Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them. Minor fixes in set and Major fixes in WAR primitives
1249 lines
33 KiB
Plaintext
1249 lines
33 KiB
Plaintext
grade=borderline
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#Cannot code: Bishop of Binding, Radiant Destiny, Slaughter the Strong, Sphinx's Decree, Temple Altisaur, Crafty Cutpurse
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[card]
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name=Baffling End
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auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile)
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auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent
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text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
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mana={1}{W}
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type=Enchantment
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[/card]
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[card]
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name=Blazing Hope
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auto=target(creature[power>=controllerlife]) moveto(exile)
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text=Exile target creature with power greater than or equal to your life total.
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mana={W}
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type=Instant
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[/card]
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[card]
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name=Cleansing Ray
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target=Vampire
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auto=choice destroy target(vampire)
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auto=choice destroy target(enchantment)
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text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
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mana={1}{W}
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type=Sorcery
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[/card]
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[card]
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name=Everdawn Champion
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auto=preventAllCombatDamage to(this)
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text=Prevent all combat damage that would be dealt to Everdawn Champion.
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mana={1}{W}{W}
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type=Creature
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subtype=Human Soldier
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power=2
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toughness=2
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[/card]
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[card]
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name=Exultant Skymarcher
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abilities=flying
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text=Flying
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mana={1}{W}{W}
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type=Creature
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subtype=Vampire Soldier
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power=2
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toughness=3
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[/card]
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[card]
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name=Famished Paladin
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auto=doesnotuntap
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auto=@lifeof(player):untap(this)
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text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
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mana={1}{W}
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type=Creature
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subtype=Vampire Knight
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power=3
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toughness=3
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[/card]
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[card]
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name=Forerunner of the Legion
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auto=may moveTo(ownerlibrary) notatarget(creature[vampire]|mylibrary)
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auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot
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text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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mana={2}{W}
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type=Creature
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subtype=Vampire Knight
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power=2
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toughness=2
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[/card]
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[card]
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name=Imperial Ceratops
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auto=@damaged(this):life:2 controller
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text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
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mana={4}{W}
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type=Creature
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subtype=Dinosaur
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power=3
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toughness=5
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[/card]
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[card]
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name=Luminous Bonds
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target=creature
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auto=cantattack
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auto=cantblock
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text=Enchant creature -- Enchanted creature can't attack or block.
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mana={2}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Majestic Heliopterus
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abilities=flying
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auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot
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text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
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mana={3}{W}
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type=Creature
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subtype=Dinosaur
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power=2
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toughness=2
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[/card]
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[card]
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name=Martyr of Dusk
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abilities=lifelink
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auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink)
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text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
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mana={1}{W}
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type=Creature
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subtype=Vampire Soldier
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power=2
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toughness=1
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[/card]
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[card]
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name=Moment of Triumph
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target=creature
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auto=2/2 ueot
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auto=life:2 controller
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text=Target creature gets +2/+2 until end of turn. You gain 2 life.
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mana={W}
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type=Instant
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[/card]
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[card]
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name=Paladin of Atonement
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auto=@each my upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1)
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auto=@movedTo(this|graveyard) from(battlefield):dynamicability<!toughnesslifegain srccontroller!>
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text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
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mana={1}{W}
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type=Creature
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subtype=Vampire Knight
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power=1
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toughness=1
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[/card]
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[card]
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name=Pride of Conquerors
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auto=_ASCEND_
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auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1
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auto=all(creature|mybattlefield) 1/1
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text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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mana={1}{W}
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type=Instant
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[/card]
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[card]
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name=Sanguine Glorifier
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auto=target(other vampire|mybattlefield) counter(1/1,1)
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text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
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mana={3}{W}
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type=Creature
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subtype=Vampire Cleric
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power=3
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toughness=3
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[/card]
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[card]
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name=Skymarcher Aspirant
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auto=_ASCEND_
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auto=@moveTo(*|myBattlefield):_ASCEND_
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auto=_CITY'S_BLESSING_ flying
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text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
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mana={W}
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type=Creature
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subtype=Vampire Soldier
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power=2
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toughness=1
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[/card]
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[card]
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name=Snubhorn Sentry
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auto=_ASCEND_
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auto=@movedTo(*|myBattlefield):_ASCEND_
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auto=_CITY'S_BLESSING_ 3/0
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text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
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mana={W}
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type=Creature
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subtype=Dinosaur
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power=0
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toughness=3
