, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
//////////////////////////////////////////////////////////////////////////
//
// v1---v2
// /
// /
// v3---v4
void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float xScale, float yScale)
{
if (mCurrentTextureFormat != quad->mTex->mTextureFormat){
mCurrentTextureFormat = quad->mTex->mTextureFormat;
sceGuTexMode(mCurrentTextureFormat, 0, 0, mSwizzle);
}
if (mCurrentTex != quad->mTex->mTexId)
{
sceGuTexImage(0, quad->mTex->mTexWidth, quad->mTex->mTexHeight, quad->mTex->mTexWidth, quad->mTex->mBits);
mCurrentTex = quad->mTex->mTexId;
}
if (mCurrentBlend != quad->mBlend)
{
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
mCurrentBlend = quad->mBlend;
}
//float destWidth = quad->mWidth*quad->mScaleX;
float destHeight = quad->mHeight*yScale;
float x = xo - quad->mHotSpotX*xScale;
float y = yo - quad->mHotSpotY*yScale;
float start, end;
float width;
float destWidth;
float fixedWidth = SLICE_SIZE_F*xScale;
float xx, yy;
float cosAngle = cosf(angle);
float sinAngle = sinf(angle);
if (quad->mHFlipped)// || quad->mVFlipped)
{
for (end = quad->mX, start = quad->mX+quad->mWidth; start > end; start -= SLICE_SIZE_F)
{
// allocate memory on the current display list for temporary storage
// in order to rotate, we use 4 vertices this time
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(4 * sizeof(struct Vertex));
if ((start - SLICE_SIZE_F) > end)
{
width = SLICE_SIZE_F;
destWidth = fixedWidth;
}
else
{
width = start-end;
destWidth = width*xScale;
}
vertices[0].u = start;
vertices[0].v = quad->mY;
vertices[0].color = quad->mColor[0];//.color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[2].u = start - width;
vertices[2].v = quad->mY;
vertices[2].color = quad->mColor[2];//.color;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].z = 0.0f;
vertices[1].u = start;
vertices[1].v = quad->mY + quad->mHeight;
vertices[1].color = quad->mColor[1];//.color;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].z = 0.0f;
vertices[3].u = start - width;
vertices[3].v = quad->mY + quad->mHeight;
vertices[3].color = quad->mColor[3];//.color;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].z = 0.0f;
if (quad->mVFlipped)
{
Swap(&vertices[0].v, &vertices[2].v);
Swap(&vertices[1].v, &vertices[3].v);
}
if (angle != 0.0f)
{
for (int i=0;i<4;i++)
{
xx = (cosAngle*(vertices[i].x-xo) - sinAngle*(vertices[i].y-yo) + xo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
vertices[i].x = xx;
vertices[i].y = yy;
}
}
x += destWidth;
sceGuDrawArray(GU_TRIANGLE_STRIP,GU_TEXTURE_32BITF|TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
}
}
else
{
for (start = quad->mX, end = quad->mX+quad->mWidth; start < end; start += SLICE_SIZE_F)
{
// allocate memory on the current display list for temporary storage
// in order to rotate, we use 4 vertices this time
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(4 * sizeof(struct Vertex));
if ((start + SLICE_SIZE_F) < end)
{
width = SLICE_SIZE_F;
destWidth = fixedWidth;
}
else
{
width = end-start;
destWidth = width*xScale;
}
vertices[0].u = start;
vertices[0].v = quad->mY;
vertices[0].color = quad->mColor[0];//.color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[2].u = start + width;
vertices[2].v = quad->mY;
vertices[2].color = quad->mColor[2];//.color;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].z = 0.0f;
vertices[1].u = start;
vertices[1].v = quad->mY + quad->mHeight;
vertices[1].color = quad->mColor[1];//.color;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].z = 0.0f;
vertices[3].u = start + width;
vertices[3].v = quad->mY + quad->mHeight;
vertices[3].color = quad->mColor[3];//.color;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].z = 0.0f;
if (quad->mVFlipped)
{
Swap(&vertices[0].v, &vertices[2].v);
Swap(&vertices[1].v, &vertices[3].v);
}
if (angle != 0.0f)
{
for (int i=0;i<4;i++)
{
xx = (cosAngle*(vertices[i].x-xo) - sinAngle*(vertices[i].y-yo) + xo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
vertices[i].x = xx;
vertices[i].y = yy;
}
}
x += destWidth;
