56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
/*
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A class for very simple menus structure
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*/
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#ifndef _SIMPLEMENU_H_
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#define _SIMPLEMENU_H_
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#include <string>
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#include <JGui.h>
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#include <JLBFont.h>
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#include "hge/hgeparticle.h"
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class SimpleMenu:public JGuiController{
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private:
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// See SimpleMenu.cpp for values
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static const unsigned SIDE_SIZE;
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static const unsigned VMARGIN;
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static const unsigned HMARGIN;
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static const signed LINE_HEIGHT;
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private:
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int mHeight, mWidth, mX, mY;
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JLBFont* mFont;
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std::string title;
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int displaytitle;
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int maxItems,startId;
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float selectionT, selectionY;
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float timeOpen;
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static unsigned int refCount;
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static JQuad *spadeR, *spadeL, *jewel, *side;
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static JTexture *spadeRTex, *spadeLTex, *jewelTex, *sideTex;
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static JLBFont* titleFont;
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static hgeParticleSystem* stars;
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// This works only because of no multithreading
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static PIXEL_TYPE jewelGraphics[9];
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inline void MogrifyJewel();
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void drawHorzPole(int x, int y, int width);
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void drawVertPole(int x, int y, int height);
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public:
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bool autoTranslate;
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SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title = "", int _maxItems = 7);
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void Render();
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void Update(float dt);
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void Add(int id, const char * Text,string desc = "", bool forceFocus = false);
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void Close();
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float selectionTargetY;
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bool closed;
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static void destroy();
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};
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#endif
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