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[/card]
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[card]
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name=Squire's Devotion
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target=creature
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auto=1/1
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auto=lifelink
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auto=token(Vampire,creature Vampire,1/1,white,lifelink)
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text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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mana={2}{W}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Sun-Crested Pterodon
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abilities=flying, vigilance
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auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance
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text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
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mana={4}{W}
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type=Creature
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subtype=Dinosaur
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power=2
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toughness=5
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[/card]
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[card]
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name=Trapjaw Tyrant
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auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield)
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text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
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mana={3}{W}{W}
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type=Creature
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subtype=Dinosaur
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power=5
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toughness=5
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[/card]
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[card]
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name=Zetalpa, Primal Dawn
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abilities=flying, double strike, indestructible, vigilance, trample
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text=Flying, double strike, vigilance, trample, indestructible
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mana={6}{W}{W}
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type=Legendary Creature
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subtype=Elder Dinosaur
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power=4
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toughness=8
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[/card]
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[card]
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name=Admiral's Order
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target=spell
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auto=if type(creature[attacking]|mybattlefield)~morethan~0 altercost(colorless,-1) altercost(blue,-1)
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auto=fizzle
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text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
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mana={1}{U}{U}
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type=Instant
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[/card]
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[card]
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name=Aquatic Incursion
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auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2
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auto={3}{U}:target(creature[merfolk]) unblockable ueot
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text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
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mana={3}{U}
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type=Enchantment
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[/card]
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[card]
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name=Crashing Tide
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auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash
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target=creature
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auto=moveTo(ownerhand)
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auto=draw:1 controller
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text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Deadeye Rig-Hauler
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auto=if raid then may moveto(ownerHand) target(creature)
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text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
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mana={3}{U}
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type=Creature
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subtype=Human Pirate
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power=3
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toughness=2
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[/card]
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[card]
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name=Expel from Orazca
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target=*[-land]
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auto=choice name(owner's hand) moveTo(ownerHand)
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auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary)
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text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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mana={1}{U}
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type=Instant
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[/card]
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[card]
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name=Flood of Recollection
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target=instant,sorcery|mygraveyard
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auto=moveto(ownerHand)
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auto=exile all(this)
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text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
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mana={U}{U}
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type=Sorcery
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[/card]
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[card]
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name=Hornswoggle
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target=creature|stack
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auto=fizzle
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text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
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mana={2}{U}
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type=Instant
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[/card]
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[card]
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name=Induced Amnesia
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auto=target(player) exiles all cards from their hand face down, then draws that many cards
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text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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mana={2}{U}
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type=Enchantment
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[/card]
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[card]
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name=Kitesail Corsair
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auto=@combat(attacking) source(this):flying
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text=Kitesail Corsair has flying as long as it's attacking.
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mana={1}{U}
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type=Creature
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subtype=Human Pirate
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power=2
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toughness=1
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[/card]
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[card]
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name=Mist-Cloaked Herald
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abilities=unblockable
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text=Mist-Cloaked Herald can't be blocked.
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mana={U}
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type=Creature
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subtype=Merfolk Warrior
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power=1
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toughness=1
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[/card]
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[card]
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name=Nezahal, Primal Tide
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abilities=nofizzle,nomaxhand
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auto=@movedTo(*|opponentstack):draw:1
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auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot
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text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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mana={5}{U}{U}
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type=Legendary Creature
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subtype=Elder Dinosaur
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power=7
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toughness=7
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[/card]
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[card]
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name=River Darter
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auto=cantbeblockedby(creature[Dinosaurs])
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text=River Darter can't be blocked by Dinosaurs.
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mana={2}{U}
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type=Creature
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subtype=Merfolk Warrior
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power=2
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toughness=3
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[/card]
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[card]
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name=Riverwise Augur
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auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot
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text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
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mana={3}{U}
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type=Creature
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subtype=Merfolk Wizard
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power=2
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toughness=2
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[/card]
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[card]
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name=Sea Legs
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abilities=flash
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target=creature
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auto=teach(pirate) +0/+2
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auto=teach(creature[-pirate]) -2/-0
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text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
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mana={U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Seafloor Oracle
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auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1
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text=Whenever a Merfolk you control deals combat damage to a player, draw a card.