sceGuDrawArray(GU_TRIANGLE_STRIP,GU_TEXTURE_32BITF|TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
}
}
}
void JRenderer::RenderQuad(JQuad* quad, VertexColor* points)
{
if (mCurrentTextureFormat != quad->mTex->mTextureFormat){
mCurrentTextureFormat = quad->mTex->mTextureFormat;
sceGuTexMode(mCurrentTextureFormat, 0, 0, mSwizzle);
}
if (mCurrentTex != quad->mTex->mTexId)
{
sceGuTexImage(0, quad->mTex->mTexWidth, quad->mTex->mTexHeight, quad->mTex->mTexWidth, quad->mTex->mBits);
mCurrentTex = quad->mTex->mTexId;
}
if (mCurrentBlend != quad->mBlend)
{
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
mCurrentBlend = quad->mBlend;
}
// allocate memory on the current display list for temporary storage
// in order to rotate, we use 4 vertices this time
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(4 * sizeof(struct Vertex));
vertices[0].u = quad->mX;
vertices[0].v = quad->mY;
vertices[1].u = quad->mX;
vertices[1].v = quad->mY + quad->mHeight;
vertices[2].u = quad->mX + quad->mWidth;
vertices[2].v = quad->mY;
vertices[3].u = quad->mX + quad->mWidth;
vertices[3].v = quad->mY + quad->mHeight;
vertices[0].color = points[3].color;
vertices[0].x = points[3].x;
vertices[0].y = points[3].y;
vertices[0].z = points[3].z;
vertices[1].color = points[0].color;
vertices[1].x = points[0].x;
vertices[1].y = points[0].y;
vertices[1].z = points[0].z;
vertices[2].color = points[2].color;
vertices[2].x = points[2].x;
vertices[2].y = points[2].y;
vertices[2].z = points[2].z;
vertices[3].color = points[1].color;
vertices[3].x = points[1].x;
vertices[3].y = points[1].y;
vertices[3].z = points[1].z;
sceGuDrawArray(GU_TRIANGLE_STRIP,GU_TEXTURE_32BITF|TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
}
//------------------------------------------------------------------------------------------------
// Taken from:
// http://svn.ps2dev.org/filedetails.php?repname=psp&path=/trunk/libpng/screenshot/main.c&rev=0&sc=0
// Save current visible screen as PNG
//------------------------------------------------------------------------------------------------
void JRenderer::ScreenShot(const char* filename)
{
u32* vram32;
u16* vram16;
void* temp;
int bufferwidth;
int pixelformat;
int i, x, y;
png_structp png_ptr;
png_infop info_ptr;
FILE* fp;
u8* line;
fp = fopen(filename, "wb");
if (!fp) return;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) return;
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
fclose(fp);
return;
}
png_init_io(png_ptr, fp);
png_set_IHDR(png_ptr, info_ptr, SCREEN_WIDTH, SCREEN_HEIGHT,
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png_ptr, info_ptr);
line = (u8*) malloc(SCREEN_WIDTH * 3);
sceDisplayWaitVblankStart(); // if framebuf was set with PSP_DISPLAY_SETBUF_NEXTFRAME, wait until it is changed
sceDisplayGetFrameBuf(&temp, &bufferwidth, &pixelformat, PSP_DISPLAY_SETBUF_NEXTFRAME);
//temp = (void*)(0x04000000+0x40000000);
vram32 = (u32*) temp;
vram16 = (u16*) vram32;
for (y = 0; y < SCREEN_HEIGHT; y++) {
for (i = 0, x = 0; x < SCREEN_WIDTH; x++) {
u32 color = 0;
u8 r = 0, g = 0, b = 0;
switch (pixelformat) {
case PSP_DISPLAY_PIXEL_FORMAT_565:
color = vram16[x + y * bufferwidth];
r = (color & 0x1f) << 3;
g = ((color >> 5) & 0x3f) << 2 ;
b = ((color >> 11) & 0x1f) << 3 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_5551:
color = vram16[x + y * bufferwidth];
r = (color & 0x1f) << 3;
g = ((color >> 5) & 0x1f) << 3 ;
b = ((color >> 10) & 0x1f) << 3 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_4444:
color = vram16[x + y * bufferwidth];
r = (color & 0xf) << 4;
g = ((color >> 4) & 0xf) << 4 ;
b = ((color >> 8) & 0xf) << 4 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_8888:
color = vram32[x + y * bufferwidth];
r = color & 0xff;
g = (color >> 8) & 0xff;
b = (color >> 16) & 0xff;
break;
}
line[i++] = r;
line[i++] = g;
line[i++] = b;
}
png_write_row(png_ptr, line);
}
free(line);
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
fclose(fp);
}
static void PNGCustomWarningFn(png_structp png_ptr, png_const_charp warning_msg)
{
// ignore PNG warnings
}
static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t length)
