- added maxCast and maxPlay abilities, this deprecates the following abilities: nospells,nocreatures,onlyonespell,land I usually don't like to deprecate abilities, but the existing ones, despite having easy to remember names, were really not flexible enough. If you want to use these old keywords, instead use: -- nospells => maxCast(*)0 -- onlyOneSpell => maxCast(*)1 --nocreatures => maxCast(creature)0 --land:1 => maxplay(land)+1 note maxPlay and maxCast. They follow similar rules, but maxPlay monitors the number of cards that are going on the Battlefield, while maxCast monitors the stack. In most cases, maxCast should be the one to use, but lands are a special case because they go directly to play. I unfortunately cannot guarantee I didn't break anything, especially in the AI, but the test suite passes ,and I added a few additional tests yesterday and today, to feel more confident about the change. next step is removing the creatures keywords that do the same kind of thing (cantcast, etc...) and replace them with maxCast
199 lines
6.0 KiB
C++
199 lines
6.0 KiB
C++
#ifndef _MTGGAMEZONES_H_
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#define _MTGGAMEZONES_H_
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#include <map>
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using std::map;
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#include "MTGDeck.h"
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#include "MTGCardInstance.h"
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#include "playRestrictions.h"
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#include "TargetChooser.h"
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#define MTG_MAX_PLAYER_CARDS 100
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class MTGAllCards;
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class MTGDeck;
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class MTGCardInstance;
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class Player;
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class MTGGameZone {
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protected:
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public:
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enum{
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ALL_ZONES = -1,
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MY_GRAVEYARD = 11,
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OPPONENT_GRAVEYARD = 12,
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TARGET_OWNER_GRAVEYARD = 13,
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TARGET_CONTROLLER_GRAVEYARD = 14,
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GRAVEYARD = 15,
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OWNER_GRAVEYARD = 16,
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MY_BATTLEFIELD = 21,
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OPPONENT_BATTLEFIELD = 22,
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TARGET_OWNER_BATTLEFIELD = 23,
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TARGET_CONTROLLER_BATTLEFIELD = 24,
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BATTLEFIELD = 25,
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OWNER_BATTLEFIELD = 26,
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MY_HAND = 31,
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OPPONENT_HAND = 32,
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TARGET_OWNER_HAND = 33,
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TARGET_CONTROLLER_HAND = 34,
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HAND = 35,
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OWNER_HAND = 36,
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MY_EXILE = 41,
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OPPONENT_EXILE = 42,
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TARGET_OWNER_EXILE = 43,
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TARGET_CONTROLLER_EXILE = 44,
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EXILE = 45,
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OWNER_EXILE = 46,
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MY_LIBRARY = 51,
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OPPONENT_LIBRARY = 52,
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TARGET_OWNER_LIBRARY = 53,
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TARGET_CONTROLLER_LIBRARY = 54,
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LIBRARY = 55,
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OWNER_LIBRARY = 56,
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MY_STACK = 61,
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OPPONENT_STACK = 62,
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TARGET_OWNER_STACK = 63,
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TARGET_CONTROLLER_STACK = 64,
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STACK = 65,
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OWNER_STACK = 66,
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};
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Player * owner;
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//Both cards and cardsMap contain the cards of a zone. The vector is used to keep the order, useful for some zones such as the stack, library, etc...
