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wagic/projects/mtg/bin/Res/sets/primitives/RIX.txt
Eduardo 8b620627d9 Major Corrections to WAR and removing crashing cards
Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them.

Minor fixes in set and Major fixes in WAR primitives
2019-05-01 17:19:01 -05:00

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grade=borderline
#Cannot code: Bishop of Binding, Radiant Destiny, Slaughter the Strong, Sphinx's Decree, Temple Altisaur, Crafty Cutpurse
[card]
name=Baffling End
auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile)
auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent
text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Blazing Hope
auto=target(creature[power>=controllerlife]) moveto(exile)
text=Exile target creature with power greater than or equal to your life total.
mana={W}
type=Instant
[/card]
[card]
name=Cleansing Ray
target=Vampire
auto=choice destroy target(vampire)
auto=choice destroy target(enchantment)
text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Everdawn Champion
auto=preventAllCombatDamage to(this)
text=Prevent all combat damage that would be dealt to Everdawn Champion.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Exultant Skymarcher
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=3
[/card]
[card]
name=Famished Paladin
auto=doesnotuntap
auto=@lifeof(player):untap(this)
text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]
[card]
name=Forerunner of the Legion
auto=may moveTo(ownerlibrary) notatarget(creature[vampire]|mylibrary)
auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot
text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Imperial Ceratops
auto=@damaged(this):life:2 controller
text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=5
[/card]
[card]
name=Luminous Bonds
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Majestic Heliopterus
abilities=flying
auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]
[card]
name=Martyr of Dusk
abilities=lifelink
auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink)
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]
[card]
name=Moment of Triumph
target=creature
auto=2/2 ueot
auto=life:2 controller
text=Target creature gets +2/+2 until end of turn. You gain 2 life.
mana={W}
type=Instant
[/card]
[card]
name=Paladin of Atonement
auto=@each my upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1)
auto=@movedTo(this|graveyard) from(battlefield):dynamicability<!toughnesslifegain srccontroller!>
text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]
[card]
name=Pride of Conquerors
auto=_ASCEND_
auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1
auto=all(creature|mybattlefield) 1/1
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sanguine Glorifier
auto=target(other vampire|mybattlefield) counter(1/1,1)
text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=3
toughness=3
[/card]
[card]
name=Skymarcher Aspirant
auto=_ASCEND_
auto=@moveTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ flying
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]
[card]
name=Snubhorn Sentry
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 3/0
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Dinosaur
power=0
toughness=3
[/card]
[card]
name=Squire's Devotion
target=creature
auto=1/1
auto=lifelink
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]
[card]
name=Trapjaw Tyrant
auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield)
text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
[card]
name=Zetalpa, Primal Dawn
abilities=flying, double strike, indestructible, vigilance, trample
text=Flying, double strike, vigilance, trample, indestructible
mana={6}{W}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=4
toughness=8
[/card]
[card]
name=Admiral's Order
target=spell
auto=if type(creature[attacking]|mybattlefield)~morethan~0 altercost(colorless,-1) altercost(blue,-1)
auto=fizzle
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Aquatic Incursion
auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2
auto={3}{U}:target(creature[merfolk]) unblockable ueot
text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Crashing Tide
auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Deadeye Rig-Hauler
auto=if raid then may moveto(ownerHand) target(creature)
text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]
[card]
name=Expel from Orazca
target=*[-land]
auto=choice name(owner's hand) moveTo(ownerHand)
auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
mana={1}{U}
type=Instant
[/card]
[card]
name=Flood of Recollection
target=instant,sorcery|mygraveyard
auto=moveto(ownerHand)
auto=exile all(this)
text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
mana={U}{U}
type=Sorcery
[/card]
[card]
name=Hornswoggle
target=creature|stack
auto=fizzle
text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
mana={2}{U}
type=Instant
[/card]
[card]
name=Induced Amnesia
auto=target(player) exiles all cards from their hand face down, then draws that many cards
text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Kitesail Corsair
auto=@combat(attacking) source(this):flying
text=Kitesail Corsair has flying as long as it's attacking.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]
[card]
name=Mist-Cloaked Herald
abilities=unblockable
text=Mist-Cloaked Herald can't be blocked.
mana={U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]
[card]
name=Nezahal, Primal Tide
abilities=nofizzle,nomaxhand
auto=@movedTo(*|opponentstack):draw:1
auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot
text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
mana={5}{U}{U}
type=Legendary Creature
subtype=Elder Dinosaur
power=7
toughness=7
[/card]
[card]
name=River Darter
auto=cantbeblockedby(creature[Dinosaurs])
text=River Darter can't be blocked by Dinosaurs.