{
png_size_t check;
JFileSystem *fileSystem = (JFileSystem*)png_ptr->io_ptr;
check = fileSystem->ReadFile(data, length);
if (check != length)
{
png_error(png_ptr, "Read Error!");
}
}
static int getNextPower2(int width)
{
int b = width;
int n;
for (n = 0; b != 0; n++) b >>= 1;
b = 1 << n;
if (b == 2 * width) b >>= 1;
return b;
}
static void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height)
{
unsigned int blockx, blocky;
unsigned int j;
unsigned int width_blocks = (width / 16);
unsigned int height_blocks = (height / 8);
unsigned int src_pitch = (width-16)/4;
unsigned int src_row = width * 8;
const u8* ysrc = in;
u32* dst = (u32*)out;
for (blocky = 0; blocky < height_blocks; ++blocky)
{
const u8* xsrc = ysrc;
for (blockx = 0; blockx < width_blocks; ++blockx)
{
const u32* src = (u32*)xsrc;
for (j = 0; j < 8; ++j)
{
*(dst++) = *(src++);
*(dst++) = *(src++);
*(dst++) = *(src++);
*(dst++) = *(src++);
src += src_pitch;
}
xsrc += 16;
}
ysrc += src_row;
}
}
static void jpg_null(j_decompress_ptr cinfo)
{
}
static boolean jpg_fill_input_buffer(j_decompress_ptr cinfo)
{
return 1;
}
static void jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
{
cinfo->src->next_input_byte += (size_t) num_bytes;
cinfo->src->bytes_in_buffer -= (size_t) num_bytes;
}
static void jpeg_mem_src(j_decompress_ptr cinfo, u8 *mem, int len)
{
cinfo->src = (struct jpeg_source_mgr *)(*cinfo->mem->alloc_small)((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof(struct jpeg_source_mgr));
cinfo->src->init_source = jpg_null;
cinfo->src->fill_input_buffer = jpg_fill_input_buffer;
cinfo->src->skip_input_data = jpg_skip_input_data;
cinfo->src->resync_to_restart = jpeg_resync_to_restart;
cinfo->src->term_source = jpg_null;
cinfo->src->bytes_in_buffer = len;
cinfo->src->next_input_byte = mem;
}
int JRenderer::PixelSize(int textureMode){
switch (textureMode) {
case GU_PSM_5650:
case GU_PSM_5551:
case GU_PSM_4444:
return 2;
case GU_PSM_8888:
return 4;
}
return PIXEL_SIZE;
}
void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode, int textureMode)
{
textureInfo.mBits = NULL;
char filenamenew[4096];
#ifdef RESPATH
sprintf(filenamenew, RESPATH"/%s", filename);
#else
sprintf(filenamenew, "Res/%s", filename);
#endif
bool useVideoRAM = (mode == TEX_TYPE_USE_VRAM);
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
u8 *rawdata, *scanline, *p;
u16 *rgbadata16, *q16, *bits16;
u32 *rgbadata32, *q32, *bits32;
int rawsize, i;
int pixelSize = PixelSize(textureMode);
bits16 = NULL;
bits32 = NULL;
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (!fileSystem->OpenFile(filename))
{
return;
}
rawsize = fileSystem->GetFileSize();
rawdata = new u8[rawsize];
if (!rawdata)
{
fileSystem->CloseFile();
return;
}
fileSystem->ReadFile(rawdata, rawsize);
fileSystem->CloseFile();
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_mem_src(&cinfo, rawdata, rawsize);
jpeg_read_header(&cinfo, true);
jpeg_start_decompress(&cinfo);
if(cinfo.output_components != 3 && cinfo.output_components != 4)
{
jpeg_destroy_decompress(&cinfo);
return;
}
int tw = getNextPower2(cinfo.output_width);
int th = getNextPower2(cinfo.output_height);
bool videoRAMUsed = false;
int size = tw * th * pixelSize;
if (useVideoRAM)
{
if (pixelSize == 2){
bits16 = (u16*)valloc(size);
}else{
bits32 = (u32*)valloc(size);
}
videoRAMUsed = true;
}
//else
if (bits16 == NULL && bits32 == NULL)
{
videoRAMUsed = false;
if (pixelSize == 2){
bits16 = (u16*)memalign(16, size);
}else{
bits32 = (u32*)memalign(16, size);
}
}
rgbadata16 = bits16;
rgbadata32 = bits32;
if (mSwizzle)
{
if (rgbadata16) rgbadata16 = (u16*) memalign(16, size);
if (rgbadata32) rgbadata32 = (u32*) memalign(16, size);
if(!rgbadata16 && !rgbadata32)
{
jpeg_destroy_decompress(&cinfo);
if (videoRAMUsed){
if (bits16) vfree(bits16);
if (bits32) vfree(bits32);
}else{
if (bits16) free(bits16);
if (bits32) free(bits32);
}
return;
}
}
scanline = (u8 *)malloc(cinfo.output_width * 3);
if(!scanline)
{
jpeg_destroy_decompress(&cinfo);
if (videoRAMUsed){
if (bits16) vfree(bits16);
if (bits32) vfree(bits32);
}else{
if (bits16) free(bits16);
if (bits32) free(bits32);