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mana={2}{U}{U}
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type=Creature
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subtype=Merfolk Wizard
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power=2
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toughness=3
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[/card]
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[card]
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name=Siren Reaver
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abilities=flying
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text=Raid — This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying
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mana={3}{U}
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type=Creature
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subtype=Siren Pirate
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power=3
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toughness=2
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[/card]
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[card]
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name=Soul of the Rapids
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abilities=flying, opponentshroud
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text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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mana={3}{U}{U}
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type=Creature
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subtype=Elemental
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power=3
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toughness=2
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[/card]
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[card]
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name=Spire Winder
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abilities=flying
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auto=_ASCEND_
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auto=@movedTo(*|myBattlefield):_ASCEND_
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auto=_CITY'S_BLESSING_ 1/1
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text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
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mana={3}{U}
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type=Creature
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subtype=Snake
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power=2
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toughness=3
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[/card]
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[card]
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name=Sworn Guardian
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mana={1}{U}
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type=Creature
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subtype=Merfolk Warrior
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power=1
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toughness=3
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[/card]
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[card]
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name=Warkite Marauder
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abilities=flying
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auto=@combat(attacking) source(this):target(creature|opponentBattlefield) loseabilities
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text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
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mana={1}{U}
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type=Creature
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subtype=Human Pirate
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power=2
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toughness=1
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[/card]
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[card]
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name=Waterknot
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target=creature
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auto=teach(creature) tap
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auto=teach(creature) doesnotuntap
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text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
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mana={1}{U}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Arterial Flow
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auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent
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auto=aslongas(vampire|myBattlefield) life:-2 opponent
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auto=aslongas(vampire|myBattlefield) life:2
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text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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mana={1}{B}{B}
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type=Sorcery
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[/card]
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[card]
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name=Canal Monitor
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mana={4}{B}
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type=Creature
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subtype=Lizard
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power=5
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toughness=3
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[/card]
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[card]
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name=Champion of Dusk
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auto=damage:type:vampire:mybattlefield controller
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auto=draw:type:vampire:mybattlefield controller
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text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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mana={3}{B}{B}
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type=Creature
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subtype=Vampire Knight
|
|
power=4
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dark Inquiry
|
|
target=opponent
|
|
auto=reject notatarget(*[-land]|targetedpersonshand)
|
|
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
|
|
mana={2}{B}
|
|
type=Sorcery
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dinosaur Hunter
|
|
auto=@damaged(dinosaur) from(this):destroy
|
|
text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
|
|
mana={1}{B}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dire Fleet Poisoner
|
|
abilities=flash, deathtouch
|
|
auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot
|
|
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
|
|
mana={1}{B}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dusk Charger
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ 2/2
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
|
|
mana={3}{B}
|
|
type=Creature
|
|
subtype=Horse
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dusk Legion Zealot
|
|
auto=draw:1
|
|
auto=life:-1
|
|
text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
|
|
mana={1}{B}
|
|
type=Creature
|
|
subtype=Vampire Soldier
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Fathom Fleet Boarder
|
|
auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1
|
|
text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
|
|
mana={2}{B}
|
|
type=Creature
|
|
subtype=Orc Pirate
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Grasping Scoundrel
|
|
text=Grasping Scoundrel gets +1/+0 as long as it's attacking.
|
|
mana={B}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Impale
|
|
target=creature
|
|
auto=destroy
|
|
text=Destroy target creature.
|
|
mana={2}{B}{B}
|
|
type=Sorcery
|
|
[/card]
|
|
|
|
[card]
|
|
name=Moment of Craving
|
|
target=creature
|
|
auto=-2/-2
|
|
auto=life:2 controller
|
|
text=Target creature gets -2/-2 until end of turn. You gain 2 life.
|
|
mana={1}{B}
|
|
type=Instant
|
|
[/card]
|
|
|
|
[card]
|
|
name=Oathsworn Vampire
|
|
auto=tap(noevent)
|
|
text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
|
|
mana={1}{B}
|
|
type=Creature
|
|
subtype=Vampire Knight
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Ravenous Chupacabra
|
|
auto=destroy target(creature|opponentBattlefield)
|
|
text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
|
|
mana={2}{B}{B}
|
|
type=Creature
|
|
subtype=Beast Horror
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Reaver Ambush
|
|
target=creature[power<=3]
|
|
auto=moveto(exile)
|
|
text=Exile target creature with power 3 or less.
