113 lines
2.7 KiB
Bash
Executable File
113 lines
2.7 KiB
Bash
Executable File
#!/bin/sh -e
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# let's dump some info to debug a bit
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echo ls = `ls`
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echo pwd = `pwd`
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# computing potential release name
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echo TRAVIS_PULL_REQUEST = $TRAVIS_PULL_REQUEST
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echo TRAVIS_BRANCH = $TRAVIS_BRANCH
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if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then
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if [ "$TRAVIS_BRANCH" = "alphas" ]; then
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export RELEASE_NAME="alpha-${TRAVIS_BUILD_NUMBER}"
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else
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export RELEASE_NAME="latest-${TRAVIS_BRANCH}"
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fi
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fi
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echo RELEASE_NAME = $RELEASE_NAME
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if [ "$TRAVIS_OS_NAME" = "linux" ]; then
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# updating versions with the TRAVIS build numbers
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cd projects/mtg/
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echo before ant
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ant update
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echo after ant
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cd ../..
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fi
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# we create resource package
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cd projects/mtg/bin/Res
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python createResourceZip.py
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echo after python
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# if we let the zip here, Wagic will use it in the testsuite
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# and we'll get 51 failed test cases
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mv core_*.zip ../../../../core.zip
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cd ../../../..
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# we're building a PSP binary here
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if [ "$BUILD_TYPE" = "PSP" ]; then
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mkdir build_psp
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cd build_psp
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cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/psp.toolchain.cmake ..
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make -j8
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mkdir WTH
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mkdir WTH/Res
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mv bin/EBOOT.PBP WTH/
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mv ../thirdparty/exceptionHandler/prx/exception.prx WTH/
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cp ../core.zip WTH/Res
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cd WTH/Res
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unzip core.zip
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rm core.zip
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cd ..
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chmod -R 775 Res
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cd ..
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zip psprelease.zip -r WTH/
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cd ..
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fi
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# we're building an Android binary here
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if [ "$BUILD_TYPE" = "ANDROID" ]; then
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mkdir build_android
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cd build_android
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cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeModules/android.toolchain.cmake -DANDROID_NATIVE_API_LEVEL=android-10 ..
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make -j4
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cd ..
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fi
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# we're building an Emscripten HTML here
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if [ "$BUILD_TYPE" = "Emscripten" ]; then
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mkdir build_emscripten
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cd build_emscripten
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emcmake cmake -DCMAKE_BUILD_TYPE=Debug ..
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emmake make
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cd ..
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fi
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# we're building a Qt version with GUI here
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if [ "$BUILD_TYPE" = "Qt" ]; then
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mkdir build_qt_widget
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cd build_qt_widget
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cmake -Dbackend_qt_widget=ON -Dbackend_qt_console=OFF ..
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make -j4 wagic
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cd ..
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# let's try an Intel linux binary in debug text-mode-only
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mkdir build_qt_console
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cd build_qt_console
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cmake -Dbackend_qt_console=ON ..
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make -j4 wagic
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cd ..
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# Now we run the testsuite (Res needs to be in the working directory)
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cd projects/mtg
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./../../build_qt_console/bin/wagic
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cd ../..
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fi
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# we're building a SDL version
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if [ "$BUILD_TYPE" = "SDL" ]; then
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mkdir build_SDL
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cd build_SDL
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cmake -Dbackend_sdl=ON ..
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make -j4 wagic
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cd ..
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fi
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# Let's launch de iOS cross-compilation
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if [ "$BUILD_TYPE" = "iOS" ]; then
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cmake -DCMAKE_TOOLCHAIN_FILE=CMakeModules/ios-theos.toolchain.cmake -DTHEOS_PATH=theos .
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cp projects/mtg/iOS/control .
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make -j4 -f makefile.ios package
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fi
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