}
if (mSwizzle){
if (rgbadata16)
free(rgbadata16);
if (rgbadata32)
free(rgbadata32);
}
return;
}
u16 * currRow16 = rgbadata16;
u32 * currRow32 = rgbadata32;
u16 color16;
u32 color32;
while(cinfo.output_scanline < cinfo.output_height)
{
p = scanline;
jpeg_read_scanlines(&cinfo, &scanline, 1);
q16 = currRow16;
q32 = currRow32;
for(i=0; i<(int)cinfo.output_width; i++){
int a = 255;
int r = p[0];
int g = p[1];
int b = p[2];
switch (textureMode) {
case GU_PSM_5650:
color16 = (r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11);
*(q16) = color16;
break;
case GU_PSM_5551:
color16 = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15);
*(q16) = color16;
break;
case GU_PSM_4444:
color16 = (r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12);
*(q16) = color16;
break;
case GU_PSM_8888:
color32 = r | (g << 8) | (b << 16) | (a << 24);
*(q32) = color32;
break;
}
p+=3;
if (q16) q16+=1;
if (q32) q32+=1;
}
if (currRow32) currRow32+= tw;
if (currRow16) currRow16+= tw;
}
free(scanline);
try{
jpeg_finish_decompress(&cinfo);
}catch(...){}
if (mSwizzle)
{
if (rgbadata16){
swizzle_fast((u8*)bits16, (const u8*)rgbadata16, tw*pixelSize, th/*cinfo.output_height*/);
free (rgbadata16);
}
if (rgbadata32){
swizzle_fast((u8*)bits32, (const u8*)rgbadata32, tw*pixelSize, th/*cinfo.output_height*/);
free (rgbadata32);
}
}
if (bits16) textureInfo.mBits = (u8 *)bits16;
else textureInfo.mBits = (u8 *)bits32;
textureInfo.mWidth = cinfo.output_width;
textureInfo.mHeight = cinfo.output_height;
textureInfo.mTexWidth = tw;
textureInfo.mTexHeight = th;
textureInfo.mVRAM =videoRAMUsed;
jpeg_destroy_decompress(&cinfo);
delete [] rawdata;
}
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureMode)
{
TextureInfo textureInfo;
textureInfo.mVRAM = false;
textureInfo.mBits = NULL;
if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
LoadJPG(textureInfo, filename, mode, textureMode);
else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL) {
textureMode = TEXTURE_FORMAT; //textureMode not supported in Gif yet
LoadGIF(textureInfo,filename, mode, textureMode);
}
else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL) {
textureMode = TEXTURE_FORMAT; //textureMode not supported in PNG yet
LoadPNG(textureInfo, filename, mode, textureMode);
}
if (textureInfo.mBits == NULL)
return NULL;
bool done = false;
JTexture* tex = new JTexture();
if (tex)
{
if (mImageFilter != NULL)
mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
tex->mTexId = mTexCounter++;
tex->mTextureFormat = textureMode;
tex->mWidth = textureInfo.mWidth;
tex->mHeight = textureInfo.mHeight;
tex->mTexWidth = textureInfo.mTexWidth;
tex->mTexHeight = textureInfo.mTexHeight;
tex->mInVideoRAM = textureInfo.mVRAM;
tex->mBits = (PIXEL_TYPE *)textureInfo.mBits;
done = true;
}
if (!done)
{
SAFE_DELETE(tex);
}
return tex;
}
//------------------------------------------------------------------------------------------------
// Based on:
// http://svn.ps2dev.org/filedetails.php?repname=psp&path=/trunk/libpng/screenshot/main.c&rev=0&sc=0
// Load PNG as texture
//------------------------------------------------------------------------------------------------
void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode, int textureMode)
{
textureInfo.mBits = NULL;
bool useVideoRAM = (mode == TEX_TYPE_USE_VRAM);
int pixelformat = PIXEL_FORMAT;
u32* p32;
u16* p16;
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type, x, y;
u32* line;
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (!fileSystem->OpenFile(filename)) return;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fileSystem->CloseFile();
return;
}
png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, PNGCustomWarningFn);
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fileSystem->CloseFile();
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return;
}
png_init_io(png_ptr, NULL);
png_set_read_fn(png_ptr, (png_voidp)fileSystem, PNGCustomReadDataFn);
png_set_sig_bytes(png_ptr, sig_read);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
png_set_strip_16(png_ptr);
png_set_packing(png_ptr);