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=3
[/card]
[card]
name=Riverwise Augur
auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot
text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sea Legs
abilities=flash
target=creature
auto=teach(pirate) +0/+2
auto=teach(creature[-pirate]) -2/-0
text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Seafloor Oracle
auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1
text=Whenever a Merfolk you control deals combat damage to a player, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]
[card]
name=Siren Reaver
abilities=flying
text=Raid — This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying
mana={3}{U}
type=Creature
subtype=Siren Pirate
power=3
toughness=2
[/card]
[card]
name=Soul of the Rapids
abilities=flying, opponentshroud
text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Spire Winder
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 1/1
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
mana={3}{U}
type=Creature
subtype=Snake
power=2
toughness=3
[/card]
[card]
name=Sworn Guardian
mana={1}{U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=3
[/card]
[card]
name=Warkite Marauder
abilities=flying
auto=@combat(attacking) source(this):target(creature|opponentBattlefield) loseabilities
text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]
[card]
name=Waterknot
target=creature
auto=teach(creature) tap
auto=teach(creature) doesnotuntap
text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Arterial Flow
auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent
auto=aslongas(vampire|myBattlefield) life:-2 opponent
auto=aslongas(vampire|myBattlefield) life:2
text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Canal Monitor
mana={4}{B}
type=Creature
subtype=Lizard
power=5
toughness=3
[/card]
[card]
name=Champion of Dusk
auto=damage:type:vampire:mybattlefield controller
auto=draw:type:vampire:mybattlefield controller
text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
mana={3}{B}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=4
[/card]
[card]
name=Dark Inquiry
target=opponent
auto=reject notatarget(*[-land]|targetedpersonshand)
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Dinosaur Hunter
auto=@damaged(dinosaur) from(this):destroy
text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Dire Fleet Poisoner
abilities=flash, deathtouch
auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Dusk Charger
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 2/2
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
mana={3}{B}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]
[card]
name=Dusk Legion Zealot
auto=draw:1
auto=life:-1
text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=1
toughness=1
[/card]
[card]
name=Fathom Fleet Boarder
auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1
text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=3
toughness=3
[/card]
[card]
name=Grasping Scoundrel
text=Grasping Scoundrel gets +1/+0 as long as it's attacking.
mana={B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]
[card]
name=Impale
target=creature
auto=destroy
text=Destroy target creature.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Moment of Craving
target=creature
auto=-2/-2
auto=life:2 controller
text=Target creature gets -2/-2 until end of turn. You gain 2 life.
mana={1}{B}
type=Instant
[/card]
[card]
name=Oathsworn Vampire
auto=tap(noevent)
text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
mana={1}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Ravenous Chupacabra
auto=destroy target(creature|opponentBattlefield)
text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
mana={2}{B}{B}
type=Creature
subtype=Beast Horror
power=2
toughness=2
[/card]
[card]
name=Reaver Ambush
target=creature[power<=3]
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]
[card]
name=Sadistic Skymarcher
abilities=flying, lifelink
text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink
mana={2}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]
[card]
name=Vampire Revenant
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Vampire Spirit
power=3
toughness=1
[/card]
[card]
name=Voracious Vampire
abilities=menace
auto=target(vampire|myBattlefield)) 1/1 && menace ueot
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Bombard
target=creature
auto=damage:4
text=Bombard deals 4 damage to target creature.
mana={2}{R}
type=Instant
[/card]
[card]
name=Fanatical Firebrand
abilities=haste
auto={T}{S}:damage:1 target(creature,player)
text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
mana={R}
type=Creature
subtype=Goblin Pirate
power=1
toughness=1
[/card]
[card]
name=Frilled Deathspitter
auto=@damaged(this):damage:2 target(opponent,planeswalker)
text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
mana={2}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=2
[/card]
[card]
name=Goblin Trailblazer
abilities=menace
text=Menace
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=1
[/card]
[card]
name=Needletooth Raptor
auto=@damaged(this):damage:5 target(creature|opponentBattlefield)
text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
mana={3}{R}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]
[card]
name=Orazca Raptor
mana={2}{R}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]
[card]
name=Shake the Foundations
auto=damage:1 all(creature[-flying])
auto=draw:1
text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Silverclad Ferocidons
auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ targetedplayer
text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]
[card]
name=Stampeding Horncrest
auto=aslongas(dinosaur|myBattlefield) haste
text=Stampeding Horncrest has haste as long as you control another Dinosaur.
mana={4}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]
[card]
name=Storm Fleet Swashbuckler
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[double strike]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Sun-Collared Raptor
abilities=trample
auto={2}{R}:3/0 ueot
text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dinosaur
power=1
toughness=2
[/card]
[card]
name=Swaggering Corsair
auto=if raid then counter(1/1)
text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
mana={2}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Tilonalli's Crown
target=creature
auto=damage:1
auto=teach(creature) +3/+0
auto=teach(creature) trample
text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cacophodon
auto=@damaged(this):untap target(*)
text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
mana={3}{G}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]
[card]
name=Crested Herdcaller
abilities=trample
auto=create(dinosaur:creature dinosaur:3/3:green:trample)
text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]
[card]
name=Deeproot Elite
auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield)
text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]
[card]
name=Giltgrove Stalker
auto=cantbeblockedby(creature[power<=2])
text=Giltgrove Stalker can't be blocked by creatures with power 2 or less.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=1
[/card]
[card]
name=Hardy Veteran
auto=this(variable{controllerturn}>0) 0/2
text=As long as it's your turn, Hardy Veteran gets +0/+2.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Jade Bearer
auto=counter(1/1) target(other merfolk|myBattlefield)
text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
mana={G}
type=Creature
subtype=Merfolk Shaman
power=1
toughness=1
[/card]
[card]
name=Jadecraft Artisan
auto=target(creature) 2/2 ueot
text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]
[card]
name=Jungleborn Pioneer
abilities=opponentshroud
auto=create(merfolk:creature merfolk:1/1:blue:hexproof)
text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{G}
type=Creature
subtype=Merfolk Scout
power=2
toughness=2
[/card]
[card]
name=Knight of the Stampede
auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2)
text=Dinosaur spells you cast cost {2} less to cast.
