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wagic/projects/mtg/bin/Res/ai/baka/deck34.txt
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Psyyringe 386bcf2bc7 AI Deck cleanup in preparation for the upcoming beta release:
1. temporarily removed my "Pyromancer" and "Terravore Turmoil" decks. Both performed very badly in my AI comparison done here: http://wololo.net/forum/viewtopic.php?f=3&t=736

While having low-performing decks is not a bad thing per se (actually we *need* some low-performers, as stepping stones for beginners), these two decks currently throw AI deficiencies into the face of the players (targeting problems / fetchlands), and we don't want to do that. Players should feel that they beat the low-perfoming decks because of their own improving skills, not because the AI can't play its own deck.

I'll re-add both decks after the next release, hoping that we can improve the AI until the release after that.

2. Added "Millage" and "Bad Dreams" decks by Niegen. I see that we are in "bug fixes only" mode since yesterday, but I had announced these additions to Niegen two days ago, and he liked the prospect, so I didn't want to cancel the additions.

3. Updated "Kobold Overlord" deck with two flyers, this is actually a week-old change that I just hadn't submitted so far because it was so minor.

I'll also do a general deck audit to prepare for the next release (respective task will be added to Googlecode tracker). Since we're in "bug fixes only" mode, I'll just fix some obvious mistakes - it's always tempting to do last-minute tweaks and improvements, but I wouldn't want a card or deck that was added late, and hardly tested, to cause problems after the release.

This means we can release the next version with 50 AI decks, more than double than the previous version (which had 24). :)
2009-10-22 11:20:49 +00:00

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#NAME:Kobold Overlord
#
#DESC: Creature's Decks 1:
#DESC: "The deck that a Kobold Overlord
#DESC: would (and could) assemble."
#DESC: (v1.07)
#DESC:
#DESC:You may think we are weak
#DESC:But we are many
#DESC:And sometimes we can hire
#DESC:A powerful mercenary
#
Mountain (10E) *20
Kher Keep (TSP) *2 # produces kobold tokens
Crimson Kobolds (LEG) *4
Crookshank Kobolds (LEG) *4
Kobold Drill Sergeant (LEG) *4
Kobold Overlord (LEG) *4
Kobold Taskmaster (LEG) *4
Kobolds of Kher Keep (LEG) *4
Battle Squadron (MRQ) *2 # to have a flyer in the deck
Keldon Warlord (RV) *2
# Doesn't fit the theme too well (would a Keldon Warlord really
# work as a mercenary for a Kobold Overlord?), but without it
# the deck would be too weak, and a deck full of weak
# creatures is exactly the environment where a Keldon Warlord
# thrives.
Wheel of Fortune (RV) *1
#To get a new hand (hopefully) full of cheap kobolds once the
#previous hand has been used up. Only 1 because it's
#restricted.
Slate of Ancestry (ONS) *2
#To draw more cards (check whether the AI overuses it and
#decks itself out)
Howling Mine (10E) *4
Mob Justice (STH) *3 # finisher
#
#
# Cards considered, but not included:
# Orcish Oriflamme - would match the deck's focus of
# strengthening the creatures, but is too expensive. Perhaps add
# it when mana acceleration is possible for this deck.
#
# Cards removed from he deck:
# 3 x Bravado (USG) (ID 5848)
# The card's name and illustration don't really fit the "kobold"
# theme, but the effect (strength through numbers) definitely
# does.
# Removed because the AI casts it on its opponent's creatures.
#
# 4 x Brightstone Ritual (ONS) (ID 39846)
# for mana acceleration
# Removed because the AI doesn't use the mana.
# Also ... only works with goblins. Duh. *blush*