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
line = (u32*) malloc(width * 4);
if (!line) {
fileSystem->CloseFile();
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return;
}
int texWidth = getNextPower2(width);
int texHeight = getNextPower2(height);
bool done = false;
PIXEL_TYPE* bits = NULL;
bool videoRAMUsed = false;
int size = texWidth * texHeight * sizeof(PIXEL_TYPE);
{
if (useVideoRAM)
{
bits = (PIXEL_TYPE*) valloc(size);
videoRAMUsed = true;
}
if (bits == NULL)
{
videoRAMUsed = false;
bits = (PIXEL_TYPE*) memalign(16, size);
}
PIXEL_TYPE* buffer = bits;
if (mSwizzle)
buffer = (PIXEL_TYPE*) memalign(16, texWidth * texHeight * sizeof(PIXEL_TYPE));
if (buffer)
{
p32 = (u32*) buffer;
p16 = (u16*) p32;
for (y = 0; y < (int)height; y++)
{
png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
for (x = 0; x < (int)width; x++)
{
u32 color32 = line[x];
u16 color16;
int a = (color32 >> 24) & 0xff;
int r = color32 & 0xff;
int g = (color32 >> 8) & 0xff;
int b = (color32 >> 16) & 0xff;
switch (pixelformat) {
case PSP_DISPLAY_PIXEL_FORMAT_565:
color16 = (r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11);
*(p16+x) = color16;
break;
case PSP_DISPLAY_PIXEL_FORMAT_5551:
color16 = (r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15);
*(p16+x) = color16;
break;
case PSP_DISPLAY_PIXEL_FORMAT_4444:
color16 = (r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12);
*(p16+x) = color16;
break;
case PSP_DISPLAY_PIXEL_FORMAT_8888:
color32 = r | (g << 8) | (b << 16) | (a << 24);
*(p32+x) = color32;
break;
}
}
p32 += texWidth;
p16 += texWidth;
}
if (mSwizzle)
{
swizzle_fast((u8*)bits, (const u8*)buffer, texWidth*sizeof(PIXEL_TYPE), texHeight);
free (buffer);
}
done = true;
}
}
free (line);
png_read_end(png_ptr, info_ptr);
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
fileSystem->CloseFile();
if (done)
{
textureInfo.mBits = (u8 *)bits;
textureInfo.mWidth = width;
textureInfo.mHeight = height;
textureInfo.mTexWidth = texWidth;
textureInfo.mTexHeight = texHeight;
textureInfo.mVRAM = videoRAMUsed;
}
else
{
textureInfo.mBits = NULL;
if (videoRAMUsed)
vfree(bits);
else
free(bits);
}
}
//////////////////////////////////////////////////////////////////////////
/// GIF Support
int JRenderer::image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc,int mode, int textureMode)
{
bool useVideoRAM = (mode == TEX_TYPE_USE_VRAM);
// pixel ** image_data=NULL;
DWORD *p32=NULL;
//#define gif_color(c) RGB(palette->Colors[c].Red, palette->Colors[c].Green, palette->Colors[c].Blue)
#define gif_color32(c) ARGB(255,palette->Colors[c].Red,palette->Colors[c].Green, palette->Colors[c].Blue)
GifRecordType RecordType;
GifByteType *Extension;
GifRowType LineIn = NULL;
GifFileType *GifFileIn = NULL;
ColorMapObject *palette;
int ExtCode;
int i, j;
if ((GifFileIn = DGifOpen(handle, readFunc)) == NULL)
return 1;
*bgcolor = 0;
textureInfo.mWidth = 0;
textureInfo.mHeight = 0;
//*image_data = NULL;
bool videoRAMUsed = false;
int size = 0;
do {
if (DGifGetRecordType(GifFileIn, &RecordType) == GIF_ERROR)
{
DGifCloseFile(GifFileIn);
return 1;
}
switch (RecordType) {
case IMAGE_DESC_RECORD_TYPE:
{
if (DGifGetImageDesc(GifFileIn) == GIF_ERROR)
{
DGifCloseFile(GifFileIn);
return 1;
}
if((palette = (GifFileIn->SColorMap != NULL) ? GifFileIn->SColorMap : GifFileIn->Image.ColorMap) == NULL)
{
DGifCloseFile(GifFileIn);
return 1;
}
textureInfo.mWidth = GifFileIn->Image.Width;
textureInfo.mHeight = GifFileIn->Image.Height;
*bgcolor = gif_color32(GifFileIn->SBackGroundColor);
if((LineIn = (GifRowType) malloc(GifFileIn->Image.Width * sizeof(GifPixelType))) == NULL)
{
DGifCloseFile(GifFileIn);
return 1;
}
//---------------------------------------
textureInfo.mTexWidth = getNextPower2(GifFileIn->Image.Width);
textureInfo.mTexHeight = getNextPower2(GifFileIn->Image.Height);
bool done = false;
PIXEL_TYPE* bits = NULL;
size = textureInfo.mTexWidth * textureInfo.mTexHeight * sizeof(PIXEL_TYPE);
if (useVideoRAM)// && (mCurrentPointer+size)<0x200000)
{
//bits = (PIXEL_TYPE*) (0x04000000+0x40000000+mCurrentPointer);
//mCurrentPointer += size;
bits = (PIXEL_TYPE*) valloc(size);