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vector<MTGCardInstance *> cards;
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map<MTGCardInstance *,int> cardsMap;
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//list of cards that have been through this zone in the current turn
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vector<MTGCardInstance *> cardsSeenThisTurn;
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int nb_cards;
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MTGGameZone();
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~MTGGameZone();
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void shuffle();
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void addCard(MTGCardInstance * card);
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void debugPrint();
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MTGCardInstance * removeCard(MTGCardInstance * card, int createCopy = 1);
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MTGCardInstance * hasCard(MTGCardInstance * card);
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void cleanupPhase();
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void beforeBeginPhase();
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int countByType(const char * value);
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int countByCanTarget(TargetChooser * tc);
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MTGCardInstance * findByName(string name);
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int hasAbility(int ability); //returns 1 if one of the cards in the zone has the ability, 0 otherwise
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int hasType(const char * value); //returns 1 if one of the cards in the zone has the type, 0 otherwise
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int hasSpecificType(const char * value,const char * secondvalue); //returns 1 if one of the cards in the zone has the type, 0 otherwise
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int hasPrimaryType(const char * value,const char * secondvalue); //returns 1 if one of the cards in the zone has the type, 0 otherwise
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int hasTypeButNotType(const char * value,const char * secondvalue); //returns 1 if one of the cards in the zone has the type, 0 otherwise
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int hasName(string value);
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int hasColor(int value); //returns 1 if one of the cards in the zone has the color, 0 otherwise
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int hasX();
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int seenThisTurn(TargetChooser * tc); //How many cards matching a TargetChooser have been put in this zone during the turn
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void setOwner(Player * player);
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MTGCardInstance * lastCardDrawn;
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static MTGGameZone * stringToZone(string zoneName, MTGCardInstance * source, MTGCardInstance * target);
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static int zoneStringToId(string zoneName);
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static MTGGameZone *intToZone(int zoneId, MTGCardInstance * source = NULL,MTGCardInstance * target = NULL);
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static MTGGameZone *intToZone(int zoneId, Player * source, Player * target);
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bool needShuffle;
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virtual const char * getName(){return "zone";};
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virtual ostream& toString(ostream&) const;
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};
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class MTGLibrary: public MTGGameZone {
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public:
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void shuffleTopToBottom(int nbcards);
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "library";}
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};
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class MTGGraveyard: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "graveyard";}
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};
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class MTGHand: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "hand";}
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};
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class MTGRemovedFromGame: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "exile";}
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};
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class MTGStack: public MTGGameZone {
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public:
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "stack";}
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};
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class MTGInPlay: public MTGGameZone {
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public:
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void untapAll();
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MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
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virtual ostream& toString(ostream&) const;
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const char * getName(){return "battlefield";}
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};
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class MTGPlayerCards {
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protected:
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void init();
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public:
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Player * owner;
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PlayRestrictions * playRestrictions;
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MTGLibrary * library;
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MTGGraveyard * graveyard;
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MTGHand * hand;
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MTGInPlay * inPlay;
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MTGInPlay * battlefield; //alias to inPlay
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MTGStack * stack;
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MTGRemovedFromGame * removedFromGame;
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MTGRemovedFromGame * exile; //alias to removedFromZone
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MTGGameZone * garbage;
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MTGGameZone * temp;
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MTGPlayerCards();
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MTGPlayerCards(int * idList, int idListSize);
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MTGPlayerCards(MTGDeck * deck);
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~MTGPlayerCards();
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void initGame(int shuffle = 1, int draw = 1);
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void OptimizedHand(Player * who,int amount = 7,int lands = 3,int creatures = 0,int othercards = 4);
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void setOwner(Player * player);
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void discardRandom(MTGGameZone * from,MTGCardInstance * source);
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void drawFromLibrary();
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void showHand();
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void resetLibrary();
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void initDeck(MTGDeck * deck);
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void beforeBeginPhase();
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MTGCardInstance * putInGraveyard(MTGCardInstance * card);
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MTGCardInstance * putInExile(MTGCardInstance * card);
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MTGCardInstance * putInLibrary(MTGCardInstance * card);
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MTGCardInstance * putInHand(MTGCardInstance * card);
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MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
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int isInPlay(MTGCardInstance * card);
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int isInGrave(MTGCardInstance * card);
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int isInZone(MTGCardInstance * card,MTGGameZone * zone);
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};
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ostream& operator<<(ostream&, const MTGGameZone&);
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ostream& operator<<(ostream&, const MTGPlayerCards&);
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istream& operator>>(istream&, MTGPlayerCards&);
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#endif
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