|
|
mana={2}{B}
|
|
type=Instant
|
|
[/card]
|
|
|
|
[card]
|
|
name=Sadistic Skymarcher
|
|
abilities=flying, lifelink
|
|
text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink
|
|
mana={2}{B}
|
|
type=Creature
|
|
subtype=Vampire Soldier
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Vampire Revenant
|
|
abilities=flying
|
|
text=Flying
|
|
mana={3}{B}
|
|
type=Creature
|
|
subtype=Vampire Spirit
|
|
power=3
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Voracious Vampire
|
|
abilities=menace
|
|
auto=target(vampire|myBattlefield)) 1/1 && menace ueot
|
|
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
|
|
mana={2}{B}
|
|
type=Creature
|
|
subtype=Vampire Knight
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Bombard
|
|
target=creature
|
|
auto=damage:4
|
|
text=Bombard deals 4 damage to target creature.
|
|
mana={2}{R}
|
|
type=Instant
|
|
[/card]
|
|
|
|
[card]
|
|
name=Fanatical Firebrand
|
|
abilities=haste
|
|
auto={T}{S}:damage:1 target(creature,player)
|
|
text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
|
|
mana={R}
|
|
type=Creature
|
|
subtype=Goblin Pirate
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Frilled Deathspitter
|
|
auto=@damaged(this):damage:2 target(opponent,planeswalker)
|
|
text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
|
|
mana={2}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=3
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Goblin Trailblazer
|
|
abilities=menace
|
|
text=Menace
|
|
mana={1}{R}
|
|
type=Creature
|
|
subtype=Goblin Pirate
|
|
power=2
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Needletooth Raptor
|
|
auto=@damaged(this):damage:5 target(creature|opponentBattlefield)
|
|
text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
|
|
mana={3}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Orazca Raptor
|
|
mana={2}{R}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=3
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Shake the Foundations
|
|
auto=damage:1 all(creature[-flying])
|
|
auto=draw:1
|
|
text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card.
|
|
mana={2}{R}
|
|
type=Instant
|
|
[/card]
|
|
|
|
[card]
|
|
name=Silverclad Ferocidons
|
|
auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ targetedplayer
|
|
text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
|
|
mana={5}{R}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=8
|
|
toughness=5
|
|
[/card]
|
|
|
|
[card]
|
|
name=Stampeding Horncrest
|
|
auto=aslongas(dinosaur|myBattlefield) haste
|
|
text=Stampeding Horncrest has haste as long as you control another Dinosaur.
|
|
mana={4}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=4
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Storm Fleet Swashbuckler
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[double strike]))
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
|
|
mana={1}{R}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Sun-Collared Raptor
|
|
abilities=trample
|
|
auto={2}{R}:3/0 ueot
|
|
text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
|
|
mana={1}{R}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=1
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Swaggering Corsair
|
|
auto=if raid then counter(1/1)
|
|
text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
|
|
mana={2}{R}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Tilonalli's Crown
|
|
target=creature
|
|
auto=damage:1
|
|
auto=teach(creature) +3/+0
|
|
auto=teach(creature) trample
|
|
text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample.
|
|
mana={1}{R}
|
|
type=Enchantment
|
|
subtype=Aura
|
|
[/card]
|
|
|
|
[card]
|
|
name=Cacophodon
|
|
auto=@damaged(this):untap target(*)
|
|
text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
|
|
mana={3}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=2
|
|
toughness=5
|
|
[/card]
|
|
|
|
[card]
|
|
name=Crested Herdcaller
|
|
abilities=trample
|
|
auto=create(dinosaur:creature dinosaur:3/3:green:trample)
|
|
text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
|
|
mana={3}{G}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Deeproot Elite
|
|
auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield)
|
|
text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
|
|
mana={1}{G}
|
|
type=Creature
|
|
subtype=Merfolk Warrior
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Giltgrove Stalker
|
|
auto=cantbeblockedby(creature[power<=2])
|
|
text=Giltgrove Stalker can't be blocked by creatures with power 2 or less.
|
|
mana={1}{G}
|
|
type=Creature
|
|
subtype=Merfolk Warrior
|
|
power=2
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Hardy Veteran
|
|
auto=this(variable{controllerturn}>0) 0/2
|
|
text=As long as it's your turn, Hardy Veteran gets +0/+2.