videoRAMUsed = true;
}
//else
if (bits == NULL)
{
videoRAMUsed = false;
bits = (PIXEL_TYPE*) memalign(16, size);
}
PIXEL_TYPE* buffer = bits;
if (mSwizzle)
buffer = (PIXEL_TYPE*) memalign(16, textureInfo.mTexWidth * textureInfo.mTexHeight * sizeof(PIXEL_TYPE));
if (buffer)
{
p32 = (u32*) buffer;
}
//if((*image_data = (pixel *)malloc(sizeof(pixel) * GifFileIn->Image.Width * GifFileIn->Image.Height)) == NULL)
if(p32 == NULL)
{
free((void *)LineIn);
DGifCloseFile(GifFileIn);
return 1;
}
DWORD * curr = p32;
DWORD * imgdata = p32;
for (i = 0; i < GifFileIn->Image.Height; i ++)
{
imgdata = curr;
if (DGifGetLine(GifFileIn, LineIn, GifFileIn->Image.Width) == GIF_ERROR)
{
if (videoRAMUsed)
vfree(bits);
else
free(bits);
if (mSwizzle)
free((void *)p32);
free((void *)LineIn);
DGifCloseFile(GifFileIn);
return 1;
}
for(j = 0; j < GifFileIn->Image.Width; j ++)
{
DWORD color32 = gif_color32(LineIn[j]);
*imgdata++ = color32;
}
curr += textureInfo.mTexWidth;
}
if (mSwizzle)
{
swizzle_fast((u8*)bits, (const u8*)buffer, textureInfo.mTexWidth*sizeof(PIXEL_TYPE), textureInfo.mTexHeight/*GifFileIn->Image.Height*/);
free (buffer);
}
done = true;
textureInfo.mBits = (u8 *)bits;
textureInfo.mVRAM = videoRAMUsed;
break;
}
case EXTENSION_RECORD_TYPE:
if (DGifGetExtension(GifFileIn, &ExtCode, &Extension) == GIF_ERROR)
{
if(textureInfo.mBits != NULL)
{
if (videoRAMUsed)
vfree(textureInfo.mBits);
else
free((void *)textureInfo.mBits);
textureInfo.mBits = NULL;
}
if(LineIn != NULL)
free((void *)LineIn);
DGifCloseFile(GifFileIn);
return 1;
}
while (Extension != NULL) {
if (DGifGetExtensionNext(GifFileIn, &Extension) == GIF_ERROR)
{
if(textureInfo.mBits != NULL)
{
if (videoRAMUsed)
vfree(textureInfo.mBits);
else
free((void *)textureInfo.mBits);
textureInfo.mBits = NULL;
}
if(LineIn != NULL)
free((void *)LineIn);
DGifCloseFile(GifFileIn);
return 1;
}
}
break;
case TERMINATE_RECORD_TYPE:
break;
default:
break;
}
}
while (RecordType != TERMINATE_RECORD_TYPE);
if(LineIn != NULL)
free((void *)LineIn);
DGifCloseFile(GifFileIn);
return 0;
}
int image_gif_read(GifFileType * ft, GifByteType * buf, int size)
{
JFileSystem *fileSys = (JFileSystem *)ft->UserData;
if (fileSys->ReadFile(buf, size))
return size;
else
return 0;
}
void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode, int textureMode)
{
textureInfo.mBits = NULL;
JFileSystem *fileSys = JFileSystem::GetInstance();
if (!fileSys->OpenFile(filename))
return;
DWORD bkcol;
int result = image_readgif(fileSys, textureInfo, &bkcol, image_gif_read, mode);
if(result!=0)
textureInfo.mBits=NULL;
fileSys->CloseFile();
return ;
}
JTexture* JRenderer::CreateTexture(int width, int height, int mode)
{
bool useVideoRAM = (mode == TEX_TYPE_USE_VRAM);
JTexture* tex = new JTexture();
if (tex)
{
tex->mWidth = width;
tex->mHeight = height;
tex->mTexWidth = getNextPower2(width);
tex->mTexHeight = getNextPower2(height);
int size = tex->mTexWidth * tex->mTexHeight * sizeof(PIXEL_TYPE);
if (useVideoRAM)
{
tex->mInVideoRAM = true;
tex->mBits = (PIXEL_TYPE*) valloc(size);
}
//else
if (tex->mBits == NULL)
{
tex->mInVideoRAM = false;
tex->mBits = (PIXEL_TYPE*) memalign(16, size);
}
memset(tex->mBits, 0, size);
tex->mTexId = mTexCounter++;
}
return tex;
}
void JRenderer::BindTexture(JTexture *tex)
{
if (mCurrentTex != tex->mTexId)
{
sceGuTexImage(0, tex->mTexWidth, tex->mTexHeight, tex->mTexWidth, tex->mBits);
mCurrentTex = tex->mTexId;
if (m3DEnabled)
{
if (mCurrentRenderMode == MODE_3D)
{
sceKernelDcacheWritebackAll();
sceGuTexFunc(GU_TFX_ADD,GU_TCC_RGB);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void JRenderer::Enable2D()
{
mCurrentRenderMode = MODE_2D;
sceGuDisable(GU_DEPTH_TEST);
}
//////////////////////////////////////////////////////////////////////////
void JRenderer::Enable3D()
{
mCurrentRenderMode = MODE_3D;
mCurrentBlend = -1;
sceGuEnable(GU_DEPTH_TEST);
LoadIdentity();
}
//////////////////////////////////////////////////////////////////////////
void JRenderer::SetClip(int x, int y, int width, int height)
{
sceGuScissor(x, y, width, height);
}
void JRenderer::LoadIdentity()
{
sceGumMatrixMode(GU_VIEW);