mana={3}{G}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Orazca Frillback
mana={2}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=2
[/card]
[card]
name=Overgrown Armasaur
auto=@damaged(this):create(saproling:creature saproling:1/1:green:)
text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]
[card]
name=Polyraptor
auto=@damaged(this):token(polyraptor)
text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
mana={6}{G}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
[card]
name=Strength of the Pack
auto=counter(1/1,2) all(creature|mybattlefield)
text=Put two +1/+1 counters on each creature you control.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Swift Warden
abilities=flash
auto=target(merfolk|myBattlefield)) hexproof ueot
text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={1}{G}{G}
type=Creature
subtype=Merfolk Warrior
power=3
toughness=3
[/card]
[card]
name=Tendershoot Dryad
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2
auto=@each upkeep:create(saproling:creature saproling:1/1:green)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing.
mana={4}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]
[card]
name=Thrashing Brontodon
auto={1}{S}:destroy target(artifact,enchantment)
text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
mana={1}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]
[card]
name=Wayward Swordtooth
abilities=cantattack,cantblock
auto=maxPlay(land)+1
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
mana={2}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
[card]
name=World Shaper
auto=@combat(attacking) source(this):may deplete:3
auto=@movedTo(this|graveyard) from(battlefield):all(land|mygraveyard) moveto(mybattlefied)
text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]
[card]
name=Atzocan Seer
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand)
text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
mana={1}{G}{W}
type=Creature
subtype=Human Druid
power=2
toughness=3
[/card]
[card]
name=Deadeye Brawler
abilities=deathtouch
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1]))
text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
mana={2}{U}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=4
[/card]
[card]
name=Dire Fleet Neckbreaker
auto=lord(creature[pirate;attacking]|myBattlefield) +2/+0
text=Attacking Pirates you control get +2/+0.
mana={2}{B}{R}
type=Creature
subtype=Orc Pirate
power=3
toughness=2
[/card]
[card]
name=Elenda, the Dusk Rose
abilities=lifelink
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1)
text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
mana={2}{W}{B}
type=Legendary Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]
[card]
name=Atzal, Cave of Eternity
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield)
text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
type=Legendary Land
[/card]
[card]
name=Jungle Creeper
auto={3}{B}{G}:moveto(myhand) all(this)
text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
mana={1}{B}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Kumena, Tyrant of Orazca
auto={T(other Merfolk|myBattlefield)}:unblockable
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield)
text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
mana={1}{G}{U}
type=Legendary Creature
subtype=Merfolk Shaman
power=2
toughness=4
[/card]
[card]
name=Legion Lieutenant
auto=lord(other vampire|myBattlefield) +1/+1
text=Other Vampires you control get +1/+1.
mana={W}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]
[card]
name=Merfolk Mistbinder
auto=lord(other Merfolk|myBattlefield) +1/+1
text=Other Merfolk you control get +1/+1.
mana={G}{U}
type=Creature
subtype=Merfolk Shaman
power=2
toughness=2
[/card]
[card]
name=Protean Raider
auto=if raid then may copy(creature)
text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
mana={1}{U}{R}
type=Creature
subtype=Shapeshifter Pirate
power=2
toughness=2
[/card]
[card]
name=Raging Regisaur
auto=@combat(attacking) source(this):damage:1 target(creature,player)
text=Whenever Raging Regisaur attacks, it deals 1 damage to any target.
mana={2}{R}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]
[card]
name=Relentless Raptor
abilities=vigilance, mustattack, mustblock
text=Vigilance -- Relentless Raptor attacks or blocks each combat if able.
mana={R}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]
[card]
name=Resplendent Griffin
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[@combat(attacking) source(this):counter(1/1)]))
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
mana={1}{W}{U}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Siegehorn Ceratops
auto=@damaged(this):counter(1/1,2)
text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
mana={G}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]
[card]
name=Storm Fleet Sprinter
abilities=unblockable, haste
text=Haste -- Storm Fleet Sprinter can't be blocked.
mana={1}{U}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then all(lands|myBattlefield) untap
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=9
toughness=9
[/card]
[card]
name=Orazca Relic
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
mana={3}
type=Artifact
[/card]
[card]
name=Arch of Orazca
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
type=Land
[/card]
[card]
name=Vampire Champion
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={3}{B}
type=Creature
subtype=Vampire Soldier
power=3
toughness=3
[/card]
[card]
name=Angrath's Ambusher
auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0
text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=2
toughness=3
[/card]
[card]
name=Swab Goblin
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=2
[/card]