|
|
mana={1}{G}
|
|
type=Creature
|
|
subtype=Human Warrior
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Jade Bearer
|
|
auto=counter(1/1) target(other merfolk|myBattlefield)
|
|
text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
|
|
mana={G}
|
|
type=Creature
|
|
subtype=Merfolk Shaman
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Jadecraft Artisan
|
|
auto=target(creature) 2/2 ueot
|
|
text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
|
|
mana={3}{G}
|
|
type=Creature
|
|
subtype=Merfolk Shaman
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Jungleborn Pioneer
|
|
abilities=opponentshroud
|
|
auto=create(merfolk:creature merfolk:1/1:blue:hexproof)
|
|
text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
|
|
mana={2}{G}
|
|
type=Creature
|
|
subtype=Merfolk Scout
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Knight of the Stampede
|
|
auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2)
|
|
text=Dinosaur spells you cast cost {2} less to cast.
|
|
mana={3}{G}
|
|
type=Creature
|
|
subtype=Human Knight
|
|
power=2
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Orazca Frillback
|
|
mana={2}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=4
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Overgrown Armasaur
|
|
auto=@damaged(this):create(saproling:creature saproling:1/1:green:)
|
|
text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
|
|
mana={3}{G}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=4
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Polyraptor
|
|
auto=@damaged(this):token(polyraptor)
|
|
text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
|
|
mana={6}{G}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=5
|
|
toughness=5
|
|
[/card]
|
|
|
|
[card]
|
|
name=Strength of the Pack
|
|
auto=counter(1/1,2) all(creature|mybattlefield)
|
|
text=Put two +1/+1 counters on each creature you control.
|
|
mana={4}{G}{G}
|
|
type=Sorcery
|
|
[/card]
|
|
|
|
[card]
|
|
name=Swift Warden
|
|
abilities=flash
|
|
auto=target(merfolk|myBattlefield)) hexproof ueot
|
|
text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
mana={1}{G}{G}
|
|
type=Creature
|
|
subtype=Merfolk Warrior
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Tendershoot Dryad
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2
|
|
auto=@each upkeep:create(saproling:creature saproling:1/1:green)
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing.
|
|
mana={4}{G}
|
|
type=Creature
|
|
subtype=Dryad
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Thrashing Brontodon
|
|
auto={1}{S}:destroy target(artifact,enchantment)
|
|
text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
|
|
mana={1}{G}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=3
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Wayward Swordtooth
|
|
abilities=cantattack,cantblock
|
|
auto=maxPlay(land)+1
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
|
|
mana={2}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=5
|
|
toughness=5
|
|
[/card]
|
|
|
|
[card]
|
|
name=World Shaper
|
|
auto=@combat(attacking) source(this):may deplete:3
|
|
auto=@movedTo(this|graveyard) from(battlefield):all(land|mygraveyard) moveto(mybattlefied)
|
|
text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
|
|
mana={3}{G}
|
|
type=Creature
|
|
subtype=Merfolk Shaman
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Atzocan Seer
|
|
auto={T}:Add{W}
|
|
auto={T}:Add{U}
|
|
auto={T}:Add{B}
|
|
auto={T}:Add{R}
|
|
auto={T}:Add{G}
|
|
auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand)
|
|
text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
|
|
mana={1}{G}{W}
|
|
type=Creature
|
|
subtype=Human Druid
|
|
power=2
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Deadeye Brawler
|
|
abilities=deathtouch
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1]))
|
|
text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
|
|
mana={2}{U}{B}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Dire Fleet Neckbreaker
|
|
auto=lord(creature[pirate;attacking]|myBattlefield) +2/+0
|
|
text=Attacking Pirates you control get +2/+0.