sceGumLoadIdentity();
sceGumMatrixMode(GU_MODEL);
sceGumLoadIdentity();
}
void JRenderer::Translate(float x, float y, float z)
{
ScePspFVector3 pos = { x, y, z };
sceGumTranslate(&pos);
}
void JRenderer::RotateX(float angle)
{
sceGumRotateX(angle);
}
void JRenderer::RotateY(float angle)
{
sceGumRotateY(angle);
}
void JRenderer::RotateZ(float angle)
{
sceGumRotateZ(angle);
}
void JRenderer::PushMatrix()
{
sceGumPushMatrix();
}
void JRenderer::PopMatrix()
{
sceGumPopMatrix();
}
void JRenderer::RenderTriangles(JTexture* texture, Vertex3D *tris, int start, int count)
{
if (texture)
BindTexture(texture);
PSPVertex3D* vertices = (PSPVertex3D*) sceGuGetMemory(count * 3 * sizeof(PSPVertex3D));
int n = 0;
int index = start*3;
for (int i = 0; i < count; i++)
{
vertices[n].texture.x = tris[index].u;
vertices[n].texture.y = tris[index].v;
vertices[n].pos.x = tris[index].x;
vertices[n].pos.y = tris[index].y;
vertices[n].pos.z = tris[index].z;
index++;
n++;
vertices[n].texture.x = tris[index].u;
vertices[n].texture.y = tris[index].v;
vertices[n].pos.x = tris[index].x;
vertices[n].pos.y = tris[index].y;
vertices[n].pos.z = tris[index].z;
index++;
n++;
vertices[n].texture.x = tris[index].u;
vertices[n].texture.y = tris[index].v;
vertices[n].pos.x = tris[index].x;
vertices[n].pos.y = tris[index].y;
vertices[n].pos.z = tris[index].z;
index++;
n++;
}
sceGuColor(0xff000000);
sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_3D,count*3,0,vertices);
}
void JRenderer::SetFOV(float fov)
{
mFOV = fov;
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
sceGumPerspective(mFOV,16.0f/9.0f,0.5f,1000.0f);
}
void JRenderer::FillPolygon(float* x, float* y, int count, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(count * sizeof(struct VertexColor));
for(int i=0; i<count; i++)
{
vertices[i].color = color;
vertices[i].x = x[i];
vertices[i].y = y[i];
vertices[i].z = 0.0f;
}
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_TRIANGLE_FAN, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawPolygon(float* x, float* y, int count, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory((count+1) * sizeof(struct VertexColor));
for(int i=0; i<count; i++)
{
vertices[i].color = color;
vertices[i].x = x[i];
vertices[i].y = y[i];
vertices[i].z = 0.0f;
}
vertices[count].color = color;
vertices[count].x = x[0];
vertices[count].y = y[0];
vertices[count].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_LINE_STRIP, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count+1, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawLine(float x1, float y1, float x2, float y2, float lineWidth, PIXEL_TYPE color)
{
float dy=y2-y1;
float dx=x2-x1;
if(dy==0 && dx==0)
return;
float l=(float)hypot(dx,dy);
float x[4];
float y[4];
x[0]=x1+lineWidth*(y2-y1)/l;
y[0]=y1-lineWidth*(x2-x1)/l;
x[1]=x1-lineWidth*(y2-y1)/l;
y[1]=y1+lineWidth*(x2-x1)/l;
x[2]=x2-lineWidth*(y2-y1)/l;
y[2]=y2+lineWidth*(x2-x1)/l;
x[3]=x2+lineWidth*(y2-y1)/l;
y[3]=y2-lineWidth*(x2-x1)/l;
FillPolygon(x, y, 4, color);
}
void JRenderer::DrawCircle(float x, float y, float radius, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(181 * sizeof(struct VertexColor));
int angle = 359;
for(int i=0; i<180; i++)
{
vertices[i].color = color;
vertices[i].x = x+radius*COSF(angle);
vertices[i].y = y+radius*SINF(angle);
vertices[i].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
vertices[180].color = color;
vertices[180].x = x+radius*COSF(0);
vertices[180].y = y+radius*SINF(0);
vertices[180].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_LINE_STRIP, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 181, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::FillCircle(float x, float y, float radius, PIXEL_TYPE color)
{
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(182 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
int angle = 359;
for(int i=0; i<180; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+radius*COSF(angle);
vertices[i+1].y = y+radius*SINF(angle);
vertices[i+1].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
vertices[181].color = color;
vertices[181].x = x+radius*COSF(359);
vertices[181].y = y+radius*SINF(359);
vertices[181].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_TRIANGLE_FAN, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 182, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color)
{
float angle = startingAngle*RAD2DEG;
float firstAngle = angle;
float steps = 360.0f/count;
size /= 2;
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory((count+1) * sizeof(struct VertexColor));
for(int i=0; i<count; i++)
{
vertices[i].color = color;
vertices[i].x = x+size*COSF((int)angle);
vertices[i].y = y+size*SINF((int)angle);
vertices[i].z = 0.0f;
angle -= steps;
if (angle < 0.0f)
angle += 360.0f;
}
vertices[count].color = color;
vertices[count].x = x+size*COSF((int)firstAngle);
vertices[count].y = y+size*SINF((int)firstAngle);
vertices[count].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_LINE_STRIP, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count+1, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::FillPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color)
{
float angle = startingAngle*RAD2DEG;
float firstAngle = angle;
float steps = 360.0f/count;
size /= 2;
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory((count+2) * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
for(int i=0; i<count; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+size*COSF((int)angle);
vertices[i+1].y = y+size*SINF((int)angle);
vertices[i+1].z = 0.0f;
angle -= steps;
if (angle < 0.0f)
angle += 360.0f;
}
vertices[count+1].color = color;
vertices[count+1].x = x+size*COSF((int)firstAngle);
vertices[count+1].y = y+size*SINF((int)firstAngle);
vertices[count+1].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_TRIANGLE_FAN, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count+2, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::DrawRoundRect( float x1,float y1, float w,float h,float radius,PIXEL_TYPE color )
{
float x2=x1+w;
float y2=y1+h;
for(int i=-radius;i<y2-y1+radius; i++)
{
float q=radius;
float nextq = q+1;
if(i<0)
{
q=(float)sqrt(radius*radius - (-i)*(-i));
nextq=(float)sqrt(radius*radius - (-i+1)*(-i+1));
}
else if (i > y2-y1)
{
q=(float)sqrt(radius*radius - (i-(y2-y1))*(i-(y2-y1)));
nextq=(float)sqrt(radius*radius - (i+1-(y2-y1))*(i+1-(y2-y1)));
}
if (nextq == q) nextq = q+1;
if (i==-radius || i == y2-y1+radius-1){
DrawLine(x1+(radius-q),y1+i+radius,x2+q+radius,y1+i+radius,color);
}else{
DrawLine(x1+(radius-q),y1+i+radius,x1+(radius-nextq),y1+i+radius,color);
DrawLine(x2+radius+q,y1+i+radius,x2+radius+nextq,y1+i+radius,color);
}
}
}
void JRenderer::FillRoundRect(float x, float y, float w, float h, float radius, PIXEL_TYPE color)
{
x+=w+radius;
y+=radius;
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(182 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
int angle = 359;
for(int i=0; i<45; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+radius*COSF(angle);
vertices[i+1].y = y+radius*SINF(angle);
vertices[i+1].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
x-=w;
for(int i=45; i<90; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+radius*COSF(angle);
vertices[i+1].y = y+radius*SINF(angle);
vertices[i+1].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
y+=h;
for(int i=90; i<135; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+radius*COSF(angle);
vertices[i+1].y = y+radius*SINF(angle);
vertices[i+1].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
x+=w;
for(int i=135; i<180; i++)
{
vertices[i+1].color = color;
vertices[i+1].x = x+radius*COSF(angle);
vertices[i+1].y = y+radius*SINF(angle);
vertices[i+1].z = 0.0f;
angle -= 2;
if (angle < 0)
angle = 0;
}
y-=h;
vertices[181].color = color;
vertices[181].x = x+radius*COSF(359);
vertices[181].y = y+radius*SINF(359);
vertices[181].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuAmbientColor(0xffffffff);
sceGuDrawArray(GU_TRIANGLE_FAN, TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 182, 0, vertices);
sceGuEnable(GU_TEXTURE_2D);
}
void JRenderer::SetImageFilter(JImageFilter* imageFilter)
{
mImageFilter = imageFilter;
}