|
|
mana={2}{B}{R}
|
|
type=Creature
|
|
subtype=Orc Pirate
|
|
power=3
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Elenda, the Dusk Rose
|
|
abilities=lifelink
|
|
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1)
|
|
text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
|
|
mana={2}{W}{B}
|
|
type=Legendary Creature
|
|
subtype=Vampire Knight
|
|
power=1
|
|
toughness=1
|
|
[/card]
|
|
|
|
[card]
|
|
name=Atzal, Cave of Eternity
|
|
auto={T}:Add{W}
|
|
auto={T}:Add{U}
|
|
auto={T}:Add{B}
|
|
auto={T}:Add{R}
|
|
auto={T}:Add{G}
|
|
auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield)
|
|
text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
|
|
type=Legendary Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Jungle Creeper
|
|
auto={3}{B}{G}:moveto(myhand) all(this)
|
|
text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
|
|
mana={1}{B}{G}
|
|
type=Creature
|
|
subtype=Elemental
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Kumena, Tyrant of Orazca
|
|
auto={T(other Merfolk|myBattlefield)}:unblockable
|
|
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1
|
|
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield)
|
|
text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
|
|
mana={1}{G}{U}
|
|
type=Legendary Creature
|
|
subtype=Merfolk Shaman
|
|
power=2
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Legion Lieutenant
|
|
auto=lord(other vampire|myBattlefield) +1/+1
|
|
text=Other Vampires you control get +1/+1.
|
|
mana={W}{B}
|
|
type=Creature
|
|
subtype=Vampire Knight
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Merfolk Mistbinder
|
|
auto=lord(other Merfolk|myBattlefield) +1/+1
|
|
text=Other Merfolk you control get +1/+1.
|
|
mana={G}{U}
|
|
type=Creature
|
|
subtype=Merfolk Shaman
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Protean Raider
|
|
auto=if raid then may copy(creature)
|
|
text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
|
|
mana={1}{U}{R}
|
|
type=Creature
|
|
subtype=Shapeshifter Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Raging Regisaur
|
|
auto=@combat(attacking) source(this):damage:1 target(creature,player)
|
|
text=Whenever Raging Regisaur attacks, it deals 1 damage to any target.
|
|
mana={2}{R}{G}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=4
|
|
toughness=4
|
|
[/card]
|
|
|
|
[card]
|
|
name=Relentless Raptor
|
|
abilities=vigilance, mustattack, mustblock
|
|
text=Vigilance -- Relentless Raptor attacks or blocks each combat if able.
|
|
mana={R}{W}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Resplendent Griffin
|
|
abilities=flying
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[@combat(attacking) source(this):counter(1/1)]))
|
|
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
|
|
mana={1}{W}{U}
|
|
type=Creature
|
|
subtype=Griffin
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Siegehorn Ceratops
|
|
auto=@damaged(this):counter(1/1,2)
|
|
text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
|
|
mana={G}{W}
|
|
type=Creature
|
|
subtype=Dinosaur
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Storm Fleet Sprinter
|
|
abilities=unblockable, haste
|
|
text=Haste -- Storm Fleet Sprinter can't be blocked.
|
|
mana={1}{U}{R}
|
|
type=Creature
|
|
subtype=Human Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card]
|
|
|
|
[card]
|
|
name=Zacama, Primal Calamity
|
|
abilities=vigilance, reach, trample
|
|
auto=if casted(this) then all(lands|myBattlefield) untap
|
|
auto={2}{R}:zacama damage:3 target(creature)
|
|
auto={2}{G}:destroy target(artifact,enchantment)
|
|
auto={2}{W}:life:3
|
|
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
|
|
mana={6}{R}{G}{W}
|
|
type=Legendary Creature
|
|
subtype=Elder Dinosaur
|
|
power=9
|
|
toughness=9
|
|
[/card]
|
|
|
|
[card]
|
|
name=Orazca Relic
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1]))
|
|
auto={T}:Add{C}
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
|
|
mana={3}
|
|
type=Artifact
|
|
[/card]
|
|
|
|
[card]
|
|
name=Arch of Orazca
|
|
auto=_ASCEND_
|
|
auto=@movedTo(*|myBattlefield):_ASCEND_
|
|
auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1]))
|
|
auto={T}:Add{C}
|
|
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
|
|
type=Land
|
|
[/card]
|
|
|
|
[card]
|
|
name=Vampire Champion
|
|
abilities=deathtouch
|
|
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
mana={3}{B}
|
|
type=Creature
|
|
subtype=Vampire Soldier
|
|
power=3
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Angrath's Ambusher
|
|
auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0
|
|
text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
|
|
mana={2}{B}
|
|
type=Creature
|
|
subtype=Orc Pirate
|
|
power=2
|
|
toughness=3
|
|
[/card]
|
|
|
|
[card]
|
|
name=Swab Goblin
|
|
mana={1}{R}
|
|
type=Creature
|
|
subtype=Goblin Pirate
|
|
power=2
|
|
toughness=2
|
|
[/card] |